Brent Clutch Gaubatz

Sr. Art Director at Synect Media
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Contact Information
us****@****om
(386) 825-5501
Location
Orlando, Florida, United States, US

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Lisa Zusmer DelPrete

Brent aka Clutch joined the VFX Department after working in Stereo at DDMG. He has multiple skill sets as an artist and film maker. We were lucky to have him on our projects; he is dedicated and talented giving more than 100% effort at all times. He performed beyond our expectations and i hope to work with Clutch again in the near future!

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Experience

    • United States
    • Design Services
    • 1 - 100 Employee
    • Sr. Art Director
      • Jun 2016 - Present

      Design and create 3d and 2d motion graphic experiences for ultra hi resolution video wall displays. Design and create 3d and 2d motion graphic experiences for ultra hi resolution video wall displays.

  • ISWID
    • Orlando, Florida Area
    • CG Generalist
      • Feb 2014 - Jun 2016

      Model, animate, texture, render cg content for high res and augmented reality applications. Model, animate, texture, render cg content for high res and augmented reality applications.

  • Falcons Treehouse
    • Orlando, Florida
    • CG Generalist
      • Jan 2013 - Feb 2014

      Previs / layout artist, modeler as well as project management for a number of very high profile cg projects currently protected under an NDA. Previs / layout artist, modeler as well as project management for a number of very high profile cg projects currently protected under an NDA.

    • Entertainment
    • 700 & Above Employee
    • Modeling artist
      • 2011 - 2012

      Environment, character and vehicle modeler with occasional animation and dynamic fluid effects for feature film and VES nominated special venue projects. Environment, character and vehicle modeler with occasional animation and dynamic fluid effects for feature film and VES nominated special venue projects.

  • EPL Productions
    • Orlando, Florida Area
    • Lead Generalist
      • Dec 2006 - Feb 2011

      Lead the development and project management CG assets such as low and high res poly modeling, pre-vis and production animation, including texture mapping, rendering and comp. Lead the development and project management CG assets such as low and high res poly modeling, pre-vis and production animation, including texture mapping, rendering and comp.

    • Maya Instructor
      • Nov 2004 - Dec 2006

      Worked with students to further their education in a broad range of Maya skills. Worked with students to further their education in a broad range of Maya skills.

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