Carlos Castanon

Art Director / Co-founder at Sundog
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Contact Information
us****@****om
(386) 825-5501
Location
Warsaw, Mazowieckie, Poland, PL
Languages
  • English Native or bilingual proficiency
  • French Native or bilingual proficiency
  • Polish Native or bilingual proficiency
  • Spanish Native or bilingual proficiency
  • German Elementary proficiency
  • Italian Elementary proficiency

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Experience

    • Poland
    • Computer Games
    • 1 - 100 Employee
    • Art Director / Co-founder
      • Sep 2021 - Present

    • Owner
      • May 2015 - Present

    • Poland
    • Computer Games
    • 1 - 100 Employee
    • Art Director
      • Nov 2015 - Jul 2021

      - Interkosmos (2017) https://interkosmosgame.com/- Metamorphosis (2020) http://www.metamorphosisgame.com/https://www.youtube.com/watch?v=QRmIqfG7n3wNominated for "Paszporty Polityki" Winner of the Polish Graphic Design Awards 2020 main prize in 'Digital Media' category - Interkosmos (2017) https://interkosmosgame.com/- Metamorphosis (2020) http://www.metamorphosisgame.com/https://www.youtube.com/watch?v=QRmIqfG7n3wNominated for "Paszporty Polityki" Winner of the Polish Graphic Design Awards 2020 main prize in 'Digital Media' category

    • Poland
    • Computer Games
    • 1 - 100 Employee
    • Artist
      • Jul 2013 - Dec 2013

      Star Horizon (March 2014) (Mobile)• Vehicle Concept art• Environment concept art• Loading Screens' artwork• Texture work for pre-existing models• Promotional and key artwork• Iterations of the game's icon, final appstore icon• Redesigning the player character's ship's look and feel throughout the gameStratis Imperia (Frozen)A complete visual re-working of a realtime grand strategy game:• Hex-based terrain textures• UI Design• Texture work for low-res vehicles, closely following existing WW2 paint schemesFlatout: Diesel (Cancelled)• Vehicle concept art• Illustration for the game pitchUnnamed Fantasy Project (Frozen) • Characters' visual development

    • Poland
    • Computer Games
    • 200 - 300 Employee
    • Concept Artist
      • Apr 2009 - Nov 2012

      Shadow Warrior (2013)• Working with the lead writer, explored and refined important storyline characters' appearance • Character concept art • Assembled multiple visual reference galleries for both environment and character artists, working closely with the lead writer and art director• Environment concept art • Environment concept art based on pre-existing 3D area mock-ups, refining areas' visual identity• 3D concept art of architectural elementsHard Reset (2011) and Hard Reset: Extended Edition (2012)• Co-defined the game's visual identity whilst working closely with the art director• Built extensive reference galleries for the production team• Concept art for characters, environments, environment assets, props and vehicles • Designed and delivered lo-res 3D concept mock-ups to lead environment artists • Produced a substantial amount of in-game 2D art such as fictional logos, advertisements, posters, signs and decals • Designed loading screen illustrations• Provided additional texture work (skyboxes)

    • United Kingdom
    • Computer Games
    • Concept Artist
      • 2007 - 2009

      Third person perspective space game concept collaboration with Thomas Beekers, inspired by Wernher Von Braun's 1950's rotating wheel space station. - Visual development based on 1950's American science fiction (Astounding! covers, Wally Wood comic book art, the Forbidden Planet film, pop-culture, early spaceflight history and lots of other nerdy stuff)- Character/prop/environment concept art Third person perspective space game concept collaboration with Thomas Beekers, inspired by Wernher Von Braun's 1950's rotating wheel space station. - Visual development based on 1950's American science fiction (Astounding! covers, Wally Wood comic book art, the Forbidden Planet film, pop-culture, early spaceflight history and lots of other nerdy stuff)- Character/prop/environment concept art

    • Poland
    • Computer Games
    • 100 - 200 Employee
    • Illustrator
      • Jan 2008 - Mar 2008

      Designed logos, box art and promotional material for several games developed or published by CI. Designed logos, box art and promotional material for several games developed or published by CI.

Education

  • Europejska Akademia Sztuk w Warszawie
    Master of Fine Arts (MFA), Printmaking, Painting
    2003 - 2009
  • Polsko-Japońska Wyższa Szkoła Technik Komputerowych w Warszawie
    New Media
    2005 - 2008

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