Can Etiskol
Senior Character Artist II at Obsidian Entertainment- Claim this Profile
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Bio
Jason Gougeon
I worked with Can on several projects and found him to be a very talented and hardworking artist. Any task whether it be modeling or texturing/big or small, was always well thought out beforehand and consequently very well executed on his part. He has a great eye for detail and is always looking to expand his knowledge base to become that much better at what does. I look forward to seeing where his talent leads him and hope to work with him again in the future.
Andrew Chan
I've worked closely with Can on a few projects as a modeler, texture artist and rigger. I can say he is a very hardworking individual and he will always put his best foot forward to ensure things are done properly to hand off to other artists down the pipeline. He was challenged right out of school on Resident Evil: Afterlife, Hanna, A Dangerous Method, The Three Musketeers, Silent Hill, and again on Resident Evil: Retribution. Each time he stepped up to the challenges and solved whatever problems he came upon himself or by communicating with other artist connected to the task. Not only does Can take pride in his own work - he also elevates the people around him to a higher level of artistry and morale. He works well with production and understands how to meet a scheduled deadline without sacrificing quality. Needless to say, I would request him on any show I'm involved in! I would recommend Can to any company that wants an artist who gives 110%.
Jason Gougeon
I worked with Can on several projects and found him to be a very talented and hardworking artist. Any task whether it be modeling or texturing/big or small, was always well thought out beforehand and consequently very well executed on his part. He has a great eye for detail and is always looking to expand his knowledge base to become that much better at what does. I look forward to seeing where his talent leads him and hope to work with him again in the future.
Andrew Chan
I've worked closely with Can on a few projects as a modeler, texture artist and rigger. I can say he is a very hardworking individual and he will always put his best foot forward to ensure things are done properly to hand off to other artists down the pipeline. He was challenged right out of school on Resident Evil: Afterlife, Hanna, A Dangerous Method, The Three Musketeers, Silent Hill, and again on Resident Evil: Retribution. Each time he stepped up to the challenges and solved whatever problems he came upon himself or by communicating with other artist connected to the task. Not only does Can take pride in his own work - he also elevates the people around him to a higher level of artistry and morale. He works well with production and understands how to meet a scheduled deadline without sacrificing quality. Needless to say, I would request him on any show I'm involved in! I would recommend Can to any company that wants an artist who gives 110%.
Jason Gougeon
I worked with Can on several projects and found him to be a very talented and hardworking artist. Any task whether it be modeling or texturing/big or small, was always well thought out beforehand and consequently very well executed on his part. He has a great eye for detail and is always looking to expand his knowledge base to become that much better at what does. I look forward to seeing where his talent leads him and hope to work with him again in the future.
Andrew Chan
I've worked closely with Can on a few projects as a modeler, texture artist and rigger. I can say he is a very hardworking individual and he will always put his best foot forward to ensure things are done properly to hand off to other artists down the pipeline. He was challenged right out of school on Resident Evil: Afterlife, Hanna, A Dangerous Method, The Three Musketeers, Silent Hill, and again on Resident Evil: Retribution. Each time he stepped up to the challenges and solved whatever problems he came upon himself or by communicating with other artist connected to the task. Not only does Can take pride in his own work - he also elevates the people around him to a higher level of artistry and morale. He works well with production and understands how to meet a scheduled deadline without sacrificing quality. Needless to say, I would request him on any show I'm involved in! I would recommend Can to any company that wants an artist who gives 110%.
Jason Gougeon
I worked with Can on several projects and found him to be a very talented and hardworking artist. Any task whether it be modeling or texturing/big or small, was always well thought out beforehand and consequently very well executed on his part. He has a great eye for detail and is always looking to expand his knowledge base to become that much better at what does. I look forward to seeing where his talent leads him and hope to work with him again in the future.
Andrew Chan
I've worked closely with Can on a few projects as a modeler, texture artist and rigger. I can say he is a very hardworking individual and he will always put his best foot forward to ensure things are done properly to hand off to other artists down the pipeline. He was challenged right out of school on Resident Evil: Afterlife, Hanna, A Dangerous Method, The Three Musketeers, Silent Hill, and again on Resident Evil: Retribution. Each time he stepped up to the challenges and solved whatever problems he came upon himself or by communicating with other artist connected to the task. Not only does Can take pride in his own work - he also elevates the people around him to a higher level of artistry and morale. He works well with production and understands how to meet a scheduled deadline without sacrificing quality. Needless to say, I would request him on any show I'm involved in! I would recommend Can to any company that wants an artist who gives 110%.
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Experience
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Obsidian Entertainment
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United States
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Computer Games
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100 - 200 Employee
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Senior Character Artist II
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Jan 2020 - Present
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The Coalition Studio
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Canada
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Entertainment Providers
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100 - 200 Employee
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Character Artist
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Feb 2018 - Sep 2019
Modeling, texturing and setting up materials for cinematic and gameplay characters & creatures using Unreal Engine Working closely with art director, lead character artist and concept artists on character design Concept sculpting, creating proxies and contributing to the design of creatures to get the best possible deformations. Reviewing assets - Gears 5 Modeling, texturing and setting up materials for cinematic and gameplay characters & creatures using Unreal Engine Working closely with art director, lead character artist and concept artists on character design Concept sculpting, creating proxies and contributing to the design of creatures to get the best possible deformations. Reviewing assets - Gears 5
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Character Artist II
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May 2017 - Feb 2018
Modeling, texturing and setting up materials for cinematic and gameplay characters using Frostbite Engine, Setting up sim meshes and custom made LODs Modifications to the existing avatars to improve the quality on : - Star Wars (Ragtag - Cancelled) - Nhl 19 Modeling, texturing and setting up materials for cinematic and gameplay characters using Frostbite Engine, Setting up sim meshes and custom made LODs Modifications to the existing avatars to improve the quality on : - Star Wars (Ragtag - Cancelled) - Nhl 19
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Ubisoft Toronto
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Canada
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Computer Games
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300 - 400 Employee
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Character Artist
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Jun 2013 - May 2017
Responsible for modeling, texturing and setting up materials for nextgen cinematic and gameplay characters using multiple proprietary game engines such as Anvil, Dunia and Snowdrop Working closely with riggers to give additional support or adjustments for the cinematics team for their needs - Assassin's Creed Unity - Tom Clancy's The Division - Far Cry Primal - For Honor - Starlink: Battle for Atlas Responsible for modeling, texturing and setting up materials for nextgen cinematic and gameplay characters using multiple proprietary game engines such as Anvil, Dunia and Snowdrop Working closely with riggers to give additional support or adjustments for the cinematics team for their needs - Assassin's Creed Unity - Tom Clancy's The Division - Far Cry Primal - For Honor - Starlink: Battle for Atlas
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Mr. X Inc.
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United States
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Performing Arts
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Modeler and Texture Artist
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Sep 2009 - Jun 2012
Worked on variety of assets such as Buildings, Vehicles to Digi-Doubles and Creatures Including modeling, texturing. shading & look development on - Resident Evil : Afterlife - Hanna - A Dangerous Method - The Three Musketeers - Silent Hill : Revelation - Resident Evil : Retribution Worked on variety of assets such as Buildings, Vehicles to Digi-Doubles and Creatures Including modeling, texturing. shading & look development on - Resident Evil : Afterlife - Hanna - A Dangerous Method - The Three Musketeers - Silent Hill : Revelation - Resident Evil : Retribution
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Education
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Sheridan College
Post Graduate, Computer Animation -
Yeditepe University
B.A., Visual Communication Design