Benjamin Lutz

Lead Level Designer at Life Beyond Studios
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Contact Information
us****@****om
(386) 825-5501
Location
France, FR

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Bio

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Experience

    • France
    • Computer Games
    • 1 - 100 Employee
    • Lead Level Designer
      • Sep 2022 - Present

      Remote Life Beyond (MMO) PC/MAC

    • Hong Kong
    • Entertainment Providers
    • 300 - 400 Employee
    • Multiplayer Game & Level Designer
      • Feb 2022 - Jul 2022

      Remote The SandBox Game (UGC metaverse) PC/MAC - game & level design owner of 'WMG Land' (Warner social hub) - proof of concept (visual research, layout, blockout, quest logic) for a Snoop Dogg experience - voxel building, dressing, scripting, testing

    • United States
    • Computer Games
    • 100 - 200 Employee
    • World Designer
      • Apr 2019 - Jul 2022

      Remote Subnautica Below Zero (survival/explo) PC/PS/XBOX/SWITCH - voxel world design & building - terraforming, propsing, lighting - prefab creation & edition

    • France
    • Computer Games
    • 1 - 100 Employee
    • Tracking Data QA & Analyst
      • Mar 2018 - May 2019

      Paris Area, France Mansion of Madness, Gloomhaven, Lord of the Ring, Zombicide, Scythe, Pandemic, Carcassonne, etc... - digital board games analytic quality assurance (test plan & procedure) - monitoring online activity & multiplayer behaviour - providing user experience, economy & gameplay balancing insight

    • France
    • Computer Games
    • 700 & Above Employee
    • World & Mission Designer
      • Jun 2015 - Jun 2016

      Paris Area, France Ghost Recon Wildlands (open world) PC/PS4/X1 - game & level design owner of the 'Villa Verde' region (jungle biome) - mission flow & gameplay variety, systemic design & RLD - landmark layout design & world building - terraforming & procedural settlement generation (Houdini) - design & production of 'smart props' (all-in-one prefabs)

    • France
    • Computer Games
    • 1 - 100 Employee
    • Level Designer
      • Nov 2014 - May 2015

      Paris Area, France Pro Cycling Manager & Tour De France (sport game) PC/PS4/X1 - procedural level building (proprietary engine)

    • Multiplayer Game & Level Designer
      • Sep 2011 - Nov 2013

      Montreal, Canada Area Watch Dogs (open world) PC/PS4/X1 - game & level design owner of the 'Online Decryption' pvp mode - systemic & multiplayer layout design - playtest coordination, feedback & data analysis

    • Level Designer & Scripter
      • Nov 2007 - Sep 2011

      Paris Area, France A Game Of Throne (rpg) PC/PS3/X360 - mission & level design, visual scripting Dungeon Party (online free-to-play) PC - competitive game & level design Pro Cycling Manager (management game) PSP - level building & 2D/3D assets creation (low poly)

    • Level Designer
      • Jul 2007 - Nov 2007

      Paris Area, France Raving Rabbids 2 (party game) Wii - FPS level building & 3D video tracking collision

Education

  • LISAA
    Bachelor's Degree, Game Design
    2005 - 2007
  • Ecole nationale supérieure des Beaux-Arts
    Associate's Degree, Art
    2004 - 2005
  • IUT MMI
    Associate's Degree, Multimedia
    2002 - 2004

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