Brián Piancino

Junior Producer at Troglobytes Games
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Lerida Area, ES
Languages
  • Inglés Professional working proficiency
  • Catalán Native or bilingual proficiency
  • Castellano Native or bilingual proficiency

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Bio

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Credentials

  • Branding para marcas digitales (3h)
    Crehana
    Mar, 2021
    - Oct, 2024
  • Teoría del Diseño desde 0 (18h)
    Escuela Digital
    Feb, 2021
    - Oct, 2024
  • Programación desde cero (5h)
    EDteam
    Jan, 2021
    - Oct, 2024
  • Blender 2.8 Launchpad (15h)
    CGBoost
    Dec, 2020
    - Oct, 2024
  • Master Unreal Engine 4 Desarrollo Videojuegos con Blueprints (27h)
    Udemy
    Nov, 2020
    - Oct, 2024
  • Maya for Beginners Complete Guide to 3D Animation in Maya (25h)
    Udemy
    Oct, 2020
    - Oct, 2024
  • Designing a Modular Structure for Games in 3ds Max (2h)
    Pluralsight
    Sep, 2020
    - Oct, 2024
  • Mech Tutorial for 3Ds Max 2017 and Substance Painter “Master the art of modeling and texturing” (15h)
    Tim Bergholz
    Sep, 2020
    - Oct, 2024
  • Quick Start to Modelling in 3ds Max Volume 1-5 (17h)
    Digital-Tutors
    Sep, 2020
    - Oct, 2024
  • 3ds Max 2017: Rigging de personajes (5h)
    LinkedIn Learning ⋅ Course Certificate
    May, 2019
    - Oct, 2024
  • Megacurso 3dsMax (50h)
    Los Megacursos
    May, 2019
    - Oct, 2024
  • Megacurso Photoshop + Illustrator (120h)
    Los Megacursos
    Dec, 2018
    - Oct, 2024

Experience

    • Spain
    • Computer Games
    • 1 - 100 Employee
    • Junior Producer
      • Jun 2023 - Present
    • Spain
    • Computer Games
    • 1 - 100 Employee
    • Game Designer & 3D Technical Artist
      • Jun 2023 - Present

      At Slumber Party Games, a dynamic and innovative video game studio in Barcelona, I had the opportunity to contribute with my skills as a 3D Technical Artist and Game Designer. The studio specializes in rapid prototyping, creating visually stunning 2D and 3D art, and offering educational courses on game design and development. I actively contributing to the following: · Create high-quality 3D models, textures, and animations, enhancing the visual appeal of the games developed in Gdevelop. · Push the boundaries of the Gdevelop engine to maximize its potential. · Collaborate closely with the development team, ensuring seamless integration of 3D assets into the games and optimizing their performance. · Provide valuable support throughout the game design process, offering creative input to enhance gameplay mechanics, level design, and user experience. · Actively participate in brainstorming sessions, team meetings, and design reviews, contributing innovative ideas to refine and shape game concepts. · Contribute to the documentation of game design and level design, capturing and organizing key information to facilitate the development process. · Utilize self-organization skills to effectively manage tasks and meet deadlines, ensuring a smooth production process. · Develop segments of the educational courses, leveraging my expertise to deliver valuable and engaging content. Show less

    • Spain
    • Software Development
    • 1 - 100 Employee
    • 3D Technical Artist & Product Owner
      • Nov 2021 - May 2023

      At Invelon, I have had the opportunity to work with companies from various sectors to help them grow by integrating 4.0 technologies such as Virtual Reality, Augmented Reality, and Mixed Reality. As a Product Owner and 3D Generalist, I have successfully delivered over 25 projects and have a diverse set of responsibilities, including:· Leading and mentoring the 3D Generalist team, while fostering close communication with clients and other departments such as the XR Developers team, Marketing Department, and Business Developers.· Planning the backlog in the 3D area of projects and combining my knowledge as a 3D Generalist and VR Developer to lead the gamification of experiences, artistic direction, and optimization of projects developed in Unreal Engine 5 and produced with Blender.· Serving as the Tech Lead for Leica Scanning and 360 Tours, leading the research, design, and development of innovative workflows and pipelines focused on outputting assets for Virtual Reality, Augmented Reality, and WebAR.· Mentoring and training teachers on 360 Tours and optimization of CAD meshes for VR with Blender in more than 15 professional training centers and high schools throughout Spain. Show less

    • 3D Artist
      • Jun 2021 - Nov 2021

      · Responsible for the optimization of CAD meshes in Blender for Virtual Reality.· Responsible for rigging and animating diverse actors in Blender.· Responsible for the creation of Unreal Engine scenes, lighting and layout.· Responsible for tutoring the internships in the company.

    • Technology, Information and Internet
    • 1 - 100 Employee
    • Game Designer & Developer
      • Nov 2022 - Jan 2023

      Amazon Prime Video requested two video games based on their series as part of a promotional campaign. The project was to create the games from concept to shipping within three weeks each for live broadcast. · Designed the games, characters, enemies, core mechanics, levels, objects, gameloops, weapons and tools, as well as the level design, blockout and whitebox. · Leveraged my expertise in the 3D area to make a deliberate choice of creating the video games in 3D format, despite knowing that it would be more challenging than 2D, due to my high confidence in delivering quality projects in this regard. · Organized and managed project timeline while creating a remote work infrastructure, adapting appropriate templates, providing assets, and developing, explaining and delegating tasks based on the Game Design Document to ensure successful project completion. · As part of the promo, more than 600 people visually evaluated both games live. Show less

    • Social Media Content Creator & Event Coordinator
      • Mar 2019 - Aug 2019

      I had a diverse set of skills and responsibilities, including: · Making strategic decisions for the marketing strategy on social media platforms. · Producing and post-producing multimedia content for marketing on social media. · Directing and filming event video ads with models and serving as the primary photo editor. · Recording and producing promotional video clips, designing posters, creating 3D logos, and animating motion graphics. I had a diverse set of skills and responsibilities, including: · Making strategic decisions for the marketing strategy on social media platforms. · Producing and post-producing multimedia content for marketing on social media. · Directing and filming event video ads with models and serving as the primary photo editor. · Recording and producing promotional video clips, designing posters, creating 3D logos, and animating motion graphics.

    • Germany
    • Software Development
    • 1 - 100 Employee
    • 3D Artist & Graphic Designer
      • Jun 2018 - Sep 2018

      Some of my notable achievements include: · Designing the company logo and creating modular web page templates. · Modeling and animating a city emerging from the water in 3ds Max using V-Ray, including a previous animatic. Some of my notable achievements include: · Designing the company logo and creating modular web page templates. · Modeling and animating a city emerging from the water in 3ds Max using V-Ray, including a previous animatic.

    • Web Designer
      • Oct 2014 - Jun 2015

      As a cataloger and web designer, I had the responsibility of ensuring that the company's online catalog was accurate and up-to-date. I also assist in the design of the web, using my skills and attention to detail to create a visually appealing and user-friendly experience for customers. As a cataloger and web designer, I had the responsibility of ensuring that the company's online catalog was accurate and up-to-date. I also assist in the design of the web, using my skills and attention to detail to create a visually appealing and user-friendly experience for customers.

Education

  • ILERNA FP
    Animación 3D y entornos interactivos, Animación, tecnología interactiva, gráficos en vídeo y efectos especiales
    2017 - 2019
  • INS Terres de Ponent
    Bachillerato, Humanidades/Estudios humanísticos
    2014 - 2017

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