Nicholas Campbell
Character Artist at Dimension Studio- Claim this Profile
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Experience
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Dimension Studio
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Colombia
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Design
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1 - 100 Employee
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Character Artist
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Aug 2021 - Present
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CEE3D
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India
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Freelance 3D Generalist
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Jan 2015 - Present
Freelance 3D Artist based in Manchester with experience using a range of softwares to create an array of 3D designs. Having travelled across Australia throughout 2015 and the beginning of 2016, I have been freelancing for clients across the North of the UK using the following softwares to create both props and characters to meet their desired specifications: - 3DS Max - ZBrush - Unreal Engine - Substance Designer - Substance Painter - Photoshop My passion for 3D design has grown since finishing university in 2014. I am a self-taught artist, dedicating a lot of my spare time to ensuring my designs are to the highest quality. Show less
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ao.com
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Internet Publishing
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1 - 100 Employee
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Senior 3D Artist
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Oct 2019 - Aug 2021
Primary focus on modelling and texturing photorealistic assets for product videos and marketing assets using Cinema 4D, Adobe CC Suite, Substance Packages, Zbrush and Octane.Other responsibilities include: - Quality Control of assets.- Delivering high and low level feedback to Junior & Mid weight artists.- Meeting targets and deadlines.- Ensuring assets integrate into the animation pipeline smoothly.- Standardising and innovating the pipeline.- Reporting to Lead artists and production managers. Show less
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Junior 3D Modeller
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Sep 2018 - Oct 2019
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Skanska
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Sweden
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Construction
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700 & Above Employee
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Assistant Engineering Surveyor
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Feb 2016 - Oct 2017
At Skanska, I am currently working in the surveying team, capturing and processing 3D laser scans using a Leica P40 scanner and a Faro X330 scanner on site. At Skanska, I am currently working in the surveying team, capturing and processing 3D laser scans using a Leica P40 scanner and a Faro X330 scanner on site.
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Freelance Contributor and Level Designer
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Sep 2014 - Sep 2015
During my year in Australia, I worked alongside the authors of the Game Audio Implementation book to create a series a of levels available for download with the book. During my year in Australia, I worked alongside the authors of the Game Audio Implementation book to create a series a of levels available for download with the book.
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Leeds Beckett University
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United Kingdom
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Higher Education
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700 & Above Employee
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Freelance 3D Level Designer
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Jul 2014 - Jan 2015
Co-ordinating with the Head of Game Audio at the university to create a series of game levels for the university students to add sound and music as part of their curriculum. Co-ordinating with the Head of Game Audio at the university to create a series of game levels for the university students to add sound and music as part of their curriculum.
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Education
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Leeds Beckett University
Bachelor of Science - BS, Music Technology