Caroline Striessnig
Engineering Manager at Mind Detonator- Claim this Profile
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Englisch Full professional proficiency
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Deutsch Native or bilingual proficiency
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Schwedisch Elementary proficiency
Topline Score
Bio
Credentials
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Certified Scrum Product Owner (CSPO)
Scrum AllianceJun, 2019- Sep, 2024 -
Scrum Master Certified (SMC)
Scrum AllianceMar, 2019- Sep, 2024
Experience
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Mind Detonator
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Sweden
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Computer Games
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1 - 100 Employee
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Engineering Manager
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Nov 2022 - Present
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Eutopia Studios
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Sweden
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Computer Games
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1 - 100 Employee
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Developer Relations Manager
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Aug 2022 - Present
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Frostbite
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Sweden
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Computer Games
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1 - 100 Employee
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Engineering Manager
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Oct 2021 - Jun 2022
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King
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United States
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Spectator Sports
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1 - 100 Employee
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Engineering Manager
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Aug 2020 - Sep 2021
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Product Owner
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Jun 2019 - Aug 2020
- Coordinate with teams globally on shared product development effort - Facilitate and plan Big Room and quarterly planning with teams across time zones - Break down ideas into features and User Stories - Empower the team to be part of formulating and shaping their Feature Backlog considering company wide goals- Team Backlog prioritisation- Ensuring the team is working towards a delivery target - Prototype concepts to capture feedback from users and stakeholders- Being part of recruitment process
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Scrum Master
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Mar 2019 - Aug 2020
- Facilitating Scrum routines like Daily Stand-up, Sprint Planning, Backlog Refinement, Retrospective and Sprint Review- Identifying impediments for the team and make sure they get resolved- Make sure we have a healthy and motivated team- Support the way of working of the team with fitting tools and workflows
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Software Engineer
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Jun 2018 - Jun 2019
- Develop and support in-house tools used company wide- Monitoring live services, setting up alerting tools and pipelines- Develop new tools and solutions which increase the productivity within Frostbite- Facilitating Scrum routines like Daily Stand-up, Sprint Planning, Backlog Refinement, Retrospective and Sprint Review
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DevOps Team Lead
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Jun 2017 - Jun 2018
- Developing Scrum workflows that support the way of working the team wanted- Involve the team in planning features for the team to work on the coming quarter- Communicate issues and needs around the build farm to stakeholders- Communicate changes, plans and updates with leads across time zones- Break down upcoming projects into User Stories
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DevOps Engineer
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Oct 2015 - Jun 2017
- Support and maintain the Build Farm- Improve and maintain existing tooling supporting the Build Farm- Develop new tools supporting the usability of the Build Farm
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DICE (EA Digital Illusions CE AB)
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Sweden
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Computer Games
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300 - 400 Employee
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Operations Engineer
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Oct 2013 - Sep 2015
- Maintaining and improving internal tools as well as the current deployment and build system - Early stage collaboration with development teams to be able to provide seamless integration solutions on ops side - Executing live service maintenance and patch deployment - Coordinating with external and internal partners during maintenance periods, issue handling, and general support - Troubleshooting live service issues - Basic Windows administartion - Basic Linux administration - Basic AWS administration - Occasional shiftwork - 24/7 On-Call duty
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Operations Engineer
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May 2012 - Sep 2013
- Maintaining and enhancing Deployment Tools and the Build System. - Designing and developing of in-house Tools. - Maintaining and monitoring of the productive system. - Deploying game updates. - Maintaining and enhancing Deployment Tools and the Build System. - Designing and developing of in-house Tools. - Maintaining and monitoring of the productive system. - Deploying game updates.
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Human Solutions
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United States
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Non-profit Organizations
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1 - 100 Employee
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QA & Support
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Jan 2012 - May 2012
I was responsible for testing the products Ramsis Automotive and Intailor. Supported Ramsis Automotive. - Expand test cases for additional features. - Usability testing - Point of contact for our customers I was responsible for testing the products Ramsis Automotive and Intailor. Supported Ramsis Automotive. - Expand test cases for additional features. - Usability testing - Point of contact for our customers
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Ypsilon.net
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Germany
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IT Services and IT Consulting
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1 - 100 Employee
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Software engineer backend
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Aug 2010 - Dec 2011
- Enhancing and bug fixing existing tools - Monitoring production systems - Developed and shipped a tool to parse and process external data for displaying seat plans and their characteristics, for example: occupied; window seat; bathroom etc. - Enhancing and bug fixing existing tools - Monitoring production systems - Developed and shipped a tool to parse and process external data for displaying seat plans and their characteristics, for example: occupied; window seat; bathroom etc.
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QA
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Jul 2009 - Sep 2010
As an intern I was responsible for testing the online game BattleForge and the browser game Lord of Ultima. - Testing the social features such as the game forum, guilds and chat system (Lord of Ultima) - Designed the abilities of several characters (BattleForge) As an intern I was responsible for testing the online game BattleForge and the browser game Lord of Ultima. - Testing the social features such as the game forum, guilds and chat system (Lord of Ultima) - Designed the abilities of several characters (BattleForge)
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metricminds
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Germany
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Animation
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1 - 100 Employee
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Student Intern
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Mar 2007 - Oct 2007
I assisted in the design and development of a content management system aligned specifically to the workflow of the company. I assisted in the design and development of a content management system aligned specifically to the workflow of the company.
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Education
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Fachhochschule Wiesbaden
diploma, Computer Science in Media