Bora Helvacioglu
Senior Environment/Level/Lighting Artist at Red Chameleon Game Studios- Claim this Profile
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Bio
Experience
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Red Chameleon Game Studios
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Türkiye
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Computer Games
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1 - 100 Employee
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Senior Environment/Level/Lighting Artist
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Jan 2023 - Present
Environmental level design with optimized 3D models depending on environmental concepts and level design of the game. - Lighting - Creating cinematics for the contents Environmental level design with optimized 3D models depending on environmental concepts and level design of the game. - Lighting - Creating cinematics for the contents
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Leartes Studios
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Türkiye
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Computer Games
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1 - 100 Employee
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Environment/Level /Lighting Artist
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Jul 2021 - Jan 2023
- Environmental level design with optimized 3D models depending on environmental concepts and level design of the game. - Modeling 3d environmental game ready assets depending on the original concepts - Lighting - Texturing, material editor and shader creation - Environmental effects such as fog, smoke on level design - Creating cinematics for the contents Show less
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HES Games
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Türkiye
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Computer Games
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1 - 100 Employee
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Environment/Level/Lighting Artist
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May 2019 - Jun 2021
- Environmental level design with optimized 3D models depending on environmental concepts and level design of the game. - Modeling 3d environmental game ready assets depending on the original concepts - Lighting - Texturing, material editor and shader creation. - Environmental effects such as fog, smoke on level desig Show less
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Nowhere Studios
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Türkiye
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Computer Games
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1 - 100 Employee
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Environment/ Level Artist
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Oct 2018 - May 2019
- Environmental level design with optimized 3D models depending on environmental concepts and level design of the game. - Lighting - Environmental level design with optimized 3D models depending on environmental concepts and level design of the game. - Lighting
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CBILABVR Studios
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Türkiye
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Computer Games
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Environment/Level/Lighting Artist
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Aug 2016 - Sep 2018
- Environmental level design with optimized 3D components depending on environmental concepts and level design of the game. - Modeling 3d environmental assets depending on the original concepts ( High poly sculpting and baking into optimized low poly game ready models) - Lighting, colors and composition. - Texturing, material editor and shader creation. - Environmental effects such as fog, smoke on level design. Show less
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Concept Artist
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Aug 2016 - Sep 2018
-Creating various moods of environmental concept arts depending on the story of the game.
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İstanbul Gedik Üniversitesi
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Türkiye
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Higher Education
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200 - 300 Employee
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Research Assistant
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Feb 2016 - Aug 2016
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Adnan Kazmaoglu Mimarlik Arastirma Merkezi
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Türkiye
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Architecture and Planning
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1 - 100 Employee
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Architect
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Feb 2015 - Oct 2015
- Modelling 3D architectural buildings, interiors and environments depending on the architectural design. - Architectural rendering & post production on renders and architectural animations. - Modelling 3D architectural buildings, interiors and environments depending on the architectural design. - Architectural rendering & post production on renders and architectural animations.
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Education
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Yildiz Technical University
Master's degree, Architecture -
Yildiz Technical University
Bachelor's degree, Architecture