Bradley Redfern

Senior Game Programmer at Deep Silver Dambuster Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Nottingham, GB

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5.0

/5.0
/ Based on 2 ratings
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David Brazil

Bradley is a bright, enthusiastic and willing worker. he gets stuck in and isn't afraid to contribute his ideas on how things can be improved or done better. He's easy to work with and keen to learn. I can't recommend him highly enough.

Martin Cooper

I worked with Bradley teaching a group of schools students some basic programming skills. Bradley worked well within the group helping to explain sometimes complex ideas to the young students.

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Experience

    • United Kingdom
    • Entertainment Providers
    • 100 - 200 Employee
    • Senior Game Programmer
      • Jul 2022 - Present

    • Game Programmer
      • Apr 2020 - Jul 2022

    • Junior Game Programmer
      • Jun 2018 - Apr 2020

      Working on an unannounced AAA title for PC, PS4 and Xbox One.

    • United Kingdom
    • Higher Education
    • 700 & Above Employee
    • Programming Mentor
      • Sep 2016 - May 2018

      I was hired alongside a couple of other students to spend a few hours a week supporting other students with their programming problems.This required at least a basic knowledge of languages such as: C++, C#, Java, VB, JavaScript, HTML, CSS, PHP and Python. Plus, APIs like DirectX9, DirectX11, SDL and OpenGL.During my second year, I was given the additional task of organising the other mentors which involved creating and maintaining a rota, and arrange replacements for illness/exams/deadlines.

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Quality Assurance Tester
      • Jul 2017 - Aug 2017

      An 8 week contract over the summer holidays, which involved testing games currently in development and providing accurate bug reports for the development team.Skills learnt: deploying to PS4, Xbox One and Nintendo Switch, using SQL to search databases and providing accurate reproductions for bugs. An 8 week contract over the summer holidays, which involved testing games currently in development and providing accurate bug reports for the development team.Skills learnt: deploying to PS4, Xbox One and Nintendo Switch, using SQL to search databases and providing accurate reproductions for bugs.

    • Skills Development
      • Oct 2013 - Jun 2017

      - SFML lessons, I spent the first semester of my first year learning to create Pong using SFML in C++.- Unity Workshop, I attended a short tutorial run by an industry professional on how to create a 2D platformer using C# in Unity.- GameJam Sheffield, a 48 hour competition where I and two other game developers had to create a game based around the keyword "Cycles". We used C# in Unity.- During the summer holidays (2014) I worked through tutorials on CodeAcademy including: HTML, CSS, JavaScript and Python, in preparation for Web Development and out of general interest.- In my second year I setup and ran a weekly class to teach first year students how to create Space Invaders using SDL.- Working Day Jam, I attended an 8 hour jam and used Unity to make an underwater survival game.- Jamchester 2016, I used a VISR VR plugin in Unity to create a defend-your-position VR game.- Created a small app in Marmalade with an Artist over summer holidays (2016).- Jamchester 2017, worked in a group of 4 to create a survival game using Unity C#.- Created a portfolio website using HTML and CSS - http://bradleyredfern.co.uk/

    • Computer Games
    • 1 - 100 Employee
    • Junior Programmer
      • Jul 2015 - Jun 2016

      Google Analytics - I built a small library in TickTock's game engine that can add Google Analytics to Android, iOS and Windows projects. Android used JNI to call C++ functions from the Java, iOS used Objective-C++ and Windows used Curl to create a HTTP Post Request.Restoration - I was tasked with fixing a broken, old project and bringing up to the new TickTock design standards. This included a new animation system, re-doing the model system, adding the System Notification system, adding the new asset building system and general C++ updates. Android Port – I worked in Unity to get two games designed for iOS working on Android. This included creating and using a .so file, removing in-app purchases and changing the Game Center leaderboard system to GPGS in one project and changing Parse in the other. Additionals: Premake5, Lua.

    • United Kingdom
    • Software Development
    • 1 - 100 Employee
    • QA Tester
      • Nov 2014 - May 2015

      QA Testing - I looked through working projects for bugs and submitted bug reports to Mantis, I also worked through Test Cases trying to find predicted bugs.Selenium - I used Selenium Java in Eclipse to create an automated test for one of the working projects. This involved knowing the entire project very well, as I had to predict where certain actions would take me if they succeeded or failed. QA Testing - I looked through working projects for bugs and submitted bug reports to Mantis, I also worked through Test Cases trying to find predicted bugs.Selenium - I used Selenium Java in Eclipse to create an automated test for one of the working projects. This involved knowing the entire project very well, as I had to predict where certain actions would take me if they succeeded or failed.

    • Sales Assistant
      • Apr 2013 - Sep 2014

      I have worked for Samuel Taylors at various craft shows, including: the Manchester Central Convention Centre, Stoneleigh Park and Event City. I set up the stall, stocked selves, served on the tills and did general duties. Skills gained: time keeping, confidence, dealing with customer complaints/queries, ability to work under pressure, responsibility, numeracy. I have worked for Samuel Taylors at various craft shows, including: the Manchester Central Convention Centre, Stoneleigh Park and Event City. I set up the stall, stocked selves, served on the tills and did general duties. Skills gained: time keeping, confidence, dealing with customer complaints/queries, ability to work under pressure, responsibility, numeracy.

    • Student Mentoring with Computers
      • Jun 2014 - Jul 2014

      A short, temporary job which involved teaching young students how to use: Pololu 3pi robots (using C language), Scratch for further control of the robots and good programming habits.Skills gained: an understanding of C and how it relates to robotics; the ability and confidence to teach younger people skills without over complicating them, problem solving, time keeping, teamwork. I also helped run an extra class teaching students HTML. A short, temporary job which involved teaching young students how to use: Pololu 3pi robots (using C language), Scratch for further control of the robots and good programming habits.Skills gained: an understanding of C and how it relates to robotics; the ability and confidence to teach younger people skills without over complicating them, problem solving, time keeping, teamwork. I also helped run an extra class teaching students HTML.

Education

  • Sheffield Hallam University
    Master of Computing (MComp), Computer Science for Games
    2013 - 2018

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