Bhanu P

Art Director at Mandali Games
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Contact Information
us****@****om
(386) 825-5501
Location
Dehradun, Uttarakhand, India, IN
Languages
  • English -

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Bio

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5.0

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"Bhanu" has all the qualities of Leadership, Problem-solving, Quick-learning, and A great Team Member, Cool guy, everyone wants to be part of his team and want to work with him. He is one of those rare individuals that can help you figure out a tough problem and resolve issues. I’ve never seen anyone so patient with others in the game industry before and that is something to be admired. Bhanu is definitely someone you want to have on the team because you know at the end of the day he will deliver and it will be great.

Syed Safeer Abbas Rizvi

Working with Bhanu has been wonderful. He is extremely easy to work with and also delivers top quality work and strives for perfection and notices details, which is essential. I highly recommend, working with Bhanu. He understands pipeline very well and has completed big projects with us without a hitch.

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Experience

    • India
    • Computer Games
    • 1 - 100 Employee
    • Art Director
      • Aug 2019 - Present

    • India
    • Computer Games
    • 1 - 100 Employee
    • Art Lead
      • Feb 2016 - Aug 2019

      Projects : 1) CONTROL - Remedy Was responsible for several levels Texturing, and Modeling that included individual props as well modular pieces, created tileable material for them in substance designer. As well as trained juniors to understand game pipeline to get them up to the speed. Reviewed files of team members before final delivery for art and tech quality assurance. 2) Overkill's The Walking Dead Was responsible for several levels Texturing, and Modeling that included individual props as well modular pieces, created tileable material for them in substance designer. As well as trained juniors to understand game pipeline to get them up to the speed. Reviewed files of team members before final delivery for art and tech quality assurance. 3) Prey: Mooncrash Created Environment Assets and props for DLC and prepared them for Game engine. As well as trained juniors to understand game pipeline to get them up to the speed. Reviewed files of team members before final delivery for art and tech quality assurance. Show less

    • United Kingdom
    • Computer Games
    • 500 - 600 Employee
    • Specialist Artist
      • Jan 2015 - Feb 2016

      Projects : 2) Crackdown 3 Responsible for modeling and Texturing charterers art and props 1) FORZA HORIZON 3 Responsible for modelling and Texturing (VEHICLES) Worked as a Specialist Artist handling the characters.props and environment stuffs, working for the AAA art titles for the next generation of consoles like PS4 Responsibilities 1) Monitoring team members and assist with new tools. 2) Setting pipeline as per project needs and assist team member to follow and implement in to their daily routine work. 3) Handling project schedule, Time allocation, QA Show less

    • India
    • Computer Games
    • 1 - 100 Employee
    • Lead 3D Artist
      • Mar 2011 - Dec 2014

      Projects : -WORLD OF TANKS Responsible for HighPoly and Lowpoly Models -BATMAN ARKHAM KNIGHT (Warner Bros) Responsible for environments assets and Weapons Modeling and texturing - Mortal kombatX ( Warner Bros) Responsible for environment model and texture - Lord of Fallen Responisble for model and texture Character - Qualcomm SnapDragon Art demo Responsible for environment model and texture - Alien Rage (City Interactive) Model and texture Scene Environment. - Sorcery PS3: Responsible for environment model and texture Game Res Props - Sniper Ghost Model and texture Props, Buildings,. Model and textures High detailed Interior. - AMD Tech Art Demo 2013 Model and texture Charachters, Props, environment - Zynga Model and texture Charachters,Scene Environment. Show less

Education

  • Guru Gobind Singh Indraprastha University
    bachelor in computer application
    2004 - 2007

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