Yannick Berthier

Partner, Senior Game Designer & Gameplay Programmer at Motion Twin
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Contact Information
Location
Greater Avignon Area, FR
Languages
  • Français Native or bilingual proficiency
  • English Professional working proficiency
  • Italiano Elementary proficiency
  • Español Elementary proficiency

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Marc Kruzik

Yannick m'a encadré durant mon stage à Togezzer. Il a donné forme au projet tout en nous apportant le maximum d'aide possible. Ses connaissances, ainsi que son sens de la pédagogie, ont fait de lui un véritable enseignant au sein de l'entreprise.

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Experience

    • France
    • Computer Games
    • 1 - 100 Employee
    • Partner, Senior Game Designer & Gameplay Programmer
      • Oct 2020 - Present
    • France
    • Computer Games
    • 700 & Above Employee
    • Lead Game Designer
      • May 2019 - Oct 2020

      Disney Speedstorm • Setting up the core creative and design aspects • Leading and recruiting an international team working on all gameplay & meta topics: 3C, game feel, systems, LD, UX/flows, monetization... • Engaging in all creative direction decisions (vision, narration, IP...) • Setting up all production pipelines with leads and studio directors Disney Speedstorm • Setting up the core creative and design aspects • Leading and recruiting an international team working on all gameplay & meta topics: 3C, game feel, systems, LD, UX/flows, monetization... • Engaging in all creative direction decisions (vision, narration, IP...) • Setting up all production pipelines with leads and studio directors

    • France
    • Computer Games
    • 1 - 100 Employee
    • Studio Lead Game Designer
      • Jun 2018 - May 2019

      • Directed all of the design-related topics and tasks at the company• Leaded a team of up to 12 great designers who worked on various design fields such as: gameplay, system, level, economics, analytics, UI, UX and so on...Worked on both Premium/Console & F2P/Mobile games:• F1® Mobile Racing — F2P - PvP/racing, mobile, published by Codemasters• Gear.Club Unlimited 2 — motorsport racing, Nintendo Switch, published by Microïds + DLCs (Porsche Edition and Tracks Edition)

    • Senior Game Designer & Mobile Advisor
      • Jun 2016 - Jun 2018

      Senior Designer:• Gear.Club Unlimited (Nintendo Switch): in charge of technical study of the Nintendo Switch and wrote the main Game Design Document• Gear.Club (iOS & Android): my main focus are the KPIs, conversion and retention aspects of the game (Onboarding, Core Game Loop, Player Psychology, Analytics...)• Gear.Club (all platforms): designed the massively online multi-player League mode and the E-Sport competitions of Gear.Club• I worked on the core game design and the narrative storyline of an unannounced project• F1 Mobile Racing: worked as a system designer on sub-programs which detects and classifies de players’ actions and behaviorsMobile Advisor:• Design, technology (APIs, frameworks, low-level GPU-compatible assets' generation pipe, hardware support...), communication, marketing, business advices & strategies Show less

    • Producer & Game Designer
      • Jun 2015 - Jun 2016

      • Managed the team which made Gear.Club TV for the Apple TV• Game and interfaces designs to adapt the game on this new and different platform (from touch to gamepad and remote interactions)• Worked on early Apple TV hardware pre-releases prototypes

    • Computer Games
    • CEO & Creative Director
      • Feb 2016 - Aug 2018

      Usual Makers was an indie game dev-team founded by Sylvain Ramousse & me. The team worked on 2 projects: - Our first game, Step On Gregg (2016, puzzle/platformer, iPhone, iPad & Apple TV), has been featured by Apple in the USA, across Europe and in the Middle-East. - Our second game, W*** L*** (2018, invasive geo-localized game, iOS & Android), has been canceled after a year and a half of production. Usual Makers was an indie game dev-team founded by Sylvain Ramousse & me. The team worked on 2 projects: - Our first game, Step On Gregg (2016, puzzle/platformer, iPhone, iPad & Apple TV), has been featured by Apple in the USA, across Europe and in the Middle-East. - Our second game, W*** L*** (2018, invasive geo-localized game, iOS & Android), has been canceled after a year and a half of production.

    • France
    • Higher Education
    • 100 - 200 Employee
    • Game/Level Design and Production Teacher
      • Sep 2013 - Aug 2018

      I worked with students of 2nd and 3rd year of Game Design Bachelor at Bellecour École (now Brassart) : • managing their projects by helping them solving production, design and technical problems - more than 50 projects monitored for now (made with Unity 5, Unreal Engine 4...) • teaching architecture applied to level design • teaching core level design skills: rhythm, balancing, fun, fair, solo and multi-player specifics (genres we work on: FPS, RTS, platformers, puzzle games) • multi-player level designing - more than 250 maps created by my students Show less

    • France
    • Higher Education
    • 700 & Above Employee
    • Level Design, Production and Programmation Teacher
      • Sep 2012 - Aug 2018

      There I teached the core concepts of 3D level designing based on real architecture patterns, and multi-player level designing with Unreal Engine & Unity to Level Design bachelor students. I also managed a 3 weeks workshop with them and the Developer Master 2 students (Université Claude Bernard Lyon 1 (scientific university)). There I teached the core concepts of 3D level designing based on real architecture patterns, and multi-player level designing with Unreal Engine & Unity to Level Design bachelor students. I also managed a 3 weeks workshop with them and the Developer Master 2 students (Université Claude Bernard Lyon 1 (scientific university)).

    • France
    • Higher Education
    • 500 - 600 Employee
    • App Market Economics, Mobile UX, AS3 & Javascript Programmation Teacher
      • Sep 2011 - Aug 2016

      I teach the specifics of the mobile application market and the unique development process of these platforms to the students in 3rd Bachelor year (previously with Master 1 students). I also did classes about object-oriented AS3 & JavaScript object-oriented programming to students in Master and Bachelor. I teach the specifics of the mobile application market and the unique development process of these platforms to the students in 3rd Bachelor year (previously with Master 1 students). I also did classes about object-oriented AS3 & JavaScript object-oriented programming to students in Master and Bachelor.

    • France
    • Computer Games
    • Indie Game Designer, Artist, Programmer and Composer
      • Sep 2010 - Jan 2016

      Games developed: • 2013, Gregg - Puzzle Game - iOS, Android & Amazon - Published by Bandai Namco Games • 2012, Wacoon Jump - Classic iOS & Mac Platformer - Self-Published Other apps and utilities: • 2010, Baby Instruments serie (BabyPiano, BabyXylo, BabyDrums...) • 2010, Lifestyles: MyFirePlaces, MarryMe • 2010, Utilities: AnitInsectPRO, Vintage Lamp Work for hire: • 2015, Monetization & business strategies consulting (confidential) • 2014, Game Design of an unreleased game based on a big youtuber licence (confidential) All those apps where built on PFGameKit, a proprietary modification of Cocos2d-x. Show less

    • UI/UX Designer
      • Sep 2014 - Mar 2015

      Complete technical & design refactoring on Eden Games' GT Spirit (Gear.Club, Social Racing Simulator) project: • Port of previous Scaleform®/Adobe Flash based interface to Unity's built-in system • Close work with the Lead Game Designer and the interfaces developers • "User Interface Description" document writing from scratch (± 60 pages) Complete technical & design refactoring on Eden Games' GT Spirit (Gear.Club, Social Racing Simulator) project: • Port of previous Scaleform®/Adobe Flash based interface to Unity's built-in system • Close work with the Lead Game Designer and the interfaces developers • "User Interface Description" document writing from scratch (± 60 pages)

    • Technology, Information and Internet
    • Game Designer & Gameplay Programmer
      • Feb 2010 - Aug 2010

      Worked on social & iOS games: • World Kop Challenge (Facebook) • Save Georges (Facebook) -> also as Lead AS3 programmer • Baby Phone (iPhone) • Teddy Bear (iPad) Worked on social & iOS games: • World Kop Challenge (Facebook) • Save Georges (Facebook) -> also as Lead AS3 programmer • Baby Phone (iPhone) • Teddy Bear (iPad)

    • Intern Game Designer
      • Jul 2009 - Sep 2009

      • Game Designing of 2 different unreleased projects for Xbox Live Arcade ; • Level Designing of all the prototypes levels ; • Working with an international team based in the USA and Switzerland. • Game Designing of 2 different unreleased projects for Xbox Live Arcade ; • Level Designing of all the prototypes levels ; • Working with an international team based in the USA and Switzerland.

    • France
    • Computer Games
    • 1 - 100 Employee
    • Intern Level Designer
      • May 2009 - May 2009

      • Analyzed an unreleased episodic game that was currently in production: "Identifiction" ; • Did early level designs drafts and blue-prints. • Analyzed an unreleased episodic game that was currently in production: "Identifiction" ; • Did early level designs drafts and blue-prints.

    • Financial Services
    • 1 - 100 Employee
    • Other experiences
      • 1999 - 1999

      06/2014 - 05/2015: Label & Booking Manager @ Castel Music, Lyon/Geneva, France/Switzerland 03/2007 - 04/2015: DJ Producer 10/2011 - 10/2011: iOS Apps Development Teacher @ Performing Arts Forum & Nadine.be, Reims, France 01/2010 - 05/2010: Freelance Facebook Apps Developer, Lyon, France. 11/2009 - 12/2009: Stylist & Graphic Designer @ CG MOBILE, Lyon, France. Internships: 04/2008 - 06/2008: Intern Graphic Designer @ CITIA - Cité de l'Image en Mouvement, Annecy, France 09/2007 - 09/2007: Intern Reporter & Webdesigner @ Annecy Italian Film Festival, Annecy, France 05/2007 - 05/2007: Intern Sound Designer @ ©Box Platform, Centre d'Art Contemporain du Lacoux, Annecy, France 06/2004 - 08/2004: Intern Advertising Manager & Graphic Designer @ ETC Production (Electronic Music Label), Thonon, France 10/2003 - 11/2003: Intern Advertising Manager & Graphic Designer @ ETC Production (Electronic Music Label), Thonon, France Early Works: 04/1999 - 06/2007: Amateur video game dev (RPG Maker, Game Fusion, Game Maker, Unreal, Source, Quake...) Show less

Education

  • Gamagora - Université Lumière Lyon 2
    Bachelor's degree, Video Games: Game & Level Design
    2008 - 2009
  • IAE Savoie Mont Blanc
    Bachelor's degree, Communication, Arts & Hypermedia
    2006 - 2008
  • Lycée de la Versoie, Thonon-les-Bains, France
    High School Diploma, Arts & Literature
    2004 - 2006

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