Brecht Van Lommel
Software Engineer at Blender- Claim this Profile
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Bio
Experience
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Blender
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Netherlands
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Movies and Sound Recording
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100 - 200 Employee
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Software Engineer
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Nov 2019 - Present
Lead developer of the Cycles renderer.
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Chief Software Architect
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Jul 2018 - Nov 2019
Amsterdam Area, Netherlands Software architect for Blender open-source 3D creation suite, and lead developer of the Cycles renderer. Coordinated development for Blender 2.80.
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Software Engineer
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Jul 2017 - Jun 2018
Belgium
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Principal Software Engineer
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Feb 2016 - Jun 2017
Madrid Area, Spain Developer and tech lead on the Arnold renderer core. Focused on volume rendering, shading systems, sampling and performance, interactive rendering. Lead development for Arnold 5.0.
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SOLID ANGLE SL
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United Kingdom
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Software Development
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1 - 100 Employee
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Software Engineer
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Jul 2014 - Jun 2017
Madrid Area, Spain Development on the Arnold renderer core. Focused on volume rendering, shading systems, sampling and performance, interactive rendering.
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Blender
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Netherlands
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Movies and Sound Recording
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100 - 200 Employee
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Software Engineer
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2011 - Jun 2014
Created the Cycles renderer, an open source physically based production ray tracer with CPU and GPU support, node based and programmable shading, motion blur and volume rendering. Development on the open source Blender 3D creation software: rendering, shading, lighting, animation, modeling, sculpting and painting tools.
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Blender
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Netherlands
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Movies and Sound Recording
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100 - 200 Employee
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Software Engineer
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2007 - 2010
Development on the open source Blender 3D creation software: rendering, shading, lighting, animation, modeling, sculpting and painting tools. User interface and python addon API redesign. Technical director on short movies, working closely with artists in production to add new features to Blender and solve production problems.
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Education
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Universiteit Hasselt
Computer Science, Master in IT - Multimedia -
KJ Hasselt
ASO, Latin - Mathematics