Brad Fawaz

Game Design at Bethesda Softworks (Roundhouse Studios)
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Contact Information
us****@****om
(386) 825-5501
Location
Madison, Wisconsin, United States, US

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5.0

/5.0
/ Based on 2 ratings
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Jesse Hernandez

I had the good fortune of being able to team up with Brad on quite a few expansions for the Farmville franchise. Brad brings an unrivaled combination of creativity and professionalism to every project, not to mention having outstanding presentation skills which helped convince even the hardest room that our ideas would work well. (which they always did) I hope to work alongside Brad again in the near future.

Devin Seto

Brad is a talented game Designer as well as a great leader. On FarmVille, I took a chance on Brad and assigned him to manage the rest of the Designers. In his first management role, Brad did a tremendous job motivating his team and getting the best out of them. Brad isn't afraid to deal with tough situations and quietly perseveres through them. Any Design team with Brad on it is fortunate.

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Experience

    • United States
    • Computer Games
    • 400 - 500 Employee
    • Game Design
      • Nov 2019 - Present

      Coming soon! Coming soon!

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Senior Designer
      • Aug 2017 - Nov 2019

      Gameplay, mission, and systems design for an open-world sequel to the 2000 release, Rune on PC. Additional game design roles on several unannounced projects. Gameplay, mission, and systems design for an open-world sequel to the 2000 release, Rune on PC. Additional game design roles on several unannounced projects.

    • Israel
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Co-Founder
      • Nov 2016 - May 2019

    • United States
    • Computer Games
    • 500 - 600 Employee
    • Senior Game Designer
      • Feb 2016 - Oct 2016

      Lead gameplay, narrative, and content design for Futurama: Worlds of Tomorrow! Lead gameplay, narrative, and content design for Futurama: Worlds of Tomorrow!

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Staff Systems Designer
      • Oct 2015 - Jan 2016

      Combat gameplay, itemization, and class tuning process reviews for the Neverwinter MMO on PC, Xbox One, and Playstation 4. Combat gameplay, itemization, and class tuning process reviews for the Neverwinter MMO on PC, Xbox One, and Playstation 4.

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Lead Designer
      • May 2014 - Oct 2015

      Lead designer for Perfect World International's Western research & development division. Design team lead for a small group of designers overseeing and executing on content, narrative, level, and systems design for an original IP Action RPG title. Lead designer for Perfect World International's Western research & development division. Design team lead for a small group of designers overseeing and executing on content, narrative, level, and systems design for an original IP Action RPG title.

    • Narrative Design
      • Feb 2014 - May 2014

      Narrative design and writer for unannounced small team independent PC title Created framework for in-game threaded dialog systems Developed proof of concept using prototype dialog structures in Twine, Galaxy Editor, and the NWN Toolset Created all production documentation detailing world, theme, and content settings Narrative design and writer for unannounced small team independent PC title Created framework for in-game threaded dialog systems Developed proof of concept using prototype dialog structures in Twine, Galaxy Editor, and the NWN Toolset Created all production documentation detailing world, theme, and content settings

    • United States
    • Software Development
    • 1 - 100 Employee
    • Senior Game Designer
      • Feb 2014 - Mar 2014

      Short-term consulting on systems, content, combat, and feature design for a real-time strategy title. Short-term consulting on systems, content, combat, and feature design for a real-time strategy title.

    • United States
    • Computer Games
    • 700 & Above Employee
    • Community Specialist -> Senior Game Designer
      • Jul 2010 - Jan 2014

      Junior Mission Designer up through design in a leadership role on a core game franchise with a team of 6 game designers. Lead work on design features, UX improvements, game loops, and flow changes. Liaison between studio creative team and design org. Creative direction and ownership of three game expansions, including narrative/game writing, setting, theme, and core feature balance and design. Scripted game events using in-house tool-assisted xml, including quest and multi-tiered objective based features. Additional Ownership of: Quest systems and analysis Use and improvement of in-house narrative and content design tools Collaborating with art and sound teams for consistency in world, narrative, and system design Content design guidelines for projects FarmVille design representative for the long-term retention and engagement strike team Feature and systems design for a mid-sized mobile team. Management and design of feature tuning, flows, algorithms, and user experience. Show less

    • United States
    • Non-profit Organization Management
    • 100 - 200 Employee
    • Student Intern - Technical Writer
      • 2007 - 2010

      Technical writer for the Bindley Bioscience Center at Purdue university. Founder and chief editor of The Bindley Outreach newsletter, communicating tech advancements to campus audiences. Technical writer for the Bindley Bioscience Center at Purdue university. Founder and chief editor of The Bindley Outreach newsletter, communicating tech advancements to campus audiences.

Education

  • Purdue University
    Bachelor of Arts (B.A.), Professional Writing
    2007 - 2009

Community

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