Byron Mayne

Tools And Pipeline Developer III at Motive Studios (Montreal)
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Location
Montreal, Quebec, Canada, CA

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Experience

    • Tools And Pipeline Developer III
      • Sep 2018 - Present

      Create tools and technology to improve creators workflows and ensure easy collaboration cross studios. Tools created using various languages and frameworks. * C# * WPF * ASP.Net Core * ReactJs * SQL * TypeScript * C++ Create tools and technology to improve creators workflows and ensure easy collaboration cross studios. Tools created using various languages and frameworks. * C# * WPF * ASP.Net Core * ReactJs * SQL * TypeScript * C++

    • Canada
    • Higher Education
    • 700 & Above Employee
    • Advisory Committee Member - Game Development
      • Mar 2018 - Present

      The role is to help program faculty and administration determine the specific skills and education needed by the students to be successful in their chosen fields. The role is to help program faculty and administration determine the specific skills and education needed by the students to be successful in their chosen fields.

    • Israel
    • Computer Games
    • 700 & Above Employee
    • Developer
      • Jun 2017 - Aug 2018
    • Non-profit Organizations
    • Co Founder
      • Mar 2015 - Mar 2018
    • Tools Programmer
      • Mar 2016 - Jul 2017

      As a tools programmer my responsibility is to create tools to alleviate problems in the development pipeline. As a tools programmer my responsibility is to create tools to alleviate problems in the development pipeline.

    • Canada
    • Entertainment Providers
    • 100 - 200 Employee
    • Programmer
      • May 2016 - Jun 2017
    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Lead Software Developer
      • Feb 2016 - Apr 2016

      - Ultimately responsible for ensuring the team is consistently delivering working software to the standards the department expects. - To ensure my team is always working on the highest priority work and is aware of the priority. - To remove impediments where possible and to raise the ones I can’t to the appropriate person outside of the team and ensure they are dealt with. - To ensure the team is self-organizing - Ultimately responsible that the progress of work the team is undertaking is clearly visible both to the team and to our customers. Show less

    • Canada
    • Computer Games
    • 1 - 100 Employee
      • Sep 2015 - Feb 2016

      - Determine tools that could improve development performance. - Design tools to be implemented.- Document the tools that are implemented- Research new technologies that might benefit the company.

      • Jul 2014 - Sep 2015

      As a mobile developer at Magmic my job is to implement the features requested by our designers. Using Jira we keep track off all features, bugs, and Improvement that need to be added to our projects.

      • Feb 2014 - Jul 2014

      At Magmic I work with developers to thoroughly test and improve on any application currently in the pipeline. We uses a series of different tools to keep from Jira for task reporting and Google Docs to keep a history of all the reports generated for every product.

    • Canada
    • Higher Education
    • 1 - 100 Employee
    • Game Development Program Assistant
      • Sep 2013 - May 2014

      As a program assistant my duty was to help any students in the Algonquin Game Development with any assignments or questions they may have. The goal of this position was to help fellow students gain an understanding of the course materials but not actually do any of their work. With this position I was expected to have a good understanding of every aspect of Game Development even with my focus of programming. As a program assistant my duty was to help any students in the Algonquin Game Development with any assignments or questions they may have. The goal of this position was to help fellow students gain an understanding of the course materials but not actually do any of their work. With this position I was expected to have a good understanding of every aspect of Game Development even with my focus of programming.

    • Canada
    • Information Technology & Services
    • Programming Intern
      • May 2013 - Sep 2013

      My job is to work on the mobile app creating webviews and assisted with the company website. We develop using Less, HTML, and jQuery along with Photoshop for editing. My job is to work on the mobile app creating webviews and assisted with the company website. We develop using Less, HTML, and jQuery along with Photoshop for editing.

    • Canada
    • Consumer Goods
    • 1 - 100 Employee
    • Customer Experience Consultant
      • Jun 2011 - Jan 2013

      As a Customer Experience Consultant it was my job to help resolve any issues a customer may be having. Ranging from refunds to missing orders with the highest speed and efficiency. As a Customer Experience Consultant it was my job to help resolve any issues a customer may be having. Ranging from refunds to missing orders with the highest speed and efficiency.

Education

  • Algonquin College of Applied Arts and Technology
    Advanced Diploma, Game Development
    2011 - 2014

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