Bojan Kočiš
Product Owner at Levi9 Technology Services- Claim this Profile
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Serbian Native or bilingual proficiency
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English Full professional proficiency
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German Elementary proficiency
Topline Score
Bio
Experience
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Levi9 Technology Services
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Netherlands
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IT Services and IT Consulting
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700 & Above Employee
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Product Owner
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Oct 2022 - Present
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Delivery Manager and Scrum Master
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Sep 2018 - Present
• Led development teams as a project manager and a scrum master • Worked on deliveries while also focusing on team’s and client’s satisfaction • Worked with distributed and on-site teams as well as large and small ones • Communicated with the customer on daily basis regarding day to day work and also a strategic one • Focused on constant improvements not only process and product-wise but also motivation wise and overall atmosphere on the project • Coached and guided teams (personal development, agile, scrum) • Planned projects and mitigated risks • Acted as a PO for the team in the absence of the dedicated one. Show less
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Eipix Entertainment
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Serbia
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Computer Games
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1 - 100 Employee
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Producer
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May 2016 - Sep 2018
• Overseeing, organizing, task assigning and leading the production team of a HOPA game project (Game Designers, Concept Artists, 3D and 2D Artists, Level Designers, Programmers, QA testers), from inception to completion.• Maintaining constant communication with the team, giving feedback and making sure that everything is on time and on track while paying attention that each member of the team is feeling good and satisfied. • Managing people and resources while staying on budget and schedule and constantly striving towards organizational improvements.• Creative, efficient and pragmatic problem anticipating and solving. • Providing input/ideas/suggestions to improve upon existing gameplay, artwork, animations and overall feel. • Actively keeping track of customer comments and requirements and implementing changes in the game. • Continually communicating project status to the supervisor and the management. Show less
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Creative Producer
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Oct 2016 - Mar 2017
• Overseeing two teams and their producers working on their games. • Preparing new game ideas and stories before they enter the production, working closely with game designer and give guidelines during the production process. • Maintaining constant communication with producers, giving feedback and making sure that everything is on time and on track while paying attention that each member of the team is feeling good and satisfied. • Managing people and resources while staying on budget and schedule and constantly striving towards organizational improvements.• Creative, efficient and pragmatic problem anticipating and solving. • Providing input/ideas/suggestions to improve upon existing gameplay, artwork, animations and overall feel. • Actively keeping track of customer comments and requirements and implementing changes in the game. • Continually communicating project status to the supervisor and the management. Show less
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Lead Game Designer
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Oct 2015 - May 2016
• Managed team of game designers working on numerous projects.• Wrote narrative elements of the game: concept proposal, story and backstory.
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Game Designer
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Apr 2014 - Sep 2015
• Designed and documented gameplay, game mechanics, features, puzzles, player interactions and overall user experience for HOPA games using various office suites. • Wrote narrative elements of the game: concept proposals, story, backstory, dialogues and cinematic scripts.• Worked together and constantly communicated with members of the Concept Art, 3D Art, 2D Art, Character Art, Producers, Level Design, Programming, Cinematic team and the rest of the Game Design members to achieve a high-quality game experience.• Efficiently and creatively resolved various production issues. • Constantly aimed to create fun and meaningful experiences for the player. Show less
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Education
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Faculty of Economics, University of Novi Sad
Senior Undergraduate, Business Intelligence Systems