Bruce McLavy
Software Developer at Microquest Inc.- Claim this Profile
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French Limited working proficiency
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English Native or bilingual proficiency
Topline Score
Bio
Paul (Chih Cheng) Yuan
I studied and graduated with Bruce from the Informatics program at SFU. We worked on many different projects together throughout the years. I love working with Bruce because of his fantastic creativity and his high level of expectation and enthusiasm. He always pushes the envelope and he is never shy at taking chances. His understanding of both design and development enables him to contribute in either aspect of a project. And his high spirits encourages others to perform at their best. Working with Bruce has made me better than myself.
Paul (Chih Cheng) Yuan
I studied and graduated with Bruce from the Informatics program at SFU. We worked on many different projects together throughout the years. I love working with Bruce because of his fantastic creativity and his high level of expectation and enthusiasm. He always pushes the envelope and he is never shy at taking chances. His understanding of both design and development enables him to contribute in either aspect of a project. And his high spirits encourages others to perform at their best. Working with Bruce has made me better than myself.
Paul (Chih Cheng) Yuan
I studied and graduated with Bruce from the Informatics program at SFU. We worked on many different projects together throughout the years. I love working with Bruce because of his fantastic creativity and his high level of expectation and enthusiasm. He always pushes the envelope and he is never shy at taking chances. His understanding of both design and development enables him to contribute in either aspect of a project. And his high spirits encourages others to perform at their best. Working with Bruce has made me better than myself.
Paul (Chih Cheng) Yuan
I studied and graduated with Bruce from the Informatics program at SFU. We worked on many different projects together throughout the years. I love working with Bruce because of his fantastic creativity and his high level of expectation and enthusiasm. He always pushes the envelope and he is never shy at taking chances. His understanding of both design and development enables him to contribute in either aspect of a project. And his high spirits encourages others to perform at their best. Working with Bruce has made me better than myself.
Experience
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Healthquest EMR
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Canada
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Information Technology & Services
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1 - 100 Employee
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Software Developer
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Oct 2015 - Present
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FutureArts Inc.
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Edmonton, Canada Area
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Founder / Head Flunky
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Sep 2013 - Sep 2015
Game Design Unity Development UI Design & Implementation 3D Modelling 3D Animation Game Development Document QA Schedule Game Design Unity Development UI Design & Implementation 3D Modelling 3D Animation Game Development Document QA Schedule
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BioWare
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Canada
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Computer Games
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200 - 300 Employee
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Web Tester
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May 2014 - Mar 2015
• Provided hands-on testing on several internal and external web apps. Including general functionality, localization, and usability with the goal of creating a user first experience. • Wrote automation scripts to test website features using Selenium and Python to minimize the daily build verification testing. • Handled compiling and deploying mobile builds on Andriod, iOS, and WP8 platforms • Provided project progress reports and risk assessments, including task and bug burndown reports using data from JIRA Show less
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BioWare
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Canada
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Computer Games
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200 - 300 Employee
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QA Tester
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May 2011 - Apr 2013
• Primary focus was the successful intergration of Kinect functionality, which included developing testing processes and documentation, training, and supporting external studio testing. • Facilitate the Mass Effect multiplayer room. This consisted of daily build preparation and smoke tests, schedule developer sessions, collecting developer feedback, and reporting session results. • Provided daily detailed and timely reports regarding build quality and stability in order to improve the overall effieciency of a multi-studio project. I also assisted in a wide variety of areas including demo support, level passes and performance testing. Show less
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Mastering Lab Technician
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Sep 2010 - May 2011
• Review project submission and accompanying paperwork before submitting game build for evaluation by first party groups (Microsoft, Nintendo, or Sony) and coordinated with Quality Assurance team if correction is necessary. • Monitor all media as it moves throughout the studio, as well as coordinate with other EA studios when transferring builds and files • Handle all inquiries and requests of the Mastering Lab in an efficient manner. • Review project submission and accompanying paperwork before submitting game build for evaluation by first party groups (Microsoft, Nintendo, or Sony) and coordinated with Quality Assurance team if correction is necessary. • Monitor all media as it moves throughout the studio, as well as coordinate with other EA studios when transferring builds and files • Handle all inquiries and requests of the Mastering Lab in an efficient manner.
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Mastering Lab Technician
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May 2008 - Sep 2009
• Review project submission and accompanying paperwork before submitting game build for evaluation by first party groups (Microsoft, Nintendo, or Sony) and coordinated with Quality Assurance team if correction is necessary. • Monitor all media as it moves throughout the studio, as well as coordinate with other EA studios when transferring builds and files • Handle all inquiries and requests of the Mastering Lab in an efficient manner. • Review project submission and accompanying paperwork before submitting game build for evaluation by first party groups (Microsoft, Nintendo, or Sony) and coordinated with Quality Assurance team if correction is necessary. • Monitor all media as it moves throughout the studio, as well as coordinate with other EA studios when transferring builds and files • Handle all inquiries and requests of the Mastering Lab in an efficient manner.
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Simon Fraser University
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Canada
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Higher Education
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700 & Above Employee
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Techbyte Mentor
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Jan 2008 - Apr 2008
• Present best practice techniques of several applications (Adobe Photoshop CS3, DreamweaverCS3, Flash, CS3, HTML, and ActionScript3) to a classroom of 30+ students. • Develop and implement teaching/tutorials strategies to produce exceptional results. • Work one-on-one with students to ensure understanding and quality work. • Present best practice techniques of several applications (Adobe Photoshop CS3, DreamweaverCS3, Flash, CS3, HTML, and ActionScript3) to a classroom of 30+ students. • Develop and implement teaching/tutorials strategies to produce exceptional results. • Work one-on-one with students to ensure understanding and quality work.
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Quality Assurance Tester
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May 2007 - Sep 2007
• Responsible for finding and reporting software bugs using internal software in a precise and concise language, so the development team can locate and corrected. • Communicate with entire team to prevent bug duplication, determine common vocabulary, and find areas that need to additional focus. • Projects worked on: NHL 08 (next gen), Skate, and NCAA March Madness (next gen). • Responsible for finding and reporting software bugs using internal software in a precise and concise language, so the development team can locate and corrected. • Communicate with entire team to prevent bug duplication, determine common vocabulary, and find areas that need to additional focus. • Projects worked on: NHL 08 (next gen), Skate, and NCAA March Madness (next gen).
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Education
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Simon Fraser University
Bachelor of Science, Interactive Arts and Technology, Game Design, Interaction Design -
University of Manitoba
Sociology, Psychology -
Applied Multimedia Training Centre
Multimedia Design and Communication, Graphic and Web Design