John Bunny Knutson

Audio Engineer & MIDI Designer at Space Ape Games
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Rosanna Fay

I had the pleasure of having Bunny on our team for several years at Tribal Brands. He was especially critical to the growth of our company when we were still very much in start up mode. I appreciated that Bunny understood that the demands of a client service business, he was always willing to take the extra time to ensure our products for our clients were to their specifications and liking. He was also very adept at working from a remote office - and that was of tremendous value, however Bunny also possessed great interpersonal skills and we always enjoyed the times he was able to spend in our main offices.

Nicholas Weaver

Bunny is an excellent lead, an always ensured that his work and the work of those around him, met the vision and quality standards of our game. Throughout development, he would often take on more than his share of work, and became someone that we could depend on. His dedication was an inspiration to the team, and it was a pleasure working with him. Bunny is a great asset to any team and is someone who sets the bar high, and drives to go beyond it.

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Experience

    • United Kingdom
    • Computer Games
    • 100 - 200 Employee
    • Audio Engineer & MIDI Designer
      • Mar 2020 - Present

      Design in-game musical maps/levels, including audio editing and MIDI programming Design in-game musical maps/levels, including audio editing and MIDI programming

    • United States
    • IT Services and IT Consulting
    • Audio Producer / Engineer / Sound Designer / MIDI Designer
      • May 2003 - Present

      * Audio engineering and production, Pro Tools X, Logic Pro X, WaveLab, etc. * Music production, composition, and performance * Audio content development for mobile technology and video games * MIDI sound design and time-based visual design * Audio engineering and production, Pro Tools X, Logic Pro X, WaveLab, etc. * Music production, composition, and performance * Audio content development for mobile technology and video games * MIDI sound design and time-based visual design

    • Spain
    • Hospitality
    • Senior Audio Engineer
      • May 2011 - Dec 2018

      Senior Audio Content Engineer and Music Transcriber, working with Grammy-winning Producer Matt Serletic, specializing in audio recording, editing, and processing, and MIDI music transcription and musical content composition and development for Zya (formerly Music Mastermind). www.ZyaMusic.com Senior Audio Content Engineer and Music Transcriber, working with Grammy-winning Producer Matt Serletic, specializing in audio recording, editing, and processing, and MIDI music transcription and musical content composition and development for Zya (formerly Music Mastermind). www.ZyaMusic.com

    • Technology, Information and Internet
    • Rhythm Game Level Designer / Audio Producer
      • Aug 2010 - Aug 2012

      Design MIDI-based game levels for "Tap Tap Revenge 2," "Tap Tap Revenge 3," "Tap Tap Radiation," "Tap Tap Tour," and "Riddim Ribbon," including different difficulty levels, and initial testing and debugging. Produce remix audio for Riddim Ribbon game. Design MIDI-based game levels for "Tap Tap Revenge 2," "Tap Tap Revenge 3," "Tap Tap Radiation," "Tap Tap Tour," and "Riddim Ribbon," including different difficulty levels, and initial testing and debugging. Produce remix audio for Riddim Ribbon game.

    • Lead MIDI Designer
      • Apr 2007 - Jun 2010

      Lead MIDI Designer / Note Tracker for the Guitar Hero video game series at the Activision-owned company Neversoft Entertainment in Los Angeles. Also compose and perform music for Guitar Hero, and act as guitar consultant to animation department. Also perform multilingual Voice-Over work for Guitar Hero and Tony Hawk video games. Lead MIDI Designer / Note Tracker for the Guitar Hero video game series at the Activision-owned company Neversoft Entertainment in Los Angeles. Also compose and perform music for Guitar Hero, and act as guitar consultant to animation department. Also perform multilingual Voice-Over work for Guitar Hero and Tony Hawk video games.

    • Advertising Services
    • 1 - 100 Employee
    • Audio Producer
      • May 2003 - Dec 2008

      Contracting with companies like Verizon Wireless and Motorola in marketing, product development and audio content, especially involving mobile technology. Contracting with companies like Verizon Wireless and Motorola in marketing, product development and audio content, especially involving mobile technology.

    • Media Librarian and Book Buyer
      • 2000 - 2003
    • Founder/President
      • Mar 1994 - Dec 2002

      Founded independent record label in 1994, releasing records by groups like Puzzlefish, Budderball, Missing Link, Zenith/Nadir, and sub-distributing several indie labels internationally during the '90s and '00s. Founded independent record label in 1994, releasing records by groups like Puzzlefish, Budderball, Missing Link, Zenith/Nadir, and sub-distributing several indie labels internationally during the '90s and '00s.

Education

  • University of Oregon
    1987 - 1989

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