Brady Campbell

Senior Motion Capture Technician at WB Games / Avalanche
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Salt Lake City Metropolitan Area

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Experience

    • Computer Games
    • 1 - 100 Employee
    • Senior Motion Capture Technician
      • Sep 2021 - Present
    • Ukraine
    • Chemical Manufacturing
    • 1 - 100 Employee
    • Senior Motion Capture Technician
      • May 2019 - Sep 2021

      As a member of the Mocap team I have had the privilege of being apart of the great acquisition team that 2K has put together. I have worn many hats during my time here which mainly are as the real time operator and as the assistant director of Mocap for various projects. It has been a very engaging and rewarding place to work and learn. Most importantly though, working at 2K up to this point has helped me bolster my cross-team communication and agile development skills. As a member of the Mocap team I have had the privilege of being apart of the great acquisition team that 2K has put together. I have worn many hats during my time here which mainly are as the real time operator and as the assistant director of Mocap for various projects. It has been a very engaging and rewarding place to work and learn. Most importantly though, working at 2K up to this point has helped me bolster my cross-team communication and agile development skills.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Lead Motion Capture Technician
      • Aug 2018 - May 2019

      Lead technician of the motion capture lab at the University of Utah. I directed shoots and managed the lab both with the technology and logistics. I cleaned and solved mocap data that teams captured in the lab. I worked with both students and local industry professionals to help them get the mocap data they needed to optimize their animation pipelines. Lead technician of the motion capture lab at the University of Utah. I directed shoots and managed the lab both with the technology and logistics. I cleaned and solved mocap data that teams captured in the lab. I worked with both students and local industry professionals to help them get the mocap data they needed to optimize their animation pipelines.

    • United States
    • Spectator Sports
    • 300 - 400 Employee
    • Character Technical Animator
      • Jun 2018 - Apr 2019

      As the character technical animator for a game project headed up by the Utah Jazz, I coordinated all of the technical needs of all the characters in the mobile game Splash Uncles. This included rigging, animating (key frame and mocap), and implementing all of the characters and their animations into the game's engine which happened to be Unity. This was a great learning opportunity for me as it was the first project that I had the chance to work on outside of school. It taught me a great deal about how to work with people that didn't have a huge amount of experience with video game development and with those that did. II helped merge the gap between the two and also coordinated with the character artist to deliver on the needs of the project following some pretty intense guidelines set by the NBA and the Jazz themselves. We were asked to deliver something special and I think we did. Show less

Education

  • University of Utah
    Bachelor's degree, Entertainment Arts and Engineering
    2015 - 2018

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