Benjamin Klingler

Lead Gameplay Engineer at YAGER
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Contact Information
us****@****om
(386) 825-5501
Location
Basel, Basel, Switzerland, CH

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Bio

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5.0

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Benjamin is a seasoned game developer with exceptional UI/UX skills, he makes the final touch to make it an awesome product! On the other hand he has a great vision and pushes the development projects in accordance to the company's philosophy and best interest. Furthermore, he is not just capable of fullstack development, but solves problems in a unique manner! I have enjoyed working with him and would not hesitate to recommend him.

Ben Roye

Ben came up with the original idea for Kraven Manor. While the game's designed was iterated many times over, he kept a fastidious dedication to ensuring that the game was technically as good as it could be. He helped design the room shifting system, which allowed for the player to dynamically move the playspaces around them. Ben also created the game's save system which allowed for the game to contain more content. Ben is an excellent programmer and demonstrates leadership in every project on which he works. I recommend Ben for Programming and lead positions on any project he wishes to work on in the future!

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Experience

    • Germany
    • Computer Games
    • 100 - 200 Employee
    • Lead Gameplay Engineer
      • Sep 2021 - Present

      The Cycle: Frontier

    • Senior Gameplay Engineer
      • Nov 2020 - Sep 2021

      The Cycle: Frontier

    • Switzerland
    • Computer Games
    • 1 - 100 Employee
    • Founder & CEO
      • Aug 2020 - Present

      Founded an engineering outsourcing studio to help developers around the world achieve their production goals.The Cycle: FrontierOnwardENIA Founded an engineering outsourcing studio to help developers around the world achieve their production goals.The Cycle: FrontierOnwardENIA

    • Switzerland
    • Computer Games
    • 1 - 100 Employee
    • Senior Programmer
      • Aug 2017 - Nov 2020

      Unannounced TitlesBook of BeastsWhen We DisappearVoltron: Cubes of OlkarionShare Your RiskInnoveticaVarious 'serious game' releases to corporate clients Unannounced TitlesBook of BeastsWhen We DisappearVoltron: Cubes of OlkarionShare Your RiskInnoveticaVarious 'serious game' releases to corporate clients

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Programmer
      • Oct 2014 - Jul 2017

      Remnant (uncredited)Darksiders IIIFrom Other SunsDead & BuriedChronosDarksiders II: Deathinitive EditionHerobound: Spirit Champion Remnant (uncredited)Darksiders IIIFrom Other SunsDead & BuriedChronosDarksiders II: Deathinitive EditionHerobound: Spirit Champion

    • Computer Games
    • 1 - 100 Employee
    • Gameplay Engineer
      • Jul 2014 - Oct 2014

      BATTLECRY (cancelled) BATTLECRY (cancelled)

    • Germany
    • Computer Games
    • 400 - 500 Employee
    • Associate Programmer
      • Jan 2014 - Jul 2014

      Hunt: Horrors of the Gilded Age (now known as Hunt: Showdown) Hunt: Horrors of the Gilded Age (now known as Hunt: Showdown)

    • Lead Programmer
      • Jan 2013 - Jan 2014

      Kraven Manor Kraven Manor

    • United States
    • Higher Education
    • 700 & Above Employee
    • Student Programmer
      • Jan 2010 - Dec 2011

      Studied and worked with iris recognition and detection algorithms at the Lyle School of Engineering in conjunction with the United States Naval Academy. Studied and worked with iris recognition and detection algorithms at the Lyle School of Engineering in conjunction with the United States Naval Academy.

Education

  • SMU Guildhall
    M.S., Interactive Technology, Specialization in Software Development
    2012 - 2013
  • Southern Methodist University
    B.S., Computer Science, Specialization in Gaming
    2008 - 2012

Community

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