Carles Carrión

Senior Previz Artist at CD PROJEKT RED
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Contact Information
Location
Poland, PL
Languages
  • Catalán -
  • Inglés -
  • Español -

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Experience

    • Poland
    • Computer Games
    • 700 & Above Employee
    • Senior Previz Artist
      • Apr 2019 - Present

      Creating shots for the previsualization of cinematic department’s key scenes and their layout for further in-game implementation.

    • France
    • Animation and Post-production
    • 100 - 200 Employee
    • Senior Layout Artist
      • Jul 2018 - Apr 2019

      Rough layout shoot, camera and character keyframe animation in Maya for upcoming feature film.

    • France
    • Movies, Videos, and Sound
    • Layout Artist
      • Jul 2017 - May 2018

      Layout Rough Shot creator Layout Key Anim and rough edit.

    • Hospitals and Health Care
    • Layout Artist
      • Feb 2017 - May 2017

      Shot creation, key animation, mocap integration, for in game cinematics.Projects: Destiny 2 and Crackdown 3

    • Media Production
    • 1 - 100 Employee
    • Prototyping VR
      • Nov 2016 - Nov 2016

      In the prototyping department, we settle the narrative previs, along the scouting of VR environments, to provide the project's director with the latest feedback. All direction inputs are implemented into the VR engine using actualized assets from all production departments in order to achieve an end user experience as soon and fast as possible.

    • Spain
    • Animation and Post-production
    • 1 - 100 Employee
    • Previs Artist
      • Oct 2015 - Jul 2016

      As Previs Artist, I was tasked to create scenes in 3dsMax software, animate their cameras, characters, model extra draft props, draft lights and draft FX to create the previsualizations animatics for feature film TAD2: midas' secret

    • Layout Artist
      • Jan 2015 - Jul 2015

      Previsualization and Layout Artist for TV series Bubble Bip - Season 2

    • Spain
    • Media Production
    • 1 - 100 Employee
    • Previs Artist
      • Jan 2012 - May 2014

      As Previs Artist, I was tasked to create scenes in Maya software, animate their cameras, characters and rough FX to create the revisualizations animatics for TV series and ads. As a plus I was tasked to storyboard and design some of the action scenes due to my background and specialization in this kind of scenes.

    • Junior 3d Animator
      • Jun 2010 - Oct 2011

      Character animator.

    • 2d Rigger Supervisor & Library Manager
      • Feb 2008 - Aug 2009

      Specialized in the usage of Toon Boom harmony software. The 2d rigging team has to develop the many riggs needed for the nearly 500 characters.Also developed production control tasks of my department, and made the library management of the contents of all the simultaneous projects.Worked in three different series: Pocket Penguins, Stone Age and Joshua Blake(teaser).

Education

  • iAnimate Videogames
    -
  • Pepe-School-land
    -

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