Brian Anderson

Digital Motion Graphic Designer at YESCO
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Farmington, Utah, United States, US
Languages
  • Spanish -

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 2 ratings
  • (2)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

Randy Mansfield

Brian is a very creative and fast designer. He visualized our products in new ways and came up with some of the most unique designs that we ever produced.

Rex McDonald

Brian is very creative, and brings substantial knowledge about all areas of design, 3D animation, and post production processes with him to the game. I would hire him again and recommend him in a heartbeat.

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • United States
    • Advertising Services
    • 500 - 600 Employee
    • Digital Motion Graphic Designer
      • Aug 2018 - Present

    • United States
    • Technology, Information and Internet
    • 700 & Above Employee
    • Animation Director
      • Nov 2012 - Present

  • Omnispace Inc.
    • Greater Salt Lake City Area
    • 3D Generalist/Animator
      • Nov 2017 - Feb 2018

      I built, animated, and rendered 360 degree 3D motion graphic sequences for full-domes. I built, animated, and rendered 360 degree 3D motion graphic sequences for full-domes.

    • United States
    • Software Development
    • 1 - 100 Employee
    • 3D Generalist, 3D Artist & Animator
      • Jun 2015 - Oct 2017

      I spent my time at DAZ 3D and Morph 3D as a true generalist, touching every stage of the content creation pipeline. I handled everything from high resolution character and clothing modeling, for rendering purposes, to low resolution character modeling, texturing, skinning, rigging, and character animation for real-time game engines. I was their Jack-of-all-trades. I regularly found myself using the following programs during my time at Daz and Morph: Maya… Show more I spent my time at DAZ 3D and Morph 3D as a true generalist, touching every stage of the content creation pipeline. I handled everything from high resolution character and clothing modeling, for rendering purposes, to low resolution character modeling, texturing, skinning, rigging, and character animation for real-time game engines. I was their Jack-of-all-trades. I regularly found myself using the following programs during my time at Daz and Morph: Maya 2017 Unity Photoshop After Effects Daz Studio Zbrush Substance Painter Adobe Illustrator XNormal Quixel Mental Ray Arnold Iray Show less I spent my time at DAZ 3D and Morph 3D as a true generalist, touching every stage of the content creation pipeline. I handled everything from high resolution character and clothing modeling, for rendering purposes, to low resolution character modeling, texturing, skinning, rigging, and character animation for real-time game engines. I was their Jack-of-all-trades. I regularly found myself using the following programs during my time at Daz and Morph: Maya… Show more I spent my time at DAZ 3D and Morph 3D as a true generalist, touching every stage of the content creation pipeline. I handled everything from high resolution character and clothing modeling, for rendering purposes, to low resolution character modeling, texturing, skinning, rigging, and character animation for real-time game engines. I was their Jack-of-all-trades. I regularly found myself using the following programs during my time at Daz and Morph: Maya 2017 Unity Photoshop After Effects Daz Studio Zbrush Substance Painter Adobe Illustrator XNormal Quixel Mental Ray Arnold Iray Show less

  • Alive Signs
    • Farmington, UT
    • Owner/Animator
      • Nov 2005 - Jun 2015

      I created high-quality animated graphics and commercials for various Utah businesses including, but not limited to car dealerships, family fun centers, car washes, and more. I created high-quality animated graphics and commercials for various Utah businesses including, but not limited to car dealerships, family fun centers, car washes, and more.

    • United States
    • Animation and Post-production
    • 1 - 100 Employee
    • 3D Animation Generalist
      • Aug 2011 - Apr 2013

      I create motion graphics for a variety of clients. I have edited video, created 3d models and characters (both hard-surface and organic), and animated 3D characters. I create motion graphics for a variety of clients. I have edited video, created 3d models and characters (both hard-surface and organic), and animated 3D characters.

    • United States
    • Animation and Post-production
    • 1 - 100 Employee
    • 2D/3D Animation Generalist
      • May 2011 - Aug 2011

      I animated 2D & 3D characters in a variety of software suites for various clients. I also worked VFX for the feature film "Masque" (2012). My responsibilities included wire-removal, compositing, and match-moving live-action footage. I animated 2D & 3D characters in a variety of software suites for various clients. I also worked VFX for the feature film "Masque" (2012). My responsibilities included wire-removal, compositing, and match-moving live-action footage.

    • United States
    • Events Services
    • 300 - 400 Employee
    • Graphic Designer/Exhibit Designer
      • Oct 2007 - Jun 2008

      I designed 3D mockups of trade show exhibits, along with creating animated graphics for Skyline's outdoor LED marquee. I designed 3D mockups of trade show exhibits, along with creating animated graphics for Skyline's outdoor LED marquee.

Education

  • University of Utah
    N/A, Animation
    2005 - 2011
  • Green Valley High School
    High School Diploma
    1997 - 2001

Community

You need to have a working account to view this content. Click here to join now