Caleb Gray
Head of Engineering at Curie- Claim this Profile
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English Native or bilingual proficiency
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French Professional working proficiency
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Bio
Experience
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Curie
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United States
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Retail
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1 - 100 Employee
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Head of Engineering
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Sep 2022 - Present
Full-stack development including Machine Learning implementations and deployments at scale. Full-stack development including Machine Learning implementations and deployments at scale.
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Launch Consulting Group
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United States
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IT Services and IT Consulting
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400 - 500 Employee
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Software Architect
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Mar 2017 - Dec 2022
* Implemented a full-stack facial recognition solution (AI Backend: Linux / C++ / Python, Clients: Web Admin Backend / Unity 3D Touchscreen FR Frontend) with multiple layers of fail-safe redundancies spread across every step of the functionality of the server. * Worked with a team to create an interactive, and honestly intricately comprehensive, Wayfinding experience in Unity 3D. * Researched and evaluated many location-awareness technologies and integrated the most promising options for the use cases. * Wrote a C++ Linux plugin for Unity 3D to add touchscreen support for hardware that was otherwise unsupported by Unity. * Built tools to simplify workflows across projects, including setting up automated Jenkins build jobs. * Built websites/services for many purposes: Backends written in Java, Node.js, Golang, and/or PHP. Frontends powered by Vue.js, React, Angular, and JQuery.
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Disney Interactive
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Bellevue, WA
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Senior Engineer
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Mar 2015 - Jul 2015
Helped develop a turn based game in Unity 3D. Worked on the Java backend, and the C# backend/frontend. Integrated Urban Airship to allow for simple and sophisticated push notifications to iOS and Android devices. Helped develop a turn based game in Unity 3D. Worked on the Java backend, and the C# backend/frontend. Integrated Urban Airship to allow for simple and sophisticated push notifications to iOS and Android devices.
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Zulily
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United States
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Retail
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700 & Above Employee
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Senior Engineer
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Feb 2012 - Mar 2015
Created a REST data service layer capable of processing Mongo-like queries against distributed databases of varying types, including MariaDB, MongoDB, and Google BigQuery. Recently extended its functionality to support expiration rules like TTL and dependency tracking. Led the development of the monitoring API’s that that power the reports and graphs on the Vendor Portal. This effort involved writing a standardized format for all data, and then implementing that format in several programming languages to allow other teams to export their data in the most efficient way possible. This project entailed solving massive bottlenecking issues while showing our vendors their sales data in real-time (and calculating projections based on sales heuristics). Implemented continuous integration using a combination of git, TeamCity, an in-house Maven repository, and a custom deployment service. With this in place, the team is able to easily follow the “Separation of Concerns” principal, and since its completion there is statistical proof of more work getting done with fewer server errors. Used Chef and Salt for bootstrapping Linux VPS’s early on, but have since moved to a Linux From Scratch approach for bootstrapping which allow us to have nearly instantaneous deployments of new servers and services.
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Disney Media & Entertainment Distribution
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United States
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Entertainment Providers
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700 & Above Employee
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Lead Developer
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Aug 2011 - Feb 2012
Worked on Club Penguin! :D Worked on Club Penguin! :D
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Accretive Technology Group
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Greater Seattle Area
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PHP Developer
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Jun 2010 - Aug 2011
Upgraded and optimized a legacy framework that was the basis of hundreds of websites. Upgraded and optimized a legacy framework that was the basis of hundreds of websites.
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Bitstudio Games
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Lynden, WA
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Co-Founder
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Aug 2007 - Jun 2010
Led the development of all of Bitstudio's projects; both the business and engineering side. Led the development of all of Bitstudio's projects; both the business and engineering side.
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