Brandon Gaare

Unreal Engine 4 Engineer at WB Games
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Houston, Texas, United States, US

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Experience

    • Canada
    • Entertainment
    • 200 - 300 Employee
    • Unreal Engine 4 Engineer
      • Mar 2021 - Present
    • Game Developer
      • Jan 2015 - Mar 2021

      Designed, developed, and shipped several demos and titles as an independent developer. Most notable of those are Wolfenstein 3D VR, a recreation of id Software’s Wolfenstein 3D in VR using Unreal Engine 4. Designed, developed, and shipped several demos and titles as an independent developer. Most notable of those are Wolfenstein 3D VR, a recreation of id Software’s Wolfenstein 3D in VR using Unreal Engine 4.

    • Lead Game Developer
      • Apr 2020 - Sep 2020

      Lead a team of artists, programmers, and animators to build and ship a product on Steam over the course of 6 months. Created a system to allow communication between Bluetooth-enabled devices and our game to allow for realistic feedback for the player. Designed several systems and mechanics used in the final product, including a weapons system, bartending minigame, microtransaction and in-game currency system integrating Steam’s API. Lead a team of artists, programmers, and animators to build and ship a product on Steam over the course of 6 months. Created a system to allow communication between Bluetooth-enabled devices and our game to allow for realistic feedback for the player. Designed several systems and mechanics used in the final product, including a weapons system, bartending minigame, microtransaction and in-game currency system integrating Steam’s API.

    • United States
    • Research Services
    • 1 - 100 Employee
    • Game Developer
      • Jul 2018 - Mar 2020

      Worked remotely with a globalized team to build tools and experiences in virtual reality that focused on fitness and exercise. Responsibilities included designing and implementing core game mechanics, UI, and creating tools to communicate with heart rate monitors and relaying information back to games using custom APIs. Worked remotely with a globalized team to build tools and experiences in virtual reality that focused on fitness and exercise. Responsibilities included designing and implementing core game mechanics, UI, and creating tools to communicate with heart rate monitors and relaying information back to games using custom APIs.

    • United States
    • Retail
    • 700 & Above Employee
    • Help Desk Specialist
      • Jul 2013 - Dec 2014

      Worked with a team of 10+ technicians to support 900+ stores across the country. Responsibilities included remote support of workstation, networks, and POS systems, walking employees through protocols related to store electronics, and instructing store managers on how to perform equipment installs. Worked with a team of 10+ technicians to support 900+ stores across the country. Responsibilities included remote support of workstation, networks, and POS systems, walking employees through protocols related to store electronics, and instructing store managers on how to perform equipment installs.

Education

  • The University of Texas at Dallas
  • Atascocita High School
    2007 - 2011

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