Bevan Davies

Executive Producer at Bossa Games
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Location
London, England, United Kingdom, GB
Languages
  • English -

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Experience

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Executive Producer
      • Mar 2022 - Present

    • Senior Product Manager
      • Sep 2021 - Mar 2022

    • United Kingdom
    • Founder
      • Feb 2016 - Sep 2021

    • Sweden
    • Computer Games
    • 300 - 400 Employee
    • Product Segment Owner
      • Nov 2016 - Aug 2021

      Product Manager, and Segment Owner for Strategy Games from Paradox Interactive. Responsible for segment portfolio planning, signing new products, business plans to achieve KPIs and product PnLs. Alongside building and managing a team of Product Managers to execute on the portfolio strategy. Product Manager, and Segment Owner for Strategy Games from Paradox Interactive. Responsible for segment portfolio planning, signing new products, business plans to achieve KPIs and product PnLs. Alongside building and managing a team of Product Managers to execute on the portfolio strategy.

    • Staffing and Recruiting
    • Product Manager
      • Apr 2013 - Feb 2016

      Working with all disciplines to bring together development and publishing for a single, focused, direction for mobile products within the company.From the support of concept creation and market research, through to monetisation plans and business opportunities. Helping to shape the growth of Codemasters in the mobile games market, by bringing our great brands and IP to consumers on a global scale, such as Formula One, DiRT, GRID, Overlord and Micro Machines.Experienced in providing revenue forecasts, market research, concepts & high level game designs, product branding & marketing, monetisation design & strategy, big data analytics, KPI targets & tracking and asset managing and scheduling.

    • Digital Shop Officer
      • Nov 2012 - Mar 2013

      Working as part of the development team for F1 Online, duties included:Monitoring and analysing sales dataScheduling promotions, special offers and sales to maximise revenueAdjusting pricing in conjunction with design team to maximise revenueLiaising with the design team on possible new monetisation opportunities and changes to existing designs

    • Community Liaison
      • Apr 2008 - Oct 2012

      Working as part of the publishing team for Codemasters online and console games, duties included:Creation and management of community planCreation and management of social media planLiaising with Brand on community opportunities and game directionLiaising with PR/Communications on support of communication strategyCreation and moderation of franchise/game specific forumsCreation and management of service information newsCreation and management of franchise/game newsCreation and management of franchise/game known issues & FAQLiaising with Customer Services and QA on franchise/game issuesLiaising with Production and Development Studio on franchise/game content plan and issuesBriefing and management of franchise/game websitesBriefing and management of assets for social network channelsCreation and management of franchise/game social network channelsCreation and presentation of major community/social activitiesCreation and management of live streaming schedule for franchise/gameManagement and reporting on community/social activity & statisticsManagement of closed and open testing invites & communicationsBriefing and management of newslettersLiaising with game specific press and community sitesCreation and management of competitions for first & third party24/7 availability for emergency communications and issues related to the game/communityCreation and management of predefined response list for potential situations/issuesLiaising with Third Party localisation solution for all communications and assetsLiaising with Territory Offices for simultaneous activities and communications

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