Camille Houssais
CEO & Co-founder at Scrambl.io- Claim this Profile
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French Native or bilingual proficiency
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English Full professional proficiency
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Japanese Limited working proficiency
Topline Score
Bio
Arnaud Rossi
J’ai travaillé pendant plus d’un avec Camille. Son travail a toujours été extrêmement sérieux et professionnel. Ses idées nous ont toujours beaucoup aidé. Sa double casquette chef de projet / designer est un atout indéniable. J’espère sincèrement avoir l’opportunité de retravailler avec lui dans les années qui viennent.
Arnaud Rossi
J’ai travaillé pendant plus d’un avec Camille. Son travail a toujours été extrêmement sérieux et professionnel. Ses idées nous ont toujours beaucoup aidé. Sa double casquette chef de projet / designer est un atout indéniable. J’espère sincèrement avoir l’opportunité de retravailler avec lui dans les années qui viennent.
Arnaud Rossi
J’ai travaillé pendant plus d’un avec Camille. Son travail a toujours été extrêmement sérieux et professionnel. Ses idées nous ont toujours beaucoup aidé. Sa double casquette chef de projet / designer est un atout indéniable. J’espère sincèrement avoir l’opportunité de retravailler avec lui dans les années qui viennent.
Arnaud Rossi
J’ai travaillé pendant plus d’un avec Camille. Son travail a toujours été extrêmement sérieux et professionnel. Ses idées nous ont toujours beaucoup aidé. Sa double casquette chef de projet / designer est un atout indéniable. J’espère sincèrement avoir l’opportunité de retravailler avec lui dans les années qui viennent.
Experience
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Scrambl.io
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France
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Computer Games
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1 - 100 Employee
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CEO & Co-founder
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Nov 2021 - Present
Tired of searching for needles in a haystack? Say goodbye to the haystack, and hello to Scrambl.io - your game changer for easy talent sourcing in the gaming industry. Let our matching algorithm do the heavy lifting. Discover your best matches by creating your profile on Scrambl.io today! Tired of searching for needles in a haystack? Say goodbye to the haystack, and hello to Scrambl.io - your game changer for easy talent sourcing in the gaming industry. Let our matching algorithm do the heavy lifting. Discover your best matches by creating your profile on Scrambl.io today!
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Gameloft
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France
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Computer Games
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700 & Above Employee
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Creation Manager
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May 2017 - Nov 2021
- Managed the Game Lab, the global R&D department, focused on creativity and innovation. - Designed and implemented process for a new product line. - Acting studio manager for the Toronto office (6 months) - Managed the Game Lab, the global R&D department, focused on creativity and innovation. - Designed and implemented process for a new product line. - Acting studio manager for the Toronto office (6 months)
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Rakuten Games, Inc.
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Japan
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Entertainment
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1 - 100 Employee
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Senior Producer
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Feb 2016 - Apr 2017
- Defined the design and the roadmap of a portfolio of HTML5 games for a new web platform. - Worked as the main point of contact between the partner in the US and the stakeholders in Japan. - Managed the creative team locally in Japan. - Defined the design and the roadmap of a portfolio of HTML5 games for a new web platform. - Worked as the main point of contact between the partner in the US and the stakeholders in Japan. - Managed the creative team locally in Japan.
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Gameloft
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France
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Computer Games
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700 & Above Employee
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Studio Manager
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Dec 2013 - Jul 2015
- Created a production unit for Gameloft in the Tokyo office.- Hired and managed a team of 25+.- Handled the day to day operations of the studio, and all the production units (creation, QA, localization..).- Helped define all the strategic aspects of our games for the Japanese market, from design to marketing. Games released:Magna Memoria マグナメモリア (iOS/Android) :https://itunes.apple.com/jp/app/magna-memoria/id964043762?l=en&mt=8http://www.gameloft.com/magnamemoria/Line Golf (iOS/Android) Show less
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Executive Producer
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Oct 2011 - Dec 2013
- Worked as executive producer on many different mobile games, across a wide variety of genres and platforms.- Acted as the main point of contact for the teams around the world, and the main stakeholders in Paris.- Managed external partners and freelancers. Games released:Order & Chaos Duels (iPhones/iPads) :https://itunes.apple.com/us/app/order-chaos-duels-trading/id533390985?mt=8Dungeon Gems (iPhones/iPads) :https://itunes.apple.com/us/app/dungeon-gems/id714735173?mt=8Gang Domination (iPhones/iPads, for GREE) :http://product.gree.net/us/en/games/gang-dominationDragon Summoner (iPhones/iPads, for GREE) :https://www.facebook.com/GameloftNorth/posts/295326630597163Ice Age Village (Android, Windows Phone 8) :https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftIAHM&hl=enFantasy Town (Android) :https://itunes.apple.com/en/app/fantasy-town-entrez-dans-village/id465621206?mt=8Green Farm 3 (Android) :https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftGF2F&hl=frDragon Mania (Android) :https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftDOHM&hl=frModern Combat 4 (JAVA, feature phones)Order & Chaos (Freebox) Show less
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MINDSCAPE Games
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Computer Games
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1 - 100 Employee
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Game designer
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Dec 2010 - Jul 2011
Game:Worked on a game for Xbox 360 - Cancelled before releaseTasks:• Working on 3C (camera, controls, character).• Writing GDD (Game Design Document) and concept documentation.• Definition of every game mechanics: player actions, NPC behaviors, level design elements behaviors, etc.• State machines and IA behaviors.• Working on HUD and out game interface, according to the Microsoft TRCs.• Establishing game loop.• Prototyping gameplay elements using Unity 3D.• Working on high level concepts for iPhone and 3DS games. Show less
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Producer / Game designer
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Jan 2010 - Dec 2010
- Producer• Scheduling production milestones / Roadmap.• Assuming the role of scrum master : sprints review, updating backlog, daily meetings, tasks management (using JIRA), etc.• Contacting international partners for small projects related to the Karotz.• Website management (http://www.karotz.com/home): use cases definition, working on the interface, scheduling production, relation with other business partners.- Game designer• Specifications for Karotz applications.• Definition of the Karotz persona (moods, spirits, etc.).• Writing content for online quizz (http://community.karotz.com/) Show less
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Associate Producer / Game designer
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Jul 2009 - Jan 2010
- Associate producer• Worked on several casual games for Nintendo Wii and DS.• Monitoring bugs database.• Writing game manuals.• Providing game footages.- Game designer• Writing High level concepts.• Review design propositions.
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Assistant Project Manager
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Jun 2008 - Sep 2008
- Associate project manager • Managing bugs database. Communicate with BugTracker for versions' monitoring. • Writing specifications for project management tools. • Benchmarking of other project management tools such as IceScrum, TRAC, Dokuwiki and so on... - Game designer • Design game interfaces. • Writing texts and content for PC games. - Associate project manager • Managing bugs database. Communicate with BugTracker for versions' monitoring. • Writing specifications for project management tools. • Benchmarking of other project management tools such as IceScrum, TRAC, Dokuwiki and so on... - Game designer • Design game interfaces. • Writing texts and content for PC games.
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Education
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Rubika
Project Management