Brecht Van Lommel

Software Engineer at Blender
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Contact Information
us****@****om
(386) 825-5501
Location
Amsterdam, North Holland, Netherlands, NL

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Experience

    • Netherlands
    • Movies and Sound Recording
    • 100 - 200 Employee
    • Software Engineer
      • Nov 2019 - Present

      Lead developer of the Cycles renderer.

    • Chief Software Architect
      • Jul 2018 - Nov 2019

      Amsterdam Area, Netherlands Software architect for Blender open-source 3D creation suite, and lead developer of the Cycles renderer. Coordinated development for Blender 2.80.

    • Software Engineer
      • Jul 2017 - Jun 2018

      Belgium

    • Principal Software Engineer
      • Feb 2016 - Jun 2017

      Madrid Area, Spain Developer and tech lead on the Arnold renderer core. Focused on volume rendering, shading systems, sampling and performance, interactive rendering. Lead development for Arnold 5.0.

    • United Kingdom
    • Software Development
    • 1 - 100 Employee
    • Software Engineer
      • Jul 2014 - Jun 2017

      Madrid Area, Spain Development on the Arnold renderer core. Focused on volume rendering, shading systems, sampling and performance, interactive rendering.

    • Netherlands
    • Movies and Sound Recording
    • 100 - 200 Employee
    • Software Engineer
      • 2011 - Jun 2014

      Created the Cycles renderer, an open source physically based production ray tracer with CPU and GPU support, node based and programmable shading, motion blur and volume rendering. Development on the open source Blender 3D creation software: rendering, shading, lighting, animation, modeling, sculpting and painting tools.

    • Netherlands
    • Movies and Sound Recording
    • 100 - 200 Employee
    • Software Engineer
      • 2007 - 2010

      Development on the open source Blender 3D creation software: rendering, shading, lighting, animation, modeling, sculpting and painting tools. User interface and python addon API redesign. Technical director on short movies, working closely with artists in production to add new features to Blender and solve production problems.

Education

  • Universiteit Hasselt
    Computer Science, Master in IT - Multimedia
    2003 - 2007
  • KJ Hasselt
    ASO, Latin - Mathematics
    1997 - 2003

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