Brian Foster

Senior Layout Artist at Guru Studio
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Contact Information
us****@****om
(386) 825-5501
Location
Erin, Ontario, Canada, CA

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5.0

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Michael Halley

It was a blast from the past working with Brian and hope to work again with one of the best. His technical knowledge and creative Talent is a great asset that brings value to any project. Cheers :)

Jean Pilotte

Working with Brian on feature projects was a truly great experience. He not only is a great team leader but also a wealth of knowledge, both technical and artistic and on occasion would teach and train the crew about every crucial aspect of the software and tools used in production. He keeps a cool head through the storm, has a good sense of humor and is happy to help with any inquiries about work or any other subject. You always know that Brian is looking out for your best interests and that is something for which his crew is very grateful. He is a pleasure to work with and I would absolutely work with him again if the opportunity arises.

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Experience

    • Canada
    • Animation
    • 200 - 300 Employee
    • Senior Layout Artist
      • Aug 2023 - Present

      Senior layout artist responsible for camera composition, rough character posing and shot continuity on a fast paced 3D animated series. Senior layout artist responsible for camera composition, rough character posing and shot continuity on a fast paced 3D animated series.

    • Canada
    • Entertainment Providers
    • 100 - 200 Employee
    • Senior Layout Artist
      • Feb 2022 - Mar 2023

      Worked efficiently to achieve dynamic camera compositions and character posing for Builder Brothers and The Sandy Cheeks Movie: Saving Bikini Bottom using Unreal Engine, USD and Maya. Followed through on shot revisions to meet show deadlines. Established sets and backgrounds to determine geometry level of detail. Consolidated work from other departments to ensure quality. Worked efficiently to achieve dynamic camera compositions and character posing for Builder Brothers and The Sandy Cheeks Movie: Saving Bikini Bottom using Unreal Engine, USD and Maya. Followed through on shot revisions to meet show deadlines. Established sets and backgrounds to determine geometry level of detail. Consolidated work from other departments to ensure quality.

    • Canada
    • Animation
    • 1 - 100 Employee
    • Senior Shot Planner
      • Jan 2021 - Feb 2022

      Collaborated with director to deliver immersive shot sequences for the Netflix series Daniel Spellbound. Pitched creative alternatives to achieve a high standard of cinematic story telling. Followed through on shot revisions in a timely manner. Provided temporary effects and background geometry to clarify the story action. Collaborated with director to deliver immersive shot sequences for the Netflix series Daniel Spellbound. Pitched creative alternatives to achieve a high standard of cinematic story telling. Followed through on shot revisions in a timely manner. Provided temporary effects and background geometry to clarify the story action.

  • Jam Filled Entertainment
    • Toronto, Canada Area
    • Layout Artist
      • Aug 2019 - Jan 2021

      Delivered dynamic camera blocking and animation for the series Kingdom Force and Dino Ranch under tight deadlines. Followed through on resolving visual and production problems while maintaining clean files. Delivered dynamic camera blocking and animation for the series Kingdom Force and Dino Ranch under tight deadlines. Followed through on resolving visual and production problems while maintaining clean files.

    • Entertainment Providers
    • 1 - 100 Employee
    • CG Generalist
      • Nov 2018 - Aug 2019

      Supervised rigging, motion capture, and pipeline development for the animated documentary Up We Soar. Coordinated with remote artists and wrote production tools. Trained crew in pipeline and standards. Supervised rigging, motion capture, and pipeline development for the animated documentary Up We Soar. Coordinated with remote artists and wrote production tools. Trained crew in pipeline and standards.

    • United States
    • Higher Education
    • 100 - 200 Employee
    • Teacher 3d Animation & Production ( Part Time )
      • Jan 2019 - Apr 2019

      Taught 3D Animation and Animation Production to second and third year students for winter semester. Ensured highest standards and provided valuable feedback on their work. Taught 3D Animation and Animation Production to second and third year students for winter semester. Ensured highest standards and provided valuable feedback on their work.

    • Canada
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • CG Supervisor
      • Mar 2015 - Jul 2018

      Helped to build the Toronto studio for 3D feature production using open source software. Coordinated and mentored work in Toronto and Winnipeg studios. Recruited and trained staff of 160+ artists on two animated features, Ozzy & Next Gen. Solved problems technically and creatively to achieve director’s vision resulting in 2 successful feature films. Helped to build the Toronto studio for 3D feature production using open source software. Coordinated and mentored work in Toronto and Winnipeg studios. Recruited and trained staff of 160+ artists on two animated features, Ozzy & Next Gen. Solved problems technically and creatively to achieve director’s vision resulting in 2 successful feature films.

    • Canada
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Layout Supervisor
      • May 2014 - Mar 2015

      Supervised team of 6 layout artists on the animated feature A.C.O.R.N.S. Ensured highest standards and provided valuable feedback on their work. Supervised team of 6 layout artists on the animated feature A.C.O.R.N.S. Ensured highest standards and provided valuable feedback on their work.

  • Awesome Town Entertainment
    • Toronto, Ontario, Canada
    • Digital Character Supervisor
      • Feb 2014 - May 2014

      Supervised team of 5 modelers on the animated feature A.C.O.R.N.S. Ensured highest standards and provided valuable feedback on their work. Supervised team of 5 modelers on the animated feature A.C.O.R.N.S. Ensured highest standards and provided valuable feedback on their work.

    • Canada
    • Entertainment Providers
    • 100 - 200 Employee
    • Head of Digital Assets
      • Feb 2012 - Feb 2014

      Contributed to setting up the in-house production facility for animation and visual effects. Supervised Asset Department and contributed to R&D and pipeline development. Successfully delivered two series, Dino Dan Season2 and Annedroids. Contributed to setting up the in-house production facility for animation and visual effects. Supervised Asset Department and contributed to R&D and pipeline development. Successfully delivered two series, Dino Dan Season2 and Annedroids.

    • Canada
    • Animation and Post-production
    • 1 - 100 Employee
    • Layout Artist / Generalist
      • Apr 2011 - Mar 2012

      Collaborated with director to deliver engaging previs sequences forThe Nut Job. Pitched creative solutions and efficiently delivered revisions on time and budget. Collaborated with director to deliver engaging previs sequences forThe Nut Job. Pitched creative solutions and efficiently delivered revisions on time and budget.

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Head of Layout
      • Aug 2007 - Mar 2011

      Head of Layout Head of Layout

    • Canada
    • Animation and Post-production
    • 1 - 100 Employee
    • Head of Layout
      • 2007 - Mar 2011

    • layout
      • 2005 - Jul 2008

    • Head of Animation
      • 2005 - 2006

    • Head of Modeling
      • 2001 - 2004

    • Project Manager
      • 2000 - 2001

    • animator / 3d modeler
      • 1996 - 1999

    • Sr. Graphic Artist
      • 1988 - 1995

Education

  • Sheridan College
    diploma, 2d and 3d animation
    1984 - 1988
  • Comosun College
    diploma, Visual Arts
    1981 - 1983

Community

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