Brandon Stephens
Assistant Professor of Practice at SMU Guildhall- Claim this Profile
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Bio
Rodney Harper
Brandon has proven to be a very dependable level designer on several game projects. He shows a great deal of focus and creativity and is always happy to take on new challenges. He is certainly a key person on the design team.
Brett Freese
I have had the pleasure of working on several projects with Brandon. When he join the team, he immediately began bringing new ideas and insight to the project. He has a solid grasp of what makes a game mechanic enjoyable and is able to prototype those ideas. He quickly picked up our tools and blended in well with the rest of the team. While working on complex tasks, he takes a methodical approach to design that helps to root out problems before they become an issue.
Rodney Harper
Brandon has proven to be a very dependable level designer on several game projects. He shows a great deal of focus and creativity and is always happy to take on new challenges. He is certainly a key person on the design team.
Brett Freese
I have had the pleasure of working on several projects with Brandon. When he join the team, he immediately began bringing new ideas and insight to the project. He has a solid grasp of what makes a game mechanic enjoyable and is able to prototype those ideas. He quickly picked up our tools and blended in well with the rest of the team. While working on complex tasks, he takes a methodical approach to design that helps to root out problems before they become an issue.
Rodney Harper
Brandon has proven to be a very dependable level designer on several game projects. He shows a great deal of focus and creativity and is always happy to take on new challenges. He is certainly a key person on the design team.
Brett Freese
I have had the pleasure of working on several projects with Brandon. When he join the team, he immediately began bringing new ideas and insight to the project. He has a solid grasp of what makes a game mechanic enjoyable and is able to prototype those ideas. He quickly picked up our tools and blended in well with the rest of the team. While working on complex tasks, he takes a methodical approach to design that helps to root out problems before they become an issue.
Rodney Harper
Brandon has proven to be a very dependable level designer on several game projects. He shows a great deal of focus and creativity and is always happy to take on new challenges. He is certainly a key person on the design team.
Brett Freese
I have had the pleasure of working on several projects with Brandon. When he join the team, he immediately began bringing new ideas and insight to the project. He has a solid grasp of what makes a game mechanic enjoyable and is able to prototype those ideas. He quickly picked up our tools and blended in well with the rest of the team. While working on complex tasks, he takes a methodical approach to design that helps to root out problems before they become an issue.
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Experience
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SMU Guildhall
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United States
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Higher Education
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100 - 200 Employee
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Assistant Professor of Practice
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Aug 2019 - Present
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Owner/Creative Director
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Oct 2017 - Present
School Yard Games is a startup developing Table Top and Digital Games for children and adults. School Yard Games is a startup developing Table Top and Digital Games for children and adults.
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Twisted Pixel Games
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United States
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Computer Games
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1 - 100 Employee
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Game/Level Designer
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Aug 2017 - May 2019
On B-Team I worked on creating new gameplay sequences, balancing existing gameplay, and the in-game economy. On Defector, I have been working with AI Programmers, Animators, and Level Artists to create dynamic VR combat sequences. On B-Team I worked on creating new gameplay sequences, balancing existing gameplay, and the in-game economy. On Defector, I have been working with AI Programmers, Animators, and Level Artists to create dynamic VR combat sequences.
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Behaviour Interactive
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Canada
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Computer Games
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700 & Above Employee
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Contract Game/Level Designer
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Nov 2016 - Aug 2017
At Behaviour, my team worked with Ubisoft as Co-Developers for Rainbow Six Siege: Outbreak. I specifically worked to refine stealth gameplay against the infected AI. At Behaviour, my team worked with Ubisoft as Co-Developers for Rainbow Six Siege: Outbreak. I specifically worked to refine stealth gameplay against the infected AI.
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Upwork
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United States
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IT Services and IT Consulting
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300 - 400 Employee
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Freelance Game/Level Designer
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Oct 2015 - May 2017
Working on several mobile projects in various roles. Leading game, level, and system design for 2 projects and monetization strategy. Working on several mobile projects in various roles. Leading game, level, and system design for 2 projects and monetization strategy.
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Vicious Cycle Software, Inc.
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Computer Games
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Lead Game Designer
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Jul 2014 - Oct 2015
Write Level Design and Game Design DocumentsSchedule and Led Cross-Discipline MeetingsCreated white box level layoutsOversee the creation all final assets and props for the levelLed Testing and Bug Fixing for all assigned levelsCreate and balance 28 unique moves sets based on the Kung Fu Panda movie franchise
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Designer
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Aug 2011 - Jul 2014
Write Level Design DocumentsCreated white box level layoutsOversee the creation all final assets and props for the levelLed Testing and Bug Fixing for all assigned levels
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Teaching Assistant
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Oct 2009 - Feb 2010
Helped with the testing and refinement of the Torque X 2d Builder program. Helped with the testing and refinement of the Torque X 2d Builder program.
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Education
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Southern Methodist University
Professional Certificate, Digital Game Development -
ITT Techinical Institute
BS, Digital Entertainment and Game Design -
Ivy Tech Community College
AS, Computer Information Systems