Cameron Petty
Hardware Director at Ripple Effect Studios- Claim this Profile
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Topline Score
Bio
Heather McCann
Cameron Petty is a true, experienced lead who loves producing high quality work. He's one of the most producer-friendly lead artists I've had the pleasure of working with; very clear in his communication, and easy and natural with a team. He leads by doing and sets the tone by being a solid core that anchors the group. I worked with him in an environment and type of interactive project that was new to me at the time, and he was a great asset in my own high-speed ramp up, as a project which appeared daunting quickly got hammered into a very successful, client-pleasing product which led to more and bigger jobs with that client.
Travis Eastepp
I've worked with Cameron on several projects at several different companies. He's someone with whom anyone can collaborate freely with and is someone that I trust would get the job done well, correctly, timely and efficiently. He's always been one of the "go to" guys on any project, someone who can mentor others and give feedback to junior artists while still giving them a sense of self worth. I would gladly worth with Cameron again.
Heather McCann
Cameron Petty is a true, experienced lead who loves producing high quality work. He's one of the most producer-friendly lead artists I've had the pleasure of working with; very clear in his communication, and easy and natural with a team. He leads by doing and sets the tone by being a solid core that anchors the group. I worked with him in an environment and type of interactive project that was new to me at the time, and he was a great asset in my own high-speed ramp up, as a project which appeared daunting quickly got hammered into a very successful, client-pleasing product which led to more and bigger jobs with that client.
Travis Eastepp
I've worked with Cameron on several projects at several different companies. He's someone with whom anyone can collaborate freely with and is someone that I trust would get the job done well, correctly, timely and efficiently. He's always been one of the "go to" guys on any project, someone who can mentor others and give feedback to junior artists while still giving them a sense of self worth. I would gladly worth with Cameron again.
Heather McCann
Cameron Petty is a true, experienced lead who loves producing high quality work. He's one of the most producer-friendly lead artists I've had the pleasure of working with; very clear in his communication, and easy and natural with a team. He leads by doing and sets the tone by being a solid core that anchors the group. I worked with him in an environment and type of interactive project that was new to me at the time, and he was a great asset in my own high-speed ramp up, as a project which appeared daunting quickly got hammered into a very successful, client-pleasing product which led to more and bigger jobs with that client.
Travis Eastepp
I've worked with Cameron on several projects at several different companies. He's someone with whom anyone can collaborate freely with and is someone that I trust would get the job done well, correctly, timely and efficiently. He's always been one of the "go to" guys on any project, someone who can mentor others and give feedback to junior artists while still giving them a sense of self worth. I would gladly worth with Cameron again.
Heather McCann
Cameron Petty is a true, experienced lead who loves producing high quality work. He's one of the most producer-friendly lead artists I've had the pleasure of working with; very clear in his communication, and easy and natural with a team. He leads by doing and sets the tone by being a solid core that anchors the group. I worked with him in an environment and type of interactive project that was new to me at the time, and he was a great asset in my own high-speed ramp up, as a project which appeared daunting quickly got hammered into a very successful, client-pleasing product which led to more and bigger jobs with that client.
Travis Eastepp
I've worked with Cameron on several projects at several different companies. He's someone with whom anyone can collaborate freely with and is someone that I trust would get the job done well, correctly, timely and efficiently. He's always been one of the "go to" guys on any project, someone who can mentor others and give feedback to junior artists while still giving them a sense of self worth. I would gladly worth with Cameron again.
Experience
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Ripple Effect Studios
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United States
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Computer Games
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1 - 100 Employee
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Hardware Director
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Dec 2021 - Present
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Hardsurface Art Lead
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Jul 2021 - Dec 2021
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DICE (EA Digital Illusions CE AB)
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Sweden
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Computer Games
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300 - 400 Employee
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Senior 3D Artist
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Jun 2013 - Jul 2021
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3d Artist
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Mar 2013 - Jun 2013
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Weapons Artist
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Jan 2012 - Mar 2013
Managed and created weapon art assets for Medal of Honor:Warfighter Managed and created weapon art assets for Medal of Honor:Warfighter
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Inhance
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United States
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Media Production
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1 - 100 Employee
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3D Artist
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Feb 2011 - Jan 2012
creating 3D assets and environments used in interactive marketing presentations
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3D Artist
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Sep 2010 - Jan 2011
created 3D interactive presentations for various multi-national corporations
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House of Moves
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United States
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Entertainment Providers
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1 - 100 Employee
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Freelance 3D Environment Artist
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Dec 2010 - Feb 2011
re-created Downtown Atlanta and the Phillips Arena for a Hockey Intro re-created Downtown Atlanta and the Phillips Arena for a Hockey Intro
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Treyarch
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United States
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Computer Games
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300 - 400 Employee
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Environment Art Lead - Call of Duty: Black-Ops
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Dec 2008 - Mar 2010
Managed a team of artists in the creation of environments and art assets
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Character Art Lead - Call of Duty: World at War
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Oct 2007 - Nov 2008
Managed a team of artists in the creation of character game assets, managed 3D scanning and resurfacing of authentic WWII uniforms
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Treyarch
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United States
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Computer Games
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300 - 400 Employee
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Lead Artist - Spider-Man 3
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Oct 2004 - May 2007
Lead a large team of artists in creating the art assets for the interior environments in the Spider-Man 3:The Movie game.
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Texture Artist - Ultimate Spider-Man
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Jun 2004 - 2005
Created textures for the 'cell-shaded' environments
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Chief Modeler - Spider-Man 2: The Movie
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May 2002 - May 2004
Lead a small team of artists in the asset creation for the interior environments in the Spider-Man 2 game. The team was responsible for modeling, texturing, lighting, collisions, AI pathing, and other game mechanics for over 100 unique interiors.
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Texture Artist - Sega Sports NHL2K3
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2002 - 2003
created textures and props for the hockey arenas
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Texture Artist - Sega Sports NHL2K2
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2001 - 2002
created textures for the hockey arenas
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Education
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California State University, Long Beach
BFA, Illustration -
Mt. San Antonio College
Associates, General