Bjørn Jacobsen
Sound Supervisor at Cujo Sound- Claim this Profile
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English Native or bilingual proficiency
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Danish Native or bilingual proficiency
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Swedish Professional working proficiency
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German Elementary proficiency
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French Elementary proficiency
Topline Score
Bio
Sebastian Uth
Bjørn var altid den underlige dreng i klassen, som alle syntes at kunne lide. Hans musik var unik, han havde udseende med sig og charme nok til at lægge et dansegulv ned... Men der hvor jeg bed mærke i Bjørn og hans talent, var da han afsluttede sin uddannelse på konservatoriet og delte noget af hans eksperimentale lyd og musik... Både i lydfilerne og de sets der blev spillet på togstationen i Århus, var noget meget anderledes end det man var vandt til... Det var klart at Bjørn ikke lod sig tæmme af normer eller en følelse af at skulle "please", men at han hele tiden forsøgte at skabe noget unikt og anderledes med sin lyd, som kunne røre noget inden i en... Det var aldrig en "koncert" hvor 1000 mennesker hoppede og jublede over hvert buildup og peak, men det var en rejse ind i noget ingen vidste hvad vi skulle kalde... Konklusion: I alle de år hvor jeg har fulgt Bjørn, kendt Bjørn og bevæget mig i det "elektroniske" miljø, har jeg ikke mødt nogen som kunne tænke så meget ud-af-boksen, som Bjørn... En sand mester af lyd-til-følelser og et helt igennem godt menneske!
Henriette Jenssen
Bjørn is an independed, and very innovative sound designer. His flair for thinking outside the box results in well-sounding designs that is rich in variation, and high on quality. He can make explosions that sounds so delightful that you get a big grin on your face. And his sound effects allways has the right amount of "oumpf!" that all sound designers seek after. Bjørn is self-driven, and developed new ways of working with game-audio that improved the quality and our workflows tremendously - often all by himself. Thanks to Bjørn, we got a much better footstep system that was faster to maintain and sounded much better. His setups also improved the sound experience on big groups of NPCs, and he invented new ways of working that made some of our sound systems much more varied and interesting to listen to than they were before. He also mixed a big chunk of our cutscenes, often with very short deadlines and changes happening at last-minute, without losing his head. He shared willingly ideas and knowledge, and I allways felt welcome when I needed help. To collaborate with Bjørn was always an inspiring process that made you see the problem from a new perspective.
Sebastian Uth
Bjørn var altid den underlige dreng i klassen, som alle syntes at kunne lide. Hans musik var unik, han havde udseende med sig og charme nok til at lægge et dansegulv ned... Men der hvor jeg bed mærke i Bjørn og hans talent, var da han afsluttede sin uddannelse på konservatoriet og delte noget af hans eksperimentale lyd og musik... Både i lydfilerne og de sets der blev spillet på togstationen i Århus, var noget meget anderledes end det man var vandt til... Det var klart at Bjørn ikke lod sig tæmme af normer eller en følelse af at skulle "please", men at han hele tiden forsøgte at skabe noget unikt og anderledes med sin lyd, som kunne røre noget inden i en... Det var aldrig en "koncert" hvor 1000 mennesker hoppede og jublede over hvert buildup og peak, men det var en rejse ind i noget ingen vidste hvad vi skulle kalde... Konklusion: I alle de år hvor jeg har fulgt Bjørn, kendt Bjørn og bevæget mig i det "elektroniske" miljø, har jeg ikke mødt nogen som kunne tænke så meget ud-af-boksen, som Bjørn... En sand mester af lyd-til-følelser og et helt igennem godt menneske!
Henriette Jenssen
Bjørn is an independed, and very innovative sound designer. His flair for thinking outside the box results in well-sounding designs that is rich in variation, and high on quality. He can make explosions that sounds so delightful that you get a big grin on your face. And his sound effects allways has the right amount of "oumpf!" that all sound designers seek after. Bjørn is self-driven, and developed new ways of working with game-audio that improved the quality and our workflows tremendously - often all by himself. Thanks to Bjørn, we got a much better footstep system that was faster to maintain and sounded much better. His setups also improved the sound experience on big groups of NPCs, and he invented new ways of working that made some of our sound systems much more varied and interesting to listen to than they were before. He also mixed a big chunk of our cutscenes, often with very short deadlines and changes happening at last-minute, without losing his head. He shared willingly ideas and knowledge, and I allways felt welcome when I needed help. To collaborate with Bjørn was always an inspiring process that made you see the problem from a new perspective.
Sebastian Uth
Bjørn var altid den underlige dreng i klassen, som alle syntes at kunne lide. Hans musik var unik, han havde udseende med sig og charme nok til at lægge et dansegulv ned... Men der hvor jeg bed mærke i Bjørn og hans talent, var da han afsluttede sin uddannelse på konservatoriet og delte noget af hans eksperimentale lyd og musik... Både i lydfilerne og de sets der blev spillet på togstationen i Århus, var noget meget anderledes end det man var vandt til... Det var klart at Bjørn ikke lod sig tæmme af normer eller en følelse af at skulle "please", men at han hele tiden forsøgte at skabe noget unikt og anderledes med sin lyd, som kunne røre noget inden i en... Det var aldrig en "koncert" hvor 1000 mennesker hoppede og jublede over hvert buildup og peak, men det var en rejse ind i noget ingen vidste hvad vi skulle kalde... Konklusion: I alle de år hvor jeg har fulgt Bjørn, kendt Bjørn og bevæget mig i det "elektroniske" miljø, har jeg ikke mødt nogen som kunne tænke så meget ud-af-boksen, som Bjørn... En sand mester af lyd-til-følelser og et helt igennem godt menneske!
Henriette Jenssen
Bjørn is an independed, and very innovative sound designer. His flair for thinking outside the box results in well-sounding designs that is rich in variation, and high on quality. He can make explosions that sounds so delightful that you get a big grin on your face. And his sound effects allways has the right amount of "oumpf!" that all sound designers seek after. Bjørn is self-driven, and developed new ways of working with game-audio that improved the quality and our workflows tremendously - often all by himself. Thanks to Bjørn, we got a much better footstep system that was faster to maintain and sounded much better. His setups also improved the sound experience on big groups of NPCs, and he invented new ways of working that made some of our sound systems much more varied and interesting to listen to than they were before. He also mixed a big chunk of our cutscenes, often with very short deadlines and changes happening at last-minute, without losing his head. He shared willingly ideas and knowledge, and I allways felt welcome when I needed help. To collaborate with Bjørn was always an inspiring process that made you see the problem from a new perspective.
Sebastian Uth
Bjørn var altid den underlige dreng i klassen, som alle syntes at kunne lide. Hans musik var unik, han havde udseende med sig og charme nok til at lægge et dansegulv ned... Men der hvor jeg bed mærke i Bjørn og hans talent, var da han afsluttede sin uddannelse på konservatoriet og delte noget af hans eksperimentale lyd og musik... Både i lydfilerne og de sets der blev spillet på togstationen i Århus, var noget meget anderledes end det man var vandt til... Det var klart at Bjørn ikke lod sig tæmme af normer eller en følelse af at skulle "please", men at han hele tiden forsøgte at skabe noget unikt og anderledes med sin lyd, som kunne røre noget inden i en... Det var aldrig en "koncert" hvor 1000 mennesker hoppede og jublede over hvert buildup og peak, men det var en rejse ind i noget ingen vidste hvad vi skulle kalde... Konklusion: I alle de år hvor jeg har fulgt Bjørn, kendt Bjørn og bevæget mig i det "elektroniske" miljø, har jeg ikke mødt nogen som kunne tænke så meget ud-af-boksen, som Bjørn... En sand mester af lyd-til-følelser og et helt igennem godt menneske!
Henriette Jenssen
Bjørn is an independed, and very innovative sound designer. His flair for thinking outside the box results in well-sounding designs that is rich in variation, and high on quality. He can make explosions that sounds so delightful that you get a big grin on your face. And his sound effects allways has the right amount of "oumpf!" that all sound designers seek after. Bjørn is self-driven, and developed new ways of working with game-audio that improved the quality and our workflows tremendously - often all by himself. Thanks to Bjørn, we got a much better footstep system that was faster to maintain and sounded much better. His setups also improved the sound experience on big groups of NPCs, and he invented new ways of working that made some of our sound systems much more varied and interesting to listen to than they were before. He also mixed a big chunk of our cutscenes, often with very short deadlines and changes happening at last-minute, without losing his head. He shared willingly ideas and knowledge, and I allways felt welcome when I needed help. To collaborate with Bjørn was always an inspiring process that made you see the problem from a new perspective.
Experience
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Cujo Sound
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Denmark
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Media Production
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1 - 100 Employee
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Sound Supervisor
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Jan 1998 - Present
My audio content provider company for all types of media, be it video games, motion pictures, commercials, trailers, radio, stock libraries, etc. I also run a patreon and YouTube channel about game audio: http://patreon.com/cujosound My audio content provider company for all types of media, be it video games, motion pictures, commercials, trailers, radio, stock libraries, etc. I also run a patreon and YouTube channel about game audio: http://patreon.com/cujosound
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Rev Rooms
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United Kingdom
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Computer Games
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1 - 100 Employee
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Senior Sound Designer
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Mar 2023 - Present
Something something games and audio Something something games and audio
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Sound Designer
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Aug 2021 - Present
Hostile Mars. Unity3D Native Audio. Hostile Mars. Unity3D Native Audio.
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Mainframe Industries
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Finland
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Computer Games
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1 - 100 Employee
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Audio Lead
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Feb 2021 - Present
Pax:Dei Pax:Dei
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Glowlight Games
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India
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Entertainment
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Sound Designer
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Nov 2022 - Present
Something with a game project and sounds for it. Something with a game project and sounds for it.
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Ubisoft Blue Byte GmbH
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Germany
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Computer Games
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100 - 200 Employee
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Sound Designer
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Mar 2020 - Jun 2023
Settlers : New Allies Assassins Creed - Nexus Settlers : New Allies Assassins Creed - Nexus
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YAGER
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Germany
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Computer Games
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100 - 200 Employee
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Sound Designer
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Sep 2021 - Jun 2022
The Cycle: Frontier The Cycle: Frontier
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ControlZee
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United States
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Computer Games
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1 - 100 Employee
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Sound Designer
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Jan 2020 - Jun 2022
Sound design for the ControlZee website: DotBigBang.com Working on the game Straits of Danger and a few more. Requiring specific low memory and disk space content. Managing music outsourcing and collecting material. Sound design for the ControlZee website: DotBigBang.com Working on the game Straits of Danger and a few more. Requiring specific low memory and disk space content. Managing music outsourcing and collecting material.
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Wargaming
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Cyprus
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Computer Games
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700 & Above Employee
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Sound Designer
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Oct 2020 - Mar 2021
Sound designing something. Sound designing something.
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Sweet Justice Sound
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United Kingdom
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Entertainment Providers
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Sound Designer
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Jan 2020 - Mar 2021
The Ascent. (UE4, Wwise) The Ascent. (UE4, Wwise)
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Blue Bottle Games
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Computer Games
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1 - 100 Employee
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Sound Designer
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Jun 2019 - Mar 2021
Ostranauts. (Unity 5, Native audio) Ostranauts. (Unity 5, Native audio)
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Obsidian Entertainment
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United States
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Computer Games
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100 - 200 Employee
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Sound Designer
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May 2020 - Nov 2020
Pentiment Pentiment
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Unfold Games
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United States
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Computer Games
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1 - 100 Employee
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Sound Designer
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Jan 2018 - Oct 2020
Credits: DARQ Award winning game for best audio at Game Audio Awards 2020 Nominated for best sound design at Music+Sound Awards 2020 www.darqgame.com Unity 3D and fmod Credits: DARQ Award winning game for best audio at Game Audio Awards 2020 Nominated for best sound design at Music+Sound Awards 2020 www.darqgame.com Unity 3D and fmod
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Sharkmob
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Sweden
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Computer Games
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300 - 400 Employee
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Senior Sound Designer
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Mar 2019 - Jan 2020
Sound designer on Vampire: The Masquerade - BLOOD HUNT Unreal 4 and Wwise. Sound designer on Vampire: The Masquerade - BLOOD HUNT Unreal 4 and Wwise.
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Senior Sound Designer
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Feb 2019 - Jan 2020
Working on an unannounced IP. Working on an unannounced IP.
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Logic Artists
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Denmark
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Computer Games
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1 - 100 Employee
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Sound Designer
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Mar 2019 - Oct 2019
Divinity: Fallen Heroes. with Larian Studios. Divinity Engine +Wwise. Divinity: Fallen Heroes. with Larian Studios. Divinity Engine +Wwise.
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3D Realms
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Denmark
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Computer Games
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1 - 100 Employee
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Sound Designer
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Feb 2019 - Oct 2019
Titles: Wrath : Aeon of Ruin. Quake Engine. Titles: Wrath : Aeon of Ruin. Quake Engine.
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CD PROJEKT RED
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Poland
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Computer Games
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700 & Above Employee
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Senior Sound Designer
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Nov 2018 - Mar 2019
Cyberpunk 2077 (Red Engine 4, Wwise)Thronebreaker. (Unity, Wwise)Gwent - Homecoming. (Unity, Wwise)
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Senior Sound Designer
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Oct 2017 - Nov 2018
Cyberpunk 2077 (Red Engine 4, Wwise)Thronebreaker. (Unity, Wwise)Gwent - Homecoming. (Unity, Wwise)
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Io-Interactive
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Denmark
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Computer Games
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200 - 300 Employee
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Sound Designer
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Apr 2015 - Sep 2017
HITMAN 2. (Glacier 2 engine, Wwise)HITMAN. Season One. (Glacier 2 engine, Wwise)
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Sound Design Contract
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Nov 2014 - Apr 2015
HITMAN - Season One (Glacier 2 engine, Wwise)
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Unity Technologies
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United States
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Machinery Manufacturing
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Audio Designer Contract
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May 2014 - Feb 2015
Unity 5: Unity Labs demo level. Unity 5: Unity Labs demo level.
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CCP
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United States
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Real Estate
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1 - 100 Employee
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Sound Designer
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Feb 2013 - Aug 2014
EVE Online. (Trinity Engine, Wwise)EVE : Valkyrie. (Unreal 4, Wwise)EVE-VR. (Unity, Native audio)Dust 514. (Unreal 3, Wwise)World of Darkness. (Trinity engine, Wwise)
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Sound design intern
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Aug 2012 - Feb 2013
EVE Online (Trinity engine, Wwise)
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Apex Virtual Entertainment
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Computer Games
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Sound Designer / Audio Implementor
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Aug 2011 - Oct 2012
Penny Girl. (Unity 4, Native Audio) Penny Girl. (Unity 4, Native Audio)
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Composer and Producer
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Jun 1995 - Jun 2012
Six albums as Cujorius One. Approx 25 Single tracks and EP Releases as Cujorius One. 10+ Single tracks and EP Releases with other projects. Six albums as Cujorius One. Approx 25 Single tracks and EP Releases as Cujorius One. 10+ Single tracks and EP Releases with other projects.
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Apollo Music
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United Kingdom
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Entertainment Providers
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1 - 100 Employee
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Audio Designer and Composer
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Jan 2006 - Feb 2012
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Serious Games Interactive
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Computer Games
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Audio Designer
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Aug 2010 - Jan 2012
Global Conflict - Afghanistan. Danida- Wavis Verden. Playmancer. Christmas Tower Defense. Global Conflict - Afghanistan. Danida- Wavis Verden. Playmancer. Christmas Tower Defense.
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DADIU
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Plastics Manufacturing
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Audio Designer
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Jan 2010 - Jan 2012
Games: A Mothers Inferno. http://amothersinferno.dadiugames.dk Raasool. http://raasool.dadiugames.dk Subway Samurai. Games: A Mothers Inferno. http://amothersinferno.dadiugames.dk Raasool. http://raasool.dadiugames.dk Subway Samurai.
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Q & A - Sound Design
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Sep 2010 - Mar 2011
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Sales Specialist
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Jan 2006 - Jun 2007
Selling hi-end gear to the media industries. Solid State Logic was my primary area of expertise. Selling hi-end gear to the media industries. Solid State Logic was my primary area of expertise.
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A&R
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Jan 2001 - Jun 2003
Alongside my music production as Cujorius One signed on the same label. Alongside my music production as Cujorius One signed on the same label.
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Education
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Det Jyske Musikkonservatorium
Master of Arts - MA, Composition, programming, sound design, musical performance, audio engineering, creative development -
Aarhus University
Master of Science - MS, Audio Design, Integration, implementation, audio recording & engineering, programming -
The Royal Academy of Music, Aarhus/Aalborg
Bachelor of Arts - BA, Danish institute of electro acoustic music -
Aalborg University
PhD Course, Product Sound Design, Innovation and Entrepreneurship -
IT-Universitetet i København / IT University of Copenhagen
Digital game Theory, Game theory, video games, theory, game design -
DADIU: Danish Academy of Digital and Interactive Entertainment
Diploma, Sound Design -
Rytmisk Center / Copenhagen Music School
Diploma, Audio Engineering -
AMU Certified Courses
Private Course, Sales -
K.U.B.A. School of Arts
Private Courses, Musical Theory and spectral listening -
Øregård Gymnasium
High School, Science -
Skovgårdsskolen
Public School, Public School -
Steiner School- Vidarskolen
Private School, Creative private school