Benjamin Lutz
Lead Level Designer at Life Beyond Studios- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Experience
-
Life Beyond Studios
-
France
-
Computer Games
-
1 - 100 Employee
-
Lead Level Designer
-
Sep 2022 - Present
Remote Life Beyond (MMO) PC/MAC
-
-
-
The Sandbox
-
Hong Kong
-
Entertainment Providers
-
300 - 400 Employee
-
Multiplayer Game & Level Designer
-
Feb 2022 - Jul 2022
Remote The SandBox Game (UGC metaverse) PC/MAC - game & level design owner of 'WMG Land' (Warner social hub) - proof of concept (visual research, layout, blockout, quest logic) for a Snoop Dogg experience - voxel building, dressing, scripting, testing
-
-
-
Unknown Worlds Entertainment
-
United States
-
Computer Games
-
100 - 200 Employee
-
World Designer
-
Apr 2019 - Jul 2022
Remote Subnautica Below Zero (survival/explo) PC/PS/XBOX/SWITCH - voxel world design & building - terraforming, propsing, lighting - prefab creation & edition
-
-
-
Asmodee Digital
-
France
-
Computer Games
-
1 - 100 Employee
-
Tracking Data QA & Analyst
-
Mar 2018 - May 2019
Paris Area, France Mansion of Madness, Gloomhaven, Lord of the Ring, Zombicide, Scythe, Pandemic, Carcassonne, etc... - digital board games analytic quality assurance (test plan & procedure) - monitoring online activity & multiplayer behaviour - providing user experience, economy & gameplay balancing insight
-
-
-
Ubisoft
-
France
-
Computer Games
-
700 & Above Employee
-
World & Mission Designer
-
Jun 2015 - Jun 2016
Paris Area, France Ghost Recon Wildlands (open world) PC/PS4/X1 - game & level design owner of the 'Villa Verde' region (jungle biome) - mission flow & gameplay variety, systemic design & RLD - landmark layout design & world building - terraforming & procedural settlement generation (Houdini) - design & production of 'smart props' (all-in-one prefabs)
-
-
-
Cyanide
-
France
-
Computer Games
-
1 - 100 Employee
-
Level Designer
-
Nov 2014 - May 2015
Paris Area, France Pro Cycling Manager & Tour De France (sport game) PC/PS4/X1 - procedural level building (proprietary engine)
-
-
-
-
Multiplayer Game & Level Designer
-
Sep 2011 - Nov 2013
Montreal, Canada Area Watch Dogs (open world) PC/PS4/X1 - game & level design owner of the 'Online Decryption' pvp mode - systemic & multiplayer layout design - playtest coordination, feedback & data analysis
-
-
-
-
Level Designer & Scripter
-
Nov 2007 - Sep 2011
Paris Area, France A Game Of Throne (rpg) PC/PS3/X360 - mission & level design, visual scripting Dungeon Party (online free-to-play) PC - competitive game & level design Pro Cycling Manager (management game) PSP - level building & 2D/3D assets creation (low poly)
-
-
-
-
Level Designer
-
Jul 2007 - Nov 2007
Paris Area, France Raving Rabbids 2 (party game) Wii - FPS level building & 3D video tracking collision
-
-
Education
-
LISAA
Bachelor's Degree, Game Design -
Ecole nationale supérieure des Beaux-Arts
Associate's Degree, Art -
IUT MMI
Associate's Degree, Multimedia