Brooks Pentheny
Senior Manager, Customer Success (Developer Success) at Skillz- Claim this Profile
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Topline Score
Bio
Experience
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Skillz
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United States
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Entertainment Providers
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100 - 200 Employee
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Senior Manager, Customer Success (Developer Success)
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May 2023 - Present
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gamigo group
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Germany
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Computer Games
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1 - 100 Employee
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Senior Business Development Manager - Game / Media Partnerships
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Apr 2019 - May 2023
• Manage business development and partnership development efforts for this Germany-based games/media conglomerate, spanning numerous product lines including PC games, advertising, and mobile apps • Identify/recruit/engage leading app and game developers (100+ to date), negotiating new licensing agreements and partnership relationships to drive joint revenue • Deliver persuasive, passionate, high-quality presentations to senior decision-makers and serve as a developer advocate internally to drive new features and functionality that will help facilitate world-class CX delivery • Drive the growth and adoption of devices and platform services, serving as the primary point of contact for strategic content partners • Work with product, marketing, and senior leadership to grow the app ecosystem, spark innovation, and expand the company's capabilities into new markets and device types • Successfully maintained all partner relationships, managed change, and integrated all related partner processes and procedures following Gamigo's 2019 acquisition of Wild Tangent Show less
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WildTangent
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United States
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Software Development
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1 - 100 Employee
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Business Development Engineer
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Sep 2011 - Apr 2019
• Managed a portfolio of 70 development partners around the globe, handling all developer onboarding, advocacy, relations, and planning/scheduling responsibilities for releases using PC, MMO, Mobile, and HTML 5 • Assisted partners in developing content for the company's platforms, negotiating deal terms/contracts; recognized for helping increase production from 10-15 game deployments per month to over 100 • Drove publishing/communication processes for Steam and downloadable games—including various content distribution steps such as asset creation, text, pricing, scheduling, and pre- and post-release planning • Collaborated on a cross-functional basis with internal/external Marketing, Product Development, Product Management, Finance, and Customer Support teams to support effective partnership growth/integration • Worked closely with DevOps and Dev teams to increase publishing capacity, improve licensing compatibility across multiple build types, and boost the publishing success rates for both Core and non-Unity games • Assisted with testing/release of mobile products for OEMs such as AT&T, Samsung, LG, ZTE, Sony & T-Mobile Show less
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RealNetworks
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United States
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Software Development
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300 - 400 Employee
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Software Production Manager / Test Engineer
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Apr 2007 - Apr 2010
• Managed US mobile game submissions for AT&T, T-Mobile, Sprint, Nextel, Handmark, Handango, Virgin, Bell, Telus, and other Canadian and South American off-deck partners; deployed 5000+ SKUs globally • Worked for a special R&D group focused on incorporating a game-porting platform from GameHouse into the company’s existing operations to facilitate new mobile game development via a proprietary porting engine • Managed US mobile game submissions for AT&T, T-Mobile, Sprint, Nextel, Handmark, Handango, Virgin, Bell, Telus, and other Canadian and South American off-deck partners; deployed 5000+ SKUs globally • Worked for a special R&D group focused on incorporating a game-porting platform from GameHouse into the company’s existing operations to facilitate new mobile game development via a proprietary porting engine
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Amaze Entertainment
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Computer Games
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1 - 100 Employee
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QA Specialist
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Jun 2005 - Jan 2007
• Identified bugs in games for different Amaze Entertainment games • Gained experience with Sony Playstation Portable • Created bug entry, regression, and bi-weekly progress reports • Conducted traditional feature testing and certification testing • Worked with producers, programmers, artists, and project leads • Assisted the design team in identifying imbalances in game play • Worked on a total of 6 retail games • Identified bugs in games for different Amaze Entertainment games • Gained experience with Sony Playstation Portable • Created bug entry, regression, and bi-weekly progress reports • Conducted traditional feature testing and certification testing • Worked with producers, programmers, artists, and project leads • Assisted the design team in identifying imbalances in game play • Worked on a total of 6 retail games
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Nintendo
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United States
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Computer Games
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700 & Above Employee
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QA Specialist
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Jun 2004 - Jun 2005
• Tested over 54 SKUs spanning multiple Nintendo platforms • Tested over 54 SKUs spanning multiple Nintendo platforms
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