Brian Mullen

Lead Lighting Artist at Insomniac Games
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Location
Los Angeles Metropolitan Area

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Yolanda C.

I had the pleasure of working with Brian at Stargate Studios. Brian is not only a knowledgeable and extremely skilled artist, he is also a great team player and fantastic at trouble shooting and problem solving. He is great at training other artists and collaborating with other departments. I really look forward to work with him again in the future.

Ellen Ziegler

Brian is a great collaborator and team player. He and I had to work on several projects together and he was always willing to put in his time and effort to help the project succeed. He is open to other people’s ideas as well as honest about whether he thinks it will fit with the project’s overall goal. As a coworker, I put my full trust in Brian whenever I needed him to complete a task, I knew he would get it done right and complete it quickly. He has always been very approachable and easygoing which made it easy for me to ask him for anything. His advice and knowledge has always helped me whenever I needed to talk through a problem and he helped me work towards a solution. I would love it if I could work with Brian again someday.

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Experience

    • United States
    • Computer Games
    • 300 - 400 Employee
    • Lead Lighting Artist
      • Dec 2020 - Present

      Ratchet and Clank: Rift Apart

    • Adv Senior Lighting Artist
      • Jun 2020 - Dec 2020

      Ratchet and Clank: Rift Apart and Marvel’s Spider-Man

    • Senior Lighting Artist
      • Jul 2018 - Jun 2020

      Project: Spider-Man ps4Responsibilities:Open world lightingCinematic lighting Working with tech team to find solutions for optimizations and workflow

    • Lighting Artist
      • Nov 2015 - Jul 2018

      - Project - Spider-Man (PS4)- Creating lighting rigs/setups, post fx, for in-game environments and cinematics. - Work with small team to debug existing and developing tools to steamline processes for lighting.

    • United States
    • Media Production
    • 1 - 100 Employee
    • 3D Artist
      • Nov 2012 - Nov 2015

      - Projects - "The Walking Dead", " Heroes Reborn", "Dig", "Mob City", "Doctor Who"; "Grey's Anatomy"; "Dracula"; "The Palace"; "Delirium" - Spent 6 weeks in Dubai training 3D artists for Stargate Middle East and reviewing virtual sets for "The Palace" with the overseas creative team - Software - Maya, V-ray, Mental Ray, PF Track, Lightwave, Photoshop - Projects - "The Walking Dead", " Heroes Reborn", "Dig", "Mob City", "Doctor Who"; "Grey's Anatomy"; "Dracula"; "The Palace"; "Delirium" - Spent 6 weeks in Dubai training 3D artists for Stargate Middle East and reviewing virtual sets for "The Palace" with the overseas creative team - Software - Maya, V-ray, Mental Ray, PF Track, Lightwave, Photoshop

    • United Kingdom
    • Animation and Post-production
    • 400 - 500 Employee
    • 3D Artist
      • Sep 2012 - Nov 2012

      - Projects - "Grimm"; "DaVinci's Demons" - Lighting, shading and texturing creatures and other assets for integration into live action footage. - Software - 3ds Max, V-ray, Lightwave, Nuke, Photoshop - Projects - "Grimm"; "DaVinci's Demons" - Lighting, shading and texturing creatures and other assets for integration into live action footage. - Software - 3ds Max, V-ray, Lightwave, Nuke, Photoshop

    • Entertainment
    • 1 - 100 Employee
    • 3d Artist
      • Jul 2012 - Aug 2012

      - Project - "Out of the Furnace" (2013) - Lighting, shading, and texturing 3d elements for integration into live action footage - Software - Maya, Lightwave, Photoshop - Project - "Out of the Furnace" (2013) - Lighting, shading, and texturing 3d elements for integration into live action footage - Software - Maya, Lightwave, Photoshop

    • 3D Artist
      • Mar 2012 - May 2012

      - Modeled and surfaced several 3d assets for an effects-driven pilot for ABC - Created various other photo-realistic 3D assets for integration into live action footage - Projects include fantasy effects-driven pilot for ABC, Touch, pilot for Showtime, Ways to Happiness - Software - Maya, Boujou, Photoshop, Lightwave - Modeled and surfaced several 3d assets for an effects-driven pilot for ABC - Created various other photo-realistic 3D assets for integration into live action footage - Projects include fantasy effects-driven pilot for ABC, Touch, pilot for Showtime, Ways to Happiness - Software - Maya, Boujou, Photoshop, Lightwave

    • United States
    • Movies and Sound Recording
    • 1 - 100 Employee
    • Depth Artist (Avengers)
      • Nov 2011 - Mar 2012

      - Convert 2D plates into 3D stereoscopic images - Work with lead artists and supervisors to conform all shots to show's established look - Software - Nuke - Convert 2D plates into 3D stereoscopic images - Work with lead artists and supervisors to conform all shots to show's established look - Software - Nuke

    • United States
    • E-Learning Providers
    • 1 - 100 Employee
    • Account Manager/Graphic Designer
      • Jan 2008 - Mar 2012

      • Manage and act as point of contact for ej4's agricultural channel • Design virtual sets and create custom graphics for client training productions • Collaborate with clients to develop custom training videos specific to their industry and workforce • Oversee all aspects of project development (scheduling, meetings, content review, editing) • Supervise and train the St. Louis graphic design team • Manage and act as point of contact for ej4's agricultural channel • Design virtual sets and create custom graphics for client training productions • Collaborate with clients to develop custom training videos specific to their industry and workforce • Oversee all aspects of project development (scheduling, meetings, content review, editing) • Supervise and train the St. Louis graphic design team

    • Entertainment
    • 1 - 100 Employee
    • CG Generalist (Lead)
      • Jul 2011 - Sep 2011

      - Created 3D assets for integration into live action footage - Covered the lighting aspects of several scenes and reviewed lighting rigs of the team - Acted as point of contact between supervisors/director and team members - Created 3D assets for integration into live action footage - Covered the lighting aspects of several scenes and reviewed lighting rigs of the team - Acted as point of contact between supervisors/director and team members

Education

  • The DAVE School
    Occupational Associates Degree, 3D Modeling/Animation/Visual Effects
    2010 - 2011
  • Southern Illinois University Edwardsville
    BA, Photography/Fine Art
    2002 - 2006
  • Eastern Illinois University
    Graphic Design
    2001 - 2002

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