Charles Lees-Czerkawski
Senior Game Economy Designer at Starbreeze Studios- Claim this Profile
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Experience
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Starbreeze Studios
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United States
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Retail
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Senior Game Economy Designer
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Jun 2019 - Present
• Full ownership & design of the game economy & monetisation strategy • Communicating with publishers • Communicating between different departments to ensure smooth development • Full ownership & design of the game economy & monetisation strategy • Communicating with publishers • Communicating between different departments to ensure smooth development
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MADFINGER Games, a.s.
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Czechia
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Computer Games
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1 - 100 Employee
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Monetisation Designer
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Sep 2017 - Mar 2019
• Controlling the overall direction of monetisation • Design & Management of the in-game economy • Liaising with different departments to ensure smooth development • Running live operation data analysis and identifying areas for improvement • Providing KPI reports • Guiding and mentoring Junior Designers • Controlling the overall direction of monetisation • Design & Management of the in-game economy • Liaising with different departments to ensure smooth development • Running live operation data analysis and identifying areas for improvement • Providing KPI reports • Guiding and mentoring Junior Designers
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Open Frequency
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Information Technology & Services
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1 - 100 Employee
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Co-Founder
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Jul 2016 - Mar 2019
• Competitive market analysis and business planning • Corporate structure and legals • Product and technology strategy • Graphic design and product UX • Product development and regulatory compliance • Funding routes and introductions • Competitive market analysis and business planning • Corporate structure and legals • Product and technology strategy • Graphic design and product UX • Product development and regulatory compliance • Funding routes and introductions
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Guerilla Tea
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Computer Games
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Co-Founder & Chief Design Officer
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Jul 2011 - Sep 2017
• Creating pitch documents and presenting to clients & publishers • Defining core game rules while maintaining client requirements • Vision keeping for multiple simultaneous projects • Guiding and mentoring other team members • Creating pitch documents and presenting to clients & publishers • Defining core game rules while maintaining client requirements • Vision keeping for multiple simultaneous projects • Guiding and mentoring other team members
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BitShift Studios
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Computer Games
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Game Designer
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Apr 2010 - Sep 2010
Concept and Level Design Concept and Level Design
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Travellers Tales
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Computer Games
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1 - 100 Employee
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QA Tester
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Jan 2010 - Mar 2010
Video Games Quality Assurance - Lego Harry Potter Years 1-4 Video Games Quality Assurance - Lego Harry Potter Years 1-4
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Rockstar Games
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United States
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Computer Games
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700 & Above Employee
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QA Tester
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Aug 2009 - Nov 2009
Video Game Quality Assurance - GTA: The Ballad of Gay Tony, GTA: Episodes from Liberty City, Red Dead Redemption Video Game Quality Assurance - GTA: The Ballad of Gay Tony, GTA: Episodes from Liberty City, Red Dead Redemption
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QA Tester
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Feb 2009 - Aug 2009
Video Game Quality Assurance - Dirt 2 Brief Technical Support work for Zynga Video Game Quality Assurance - Dirt 2 Brief Technical Support work for Zynga
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Education
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University of Abertay Dundee
MProf, Video Game Development -
The University of Glasgow
BSc (Hons), Mathematics