Brenton Hesse

3D Artist at Turtle Rock Studios
  • Claim this Profile
Online Presence
Contact Information
Location
Anaheim, California, United States, US

Topline Score

Bio

Generated by
Topline AI

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • United States
    • Computer Games
    • 100 - 200 Employee
    • 3D Artist
      • Feb 2017 - Present

      Project: Back4Blood-Lead Prop Artist-Prop Art Asset Systems Implementation-Unreal 4 asset integration/organization and asset managementProject: Face your Fears (Stranger Things experience)-Environment Modeler-Set Dressing ArtistProject: Journey of the Gods-Environment Modeler-Set Dressing Artist-Unreal 4 asset integration/organization and asset managementProject: The Well-Environment Modeler-Unreal 4 asset integration and organization

    • 3D Artist
      • Feb 2014 - Feb 2017

      Client: ActivisionProject: King's Quest 2015-Modeled characters, environment, and prop assets-Integrated and organized assets in Unreal 3-Built Environment layout and lighting-Implemented and edited faceFX animation in Unreal 3Client: Turtle Rock StudiosProject: The Well-Modeled environment, and prop assets-Integrated and organized assets in Unreal 4 Client: ActivisionProject: King's Quest 2015-Modeled characters, environment, and prop assets-Integrated and organized assets in Unreal 3-Built Environment layout and lighting-Implemented and edited faceFX animation in Unreal 3Client: Turtle Rock StudiosProject: The Well-Modeled environment, and prop assets-Integrated and organized assets in Unreal 4

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • 3D Artist
      • Oct 2013 - Feb 2014

      Modeled hard surface elements.Refurbished scan data.Translated digital sculpts into lower resolution assets.Textured characters.Digitally sculpted characters to used for for 3D printing. Modeled hard surface elements.Refurbished scan data.Translated digital sculpts into lower resolution assets.Textured characters.Digitally sculpted characters to used for for 3D printing.

    • United States
    • Broadcast Media Production and Distribution
    • Freelance 3D Artist
      • Aug 2013 - Sep 2013

      Client: AppleProject: Iphone 5c Commercial- "Greetings"-Modeled, shaded, and lit product.-Edited HDRIs for light and reflection use. Client: AppleProject: Iphone 5c Commercial- "Greetings"-Modeled, shaded, and lit product.-Edited HDRIs for light and reflection use.

    • United States
    • Technology, Information and Media
    • 100 - 200 Employee
    • Intern
      • Apr 2013 - Jun 2013

      Concepted Story ElementsModeled Hard Surface AssetsModeled and Textured Character Assets Concepted Story ElementsModeled Hard Surface AssetsModeled and Textured Character Assets

    • Animator / Illustrator
      • Sep 2007 - Oct 2008

      Created Interfaces for a virtual website.Planned out and created graphics for flash-based mini-games.Drew and animated interactive 2D exploratory rooms in Flash.Developed over 25 character designs including background information. Created Interfaces for a virtual website.Planned out and created graphics for flash-based mini-games.Drew and animated interactive 2D exploratory rooms in Flash.Developed over 25 character designs including background information.

    • United States
    • Media Production
    • Freelance Designer
      • Jul 2001 - Jul 2001

      Conceptualized logo. Conceptualized logo.

Education

  • Gnomon School of Visual Effects
    3D Modeling / Texturing
    2011 - 2013
  • Art Institute of Arlington
    Bachelor, Media Arts and Animation
    2003 - 2007

Community

You need to have a working account to view this content. Click here to join now