Charles Lees-Czerkawski

Senior Game Economy Designer at Starbreeze Studios
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Location
Sweden, SE

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Experience

    • United States
    • Retail
    • Senior Game Economy Designer
      • Jun 2019 - Present

      • Full ownership & design of the game economy & monetisation strategy • Communicating with publishers • Communicating between different departments to ensure smooth development • Full ownership & design of the game economy & monetisation strategy • Communicating with publishers • Communicating between different departments to ensure smooth development

    • Czechia
    • Computer Games
    • 1 - 100 Employee
    • Monetisation Designer
      • Sep 2017 - Mar 2019

      • Controlling the overall direction of monetisation • Design & Management of the in-game economy • Liaising with different departments to ensure smooth development • Running live operation data analysis and identifying areas for improvement • Providing KPI reports • Guiding and mentoring Junior Designers • Controlling the overall direction of monetisation • Design & Management of the in-game economy • Liaising with different departments to ensure smooth development • Running live operation data analysis and identifying areas for improvement • Providing KPI reports • Guiding and mentoring Junior Designers

    • Information Technology & Services
    • 1 - 100 Employee
    • Co-Founder
      • Jul 2016 - Mar 2019

      • Competitive market analysis and business planning • Corporate structure and legals • Product and technology strategy • Graphic design and product UX • Product development and regulatory compliance • Funding routes and introductions • Competitive market analysis and business planning • Corporate structure and legals • Product and technology strategy • Graphic design and product UX • Product development and regulatory compliance • Funding routes and introductions

    • Computer Games
    • Co-Founder & Chief Design Officer
      • Jul 2011 - Sep 2017

      • Creating pitch documents and presenting to clients & publishers • Defining core game rules while maintaining client requirements • Vision keeping for multiple simultaneous projects • Guiding and mentoring other team members • Creating pitch documents and presenting to clients & publishers • Defining core game rules while maintaining client requirements • Vision keeping for multiple simultaneous projects • Guiding and mentoring other team members

    • Computer Games
    • Game Designer
      • Apr 2010 - Sep 2010

      Concept and Level Design Concept and Level Design

    • Computer Games
    • 1 - 100 Employee
    • QA Tester
      • Jan 2010 - Mar 2010

      Video Games Quality Assurance - Lego Harry Potter Years 1-4 Video Games Quality Assurance - Lego Harry Potter Years 1-4

    • United States
    • Computer Games
    • 700 & Above Employee
    • QA Tester
      • Aug 2009 - Nov 2009

      Video Game Quality Assurance - GTA: The Ballad of Gay Tony, GTA: Episodes from Liberty City, Red Dead Redemption Video Game Quality Assurance - GTA: The Ballad of Gay Tony, GTA: Episodes from Liberty City, Red Dead Redemption

    • QA Tester
      • Feb 2009 - Aug 2009

      Video Game Quality Assurance - Dirt 2 Brief Technical Support work for Zynga Video Game Quality Assurance - Dirt 2 Brief Technical Support work for Zynga

Education

  • University of Abertay Dundee
    MProf, Video Game Development
    2010 - 2011
  • The University of Glasgow
    BSc (Hons), Mathematics
    2004 - 2008

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