Bartosz Rozmus

Level designer / level artist at Gaming Factory S.A.
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Contact Information
us****@****om
(386) 825-5501
Location
Warsaw, Mazowieckie, Poland, PL
Languages
  • polski Native or bilingual proficiency
  • angielski Professional working proficiency
  • francuski Elementary proficiency
  • niemiecki Elementary proficiency

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Bio

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Credentials

  • E.12 - Montaż i eksploatacja komputerów osobistych oraz urządzeń peryferyjnych
    -
  • E.13 - Projektowanie lokalnych sieci komputerowych i administrowanie sieciami
    -
  • E.14 - Tworzenie stron internetowych, baz danych i administrowanie bazami i Tworzenie aplikacji internetowych
    -

Experience

    • Poland
    • Computer Games
    • 1 - 100 Employee
    • Level designer / level artist
      • Oct 2021 - Present

  • Trueway
    • Polska
    • CEO
      • Feb 2021 - Present

    • Poland
    • Computer Games
    • 1 - 100 Employee
    • Lead 3D Artist
      • Feb 2021 - Oct 2022

      - Car detailing simulator - Offroad Mechanic Simulator - Train Yard Builder - Car detailing simulator - Offroad Mechanic Simulator - Train Yard Builder

    • Poland
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Level Designer
      • Feb 2020 - Jul 2020

    • Technology, Information and Internet
    • 1 - 100 Employee
    • Programista - Serwisant
      • Aug 2018 - Jan 2020

    • Poland
    • Software Development
    • 1 - 100 Employee
    • 3D Technical Artist
      • Apr 2017 - Sep 2017

    • Lead Level Designer
      • Jun 2016 - Feb 2017

      Main tasks: -Level design (from scratch to working ones, including logic etc.) -Design tasks and puzzles -3d modeling and texturing Main tasks: -Level design (from scratch to working ones, including logic etc.) -Design tasks and puzzles -3d modeling and texturing

    • Poland
    • Computer Games
    • 1 - 100 Employee
    • Grafik 3D / Level Designer
      • 2014 - 2015

      -Modeling and texturing low poly assets for mobile games(Very optimized,~120 objects on one texture 1024!) -Level design! -Modeling and texturing low poly assets for mobile games(Very optimized,~120 objects on one texture 1024!) -Level design!

Education

  • Uniwersytet Ekonomiczny w Krakowie
    -, Informatyka stosowana
    2016 - 2017

Community

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