Bart Huisman
Game Designer at Embark Studios- Claim this Profile
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English Full professional proficiency
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Dutch Native or bilingual proficiency
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French Elementary proficiency
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German Elementary proficiency
Topline Score
Bio
Michiel Werring
Bart has proven himself to be incredibly knowledgeable and capable in his field with an impressive skillset and great interpersonal skills to back it up. He has a fantastic hands-on approach and performs everything assigned to him with care. He is great with people across all departments, and his work is always with the user in mind. I enjoy using his systems, his documentation is to the point, and he makes the game work. He looks out for his co-workers, stays on top of things, and is fun to have around after hours. I recommend him wholeheartedly, and would love to work with him again in the future.
Adam Timén
Bart is one of the best people I've worked with in the industry. I worked beside him as a Level Designer on OVERKILL's The Walking Dead and the impact he's had on the production is immense. I used countless technical solutions and features provided by him and his team and they always proved a high level of consistency in terms of usability and efficiency. He has played a crucial role in the design department since day one, often spearheading initiatives to improve workflows and solve issues way past his job description. On top of that he's extremely dependable and truly motivated to deliver the best possible, at all times. It also doesn't hurt that he's a lot of fun to have around. Bart is a key person to any company that wants to maintain or achieve a very high standard for developers and gamers both. I very much hope to work with Bart again sometime.
Michiel Werring
Bart has proven himself to be incredibly knowledgeable and capable in his field with an impressive skillset and great interpersonal skills to back it up. He has a fantastic hands-on approach and performs everything assigned to him with care. He is great with people across all departments, and his work is always with the user in mind. I enjoy using his systems, his documentation is to the point, and he makes the game work. He looks out for his co-workers, stays on top of things, and is fun to have around after hours. I recommend him wholeheartedly, and would love to work with him again in the future.
Adam Timén
Bart is one of the best people I've worked with in the industry. I worked beside him as a Level Designer on OVERKILL's The Walking Dead and the impact he's had on the production is immense. I used countless technical solutions and features provided by him and his team and they always proved a high level of consistency in terms of usability and efficiency. He has played a crucial role in the design department since day one, often spearheading initiatives to improve workflows and solve issues way past his job description. On top of that he's extremely dependable and truly motivated to deliver the best possible, at all times. It also doesn't hurt that he's a lot of fun to have around. Bart is a key person to any company that wants to maintain or achieve a very high standard for developers and gamers both. I very much hope to work with Bart again sometime.
Michiel Werring
Bart has proven himself to be incredibly knowledgeable and capable in his field with an impressive skillset and great interpersonal skills to back it up. He has a fantastic hands-on approach and performs everything assigned to him with care. He is great with people across all departments, and his work is always with the user in mind. I enjoy using his systems, his documentation is to the point, and he makes the game work. He looks out for his co-workers, stays on top of things, and is fun to have around after hours. I recommend him wholeheartedly, and would love to work with him again in the future.
Adam Timén
Bart is one of the best people I've worked with in the industry. I worked beside him as a Level Designer on OVERKILL's The Walking Dead and the impact he's had on the production is immense. I used countless technical solutions and features provided by him and his team and they always proved a high level of consistency in terms of usability and efficiency. He has played a crucial role in the design department since day one, often spearheading initiatives to improve workflows and solve issues way past his job description. On top of that he's extremely dependable and truly motivated to deliver the best possible, at all times. It also doesn't hurt that he's a lot of fun to have around. Bart is a key person to any company that wants to maintain or achieve a very high standard for developers and gamers both. I very much hope to work with Bart again sometime.
Michiel Werring
Bart has proven himself to be incredibly knowledgeable and capable in his field with an impressive skillset and great interpersonal skills to back it up. He has a fantastic hands-on approach and performs everything assigned to him with care. He is great with people across all departments, and his work is always with the user in mind. I enjoy using his systems, his documentation is to the point, and he makes the game work. He looks out for his co-workers, stays on top of things, and is fun to have around after hours. I recommend him wholeheartedly, and would love to work with him again in the future.
Adam Timén
Bart is one of the best people I've worked with in the industry. I worked beside him as a Level Designer on OVERKILL's The Walking Dead and the impact he's had on the production is immense. I used countless technical solutions and features provided by him and his team and they always proved a high level of consistency in terms of usability and efficiency. He has played a crucial role in the design department since day one, often spearheading initiatives to improve workflows and solve issues way past his job description. On top of that he's extremely dependable and truly motivated to deliver the best possible, at all times. It also doesn't hurt that he's a lot of fun to have around. Bart is a key person to any company that wants to maintain or achieve a very high standard for developers and gamers both. I very much hope to work with Bart again sometime.
Experience
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Embark Studios
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Sweden
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Computer Games
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200 - 300 Employee
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Game Designer
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Apr 2019 - Present
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Starbreeze Entertainment
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Sweden
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Computer Games
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400 - 500 Employee
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Technical Designer
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Sep 2017 - Apr 2019
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Level Designer
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Jan 2017 - Sep 2017
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Level Design Intern
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Aug 2016 - Jan 2017
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Education
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NHTV University of Applied Sciences
Bachelor’s Degree, Creative Media & Games Technology