Carlos Macarrón

Senior Rendering Engineer at Frostbite
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Contact Information
us****@****om
(386) 825-5501
Location
Stockholm, Stockholm County, Sweden, SE
Languages
  • Spanish Native or bilingual proficiency
  • English Professional working proficiency

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Patricia Ponce Ortiz

Trabajar con Maka es equivalente a superación y evolución continua. Un profesional imprescindible en su puesto y un compañero dispuesto a ilustrar cuando existe un real interés. Hace posible la comunicación entre el departamento de arte y el de programación gracias a sus amplios conocimientos. Imposible no destacar su inteligencia e ingenio, facilitando la localización y resolución de básicamente cualquier problema. Alguien con quien trabajar se convierte en un reto fascinante y lleno de satisfacción.

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Experience

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Senior Rendering Engineer
      • Oct 2020 - Present

    • Sweden
    • Computer Games
    • 300 - 400 Employee
    • Rendering software engineer
      • Jan 2017 - Oct 2020

    • United States
    • Computer Games
    • 500 - 600 Employee
    • Lead Programmer
      • Aug 2016 - Dec 2016

    • Spain
    • Computer Games
    • 1 - 100 Employee
    • Senior Programmer
      • Jan 2016 - Jul 2016

      Development of a series of games and prototypes, including: - VR prototype on PS4 using Unity 3D. - Multi-platform 3D shooter prototype using Unreal Engine 4. - Unannounced multi-platform survival game using Unreal Engine 4. - Unannounced multi-platform sports game using Unreal Engine 4.

    • Technical Art Director
      • Jan 2012 - Jul 2016

      - Managing the studio's art department, consisting on a team of 8-20 artists including 2D artists, 3D artists, VFX artist, riggers and 3D animators. - Managing art outsourcing, working with many different outsourcing studios and freelance artists simultaneously. - Identifying and implementing the technical solutions that should be applied by the art department on each project. - Scheduling art production, estimating asset production times and making sure that all the… Show more - Managing the studio's art department, consisting on a team of 8-20 artists including 2D artists, 3D artists, VFX artist, riggers and 3D animators. - Managing art outsourcing, working with many different outsourcing studios and freelance artists simultaneously. - Identifying and implementing the technical solutions that should be applied by the art department on each project. - Scheduling art production, estimating asset production times and making sure that all the assets are on time. - Hiring new artists. - Defining the art pipeline and making sure that quality meets expectations as well as the requirements from the design and programming departments. - Writing documentation for the art and outsourcing teams explaining the tools to use, assets to create, naming conventions, technical requirements such as polygon count or texture sizes, etc. - Writing tools, plug-ins and shaders to streamline the art production pipeline or increase the final asset quality. - Training the art team on new tools or emerging techniques, such us using Unreal Engine 4, working with Perforce or creating PBR textures. - Profiling performance to identify bottlenecks caused by art assets. Titles: Pirates: Treasure Hunters (http://piratestreasurehunters.com/) World of Warriors (https://www.youtube.com/watch?v=dFhH_sJLW-8) Phineas and Ferb: Day of Doofensmirtz (https://www.youtube.com/watch?v=AkGgzfFnZyk) Looney Tunes Galactic Sports (https://www.youtube.com/watch?v=_HveJJ4vE7A) The Muppets: Movie Adventures (https://www.youtube.com/watch?v=J3JEA9LZl-8)

    • Lead Programmer
      • 2009 - 2012

      - Creating a in-house, multi-platform 3D engine used in several projects, including the multi-player shooter "Freak Wars". - Leading the programming department during the development of an unpublished XBox 360 Kinect project. - Porting Phineas and Ferb: Across the 2nd Dimension to PSP. Published titles: Freak Wars (https://www.youtube.com/watch?v=90JTjEeUEFs) Phineas and Ferb: Across the 2nd Dimension (https://www.youtube.com/watch?v=GFHtjvoy4Dg)

    • Senior Programmer
      • 2000 - 2009

      Coding gameplay, AI, tools, network, render, etc. on several different projects. Published titles: Yummy Yummy Cooking Jam Horsez 2 HoopWorld Horsez Rafa Nadal Tennis Torrente 3 High Rollers Casino Torrente Online Torrente

  • Vorax Studios
    • Alcorcón Area, Spain
    • Co Founder
      • Aug 2012 - Feb 2014

      Co founder, coder and concept artist at Vorax Studios. Resposible for "Day of the Viking", published in iOS and Android by Adult Swim. Co founder, coder and concept artist at Vorax Studios. Resposible for "Day of the Viking", published in iOS and Android by Adult Swim.

Education

  • Universidad Autónoma de Madrid
    Ingeniería informática
    1997 - 2000

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