Calex Raffield
Programming Officer at Game Design & Art Collaboration- Claim this Profile
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Bio
Experience
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Game Design & Art Collaboration
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United States
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Computer Games
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1 - 100 Employee
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Programming Officer
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Jun 2022 - Present
- Responsible for coordinating and planningdepartment meetings for the club's programmingdepartment.- Responsible for working with other officers toprepare GDA events and make GDA a safe andwelcoming space for all students.
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Producer
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Jan 2022 - Jun 2022
- Worked with a development team of 50 volunteer students.- Led UCSC's Game Design + Art Collaboration Clubprogramming department in development of a 3D horrorgame over the span of two quarters.- Developed 3D player controller, scripted jumpscare events,and 2D adaptive arcade game systems.- Coordinated with other department producers to streamlinethe development process.- Used Unity, C#, and Github throughout development.
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Meta
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United States
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Software Development
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700 & Above Employee
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Software Engineer Intern
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Jun 2022 - Sep 2022
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Dougherty Valley High School
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United States
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Education Administration Programs
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1 - 100 Employee
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President
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Jun 2019 - May 2020
As one of the founding co-presidents, I took control of creating and managing the club's communication channels, giving lectures on modeling software, and arranging monthly meetings for club members. I used the club as an opportunity to teach over fifty members the various modeling software I have learned over the past seven years to leave a lasting impact at my school. As one of the founding co-presidents, I took control of creating and managing the club's communication channels, giving lectures on modeling software, and arranging monthly meetings for club members. I used the club as an opportunity to teach over fifty members the various modeling software I have learned over the past seven years to leave a lasting impact at my school.
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Hydrope
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San Ramon, California, United States
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Head Of Research And Development
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Nov 2018 - Apr 2019
Learned how to start a company through Junior Achievement. In charge of researching products for Hydrope, and to contact manufacturers about the supply of those products. Developed concepts for feasible supply chains to produce Hydrope products. Managed inventory of Hydrope products through data collection and management. Learned how to start a company through Junior Achievement. In charge of researching products for Hydrope, and to contact manufacturers about the supply of those products. Developed concepts for feasible supply chains to produce Hydrope products. Managed inventory of Hydrope products through data collection and management.
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XBros3D
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San Ramon, California, United States
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CEO
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Feb 2013 - Jan 2019
Self-run business focused on the manufacture and sale of 3D printed products. In charge of design and production of 3D printed items on commission. Self-run business focused on the manufacture and sale of 3D printed products. In charge of design and production of 3D printed items on commission.
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UpTempo Group
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United States
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Software Development
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1 - 100 Employee
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Teacher + Technician
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Jun 2016 - Oct 2017
Taught classes of students ranging from 5th to 10th grade on topics such as 3D Printing, Computer-Aided Design, and Video Production. Worked to develop and produce 3D printed products as well as perform maintenance on an array of Type A Machines 3D Printers. Taught classes of students ranging from 5th to 10th grade on topics such as 3D Printing, Computer-Aided Design, and Video Production. Worked to develop and produce 3D printed products as well as perform maintenance on an array of Type A Machines 3D Printers.
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Education
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University of California, Santa Cruz
Bachelor's degree, Computer Science: Game Design -
Dougherty Valley High School
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University of Southern California Summer Session
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Diablo Valley College
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UC Berkeley Summer Springboard Engineering Program
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Brigham Young University