Carmen Johann

Programmmanager at Cologne Game Lab
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Contact Information
us****@****om
(386) 825-5501
Location
Cologne Bonn Region, DE
Languages
  • Englisch Full professional proficiency
  • Deutsch Native or bilingual proficiency

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Experience

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Programmmanager
      • Apr 2023 - Present

      Study and Program coordination of the B.A. andM.A. Program.• Development of the study programs• Management of the study programs• Study guidance• Quality management and evaluation• Research

    • Teaching Assistant
      • Aug 2017 - Present

      Teaching in BA & MA Semesters concerning Level Design, Visual Communication, Methods for User testing qualitative and quantitative, UX Design & Media Theory. I also supervise Bachelor & Master theses as a second examiner.

    • Game Research Associate
      • Aug 2019 - Jan 2023

      SOLVE - Development and evaluation of an innovative game-based preventive intervention for adolescents with increased risk for substance misuse and dependencies.In this project an interdisciplinary team of psychologists (Catholic University of Applied Sciences North Rhine-Westphalia) and game designers (Technical University Cologne) developed and evaluated an innovative digital game-based preventive intervention for adolescents with increased risk for substance misuse and dependencies. - The development included participation of professionals & users (affected adolescents). - In an agile team (Using SCRUM Methods) we focused on the quantitative and qualitative evaluation of user data in a human centered design approach. - The conception and design of the graphical user interface as also the system architecture of the whole user experience was developed while workshops together with the psychologists and users. Show less

    • Game research associate
      • 2018 - Feb 2019

      Lead Visual Designer for the research project EPPSA - Porta Praetoria an augmented reality App about the roman history of cologne for 7th class students. The conception and design of the graphical user interface in 2D and AR was developed while workshops together with the designers and users.

    • Germany
    • Media Production
    • Co-Founder
      • Jan 2019 - Present

      The "Pixelbeschleuniger" is an emerging start-up dedicated to the conception & development of digital games, playful software and interactive experiences in the field of entertainment and serious games. Bringing emotional topics closer to our fellow human beings by putting them into a playful context and artfully staging them is the goal of "Pixelbeschleuniger". With our game Charlie & Morty - Die Mutlichtprüfung we want to create a mental health game helping kids with the topics of death and grieving in a therapeutic way. The game will be a non-profit project and come out for free. Feel free to contact us at any time and get more information about how we work and what we have to offer - info@pixelbeschleuniger.games Show less

    • Writing and Editing
    • 700 & Above Employee
    • Experience & Media Design
      • Apr 2009 - Dec 2019

      Web frontend development, user experience design, print media of all kinds ( business cards, flyers, booklets, brochures, cards, invitations, posters, books [from Word to InDesign and back] etc.), corporate design & identity (logo, branding, style guides, icons etc.), image editing, image retouching, animation, video editing, trailer production etc. Just contact me and we will find a solution for your problem - info@carmenjohann.de Web frontend development, user experience design, print media of all kinds ( business cards, flyers, booklets, brochures, cards, invitations, posters, books [from Word to InDesign and back] etc.), corporate design & identity (logo, branding, style guides, icons etc.), image editing, image retouching, animation, video editing, trailer production etc. Just contact me and we will find a solution for your problem - info@carmenjohann.de

    • Germany
    • Higher Education
    • 700 & Above Employee
    • Game research associate
      • Mar 2016 - Feb 2019

      Lead Game Designer for the research project GLARS - Goal-Based Learning in an Alternate Reality Setting, in cooperation with the Rheinische Fachhochschule Köln and the Rheinische Akademie Köln. The conception included participation of professionals & users (affected adolescents). In an agile team (Using SCRUM Methods) we focused on the quantitative and qualitative evaluation of user data in a human centered design approach. - Developing personas, Wireframing, Prototyping and user research played a major role in this project. - The conception and design of the graphical user interface as also the system architecture of the whole user experience was developed while workshops together with teachers and students. Show less

    • Germany
    • Software Development
    • 1 - 100 Employee
    • Game designer
      • Jul 2014 - Mar 2016

      First as an Intern since October 2014 as a Game Designer, developing simulations and exhibition accompanying interactive media approaching topics like energy consumption, sustainability, biodiversity and civic participation. A game called Aqua Sphere Mini, concerning bio simulation became the centre peace of my Master Thesis with the title "The function of Empathic Game Design - A designers perspective". The outcome of this project was a prototype and theoretical analysis of the creative process itself. Show less

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Game research assistant
      • Jun 2011 - Oct 2014

    • Junior Designer Web, Print & Corporate Design
      • May 2011 - Jun 2014

    • Junior Designer Web, Print & Corporate Design
      • Mar 2008 - Jun 2014

    • Event Management Assistant
      • 2012 - Jan 2014

    • Germany
    • Design
    • 1 - 100 Employee
    • Studentische Hilfskraft
      • 2009 - 2011

Education

  • Open Universiteit
    PhD candidate, Educational Sciences
    2019 -
  • TH Köln
    Master of Arts (M.A.), Game Development and Research
    2013 - 2016
  • California College of the Arts
    2D & 3D Animation
    2011 - 2011
  • Köln International School of Design
    Bachelor of Arts (B.A.) - July 2013, Integrated Design
    2008 - 2013
  • Glasfachschule für Gestaltung Rheinbach
    GTA, Medien- & Kommunikationsdesign
    2006 - 2008

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