Bardia Nikfarjam

Technical Artist at Third Pie Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Los Angeles, California, United States, US
Languages
  • English Native or bilingual proficiency
  • Spanish Professional working proficiency

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Jd Smith

Bardia was pivotal in helping us deliver quality game cinematics for several E3 showcases. He was handed some damaged goods and was able to make it work for us, all while keeping a cool and calm demeanor during some very tight deadlines. I definitely recommend Bardia.

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Technical Artist
      • Nov 2022 - Present

      Implement functionality for assets provided by the art and UI teams Program and debug vertical slice features involving controls, game logic, and skybox Develop a item selection UI including drag & drop, filtering lists by tabs, and flow animations Keep blueprints abstract, optimized, and commented Gameplay Showcase: https://www.artstation.com/artwork/8blQNE UI Showcase: https://www.artstation.com/artwork/29Z8ea Implement functionality for assets provided by the art and UI teams Program and debug vertical slice features involving controls, game logic, and skybox Develop a item selection UI including drag & drop, filtering lists by tabs, and flow animations Keep blueprints abstract, optimized, and commented Gameplay Showcase: https://www.artstation.com/artwork/8blQNE UI Showcase: https://www.artstation.com/artwork/29Z8ea

    • United States
    • Entertainment Providers
    • 100 - 200 Employee
    • Realtime Cinematic Artist
      • Mar 2023 - Jun 2023

      Animate, render, and QC sequencer shots for cinematic moments of the storyboard Imported, lit, and set dressed environments to match client's vision and taste Set up source control depots and write installation guides for artists to collaborate on UE project Created a lighting mods menu to fine-control lighting on the fly for gameplay capture team Animate, render, and QC sequencer shots for cinematic moments of the storyboard Imported, lit, and set dressed environments to match client's vision and taste Set up source control depots and write installation guides for artists to collaborate on UE project Created a lighting mods menu to fine-control lighting on the fly for gameplay capture team

    • 3D Environment Artist
      • Nov 2021 - Dec 2022

      In my free time, I contribute to a fangame remake of the 1997 classic Mega Man Legends (Mega Man 64). I'm developing assets to use in the world and complementary tools to generate them with modularity in mind. This includes: - Programmed and documented tools to generate buildings and populate the game's urban city levels - Created modular assets and tilesets for use in building the game world - Collaborated with team members to integrate feedback, fixes, and new features into each update - Studied architecture, style, and artistic vision in real world and digital examples - Rendered professional quality screenshots, visualizations, and asset walkthroughs Show less

    • Tour Guide & Brand Ambassador
      • Jan 2020 - Dec 2021

      • Gave tours describing taste profiles, brand history, and the distilling process • Prepared flights and mixed drinks while keeping the bar in pristine condition • Built pallets in BOH with efficient shipping and an organized warehouse in mind • Created graphics and content to be used in promo videos and social media • Gave tours describing taste profiles, brand history, and the distilling process • Prepared flights and mixed drinks while keeping the bar in pristine condition • Built pallets in BOH with efficient shipping and an organized warehouse in mind • Created graphics and content to be used in promo videos and social media

    • English Teacher
      • Oct 2018 - Dec 2018

      • Taught English to students of different ages, skill levels, and educational backgrounds • Planned course material for each student to help them overcome gaps in their knowledge • Tutored international students on Georgia Tech campus and introduced them to local culture • Taught English to students of different ages, skill levels, and educational backgrounds • Planned course material for each student to help them overcome gaps in their knowledge • Tutored international students on Georgia Tech campus and introduced them to local culture

    • United States
    • Defense and Space Manufacturing
    • 700 & Above Employee
    • Program Management Intern
      • Mar 2018 - Sep 2018

      • Collected KPI metrics to track department progress including ROS, OTD, and quality ratings • Worked with manufacturing to design a database to track all production in the building • Collected KPI metrics to track department progress including ROS, OTD, and quality ratings • Worked with manufacturing to design a database to track all production in the building

Education

  • Georgia Institute of Technology
    Bachelor of Science, Electrical Engineering
    2016 - 2020
  • Kennesaw State University
    Bachelor's of Science, Electrical and Electronics Engineering
    2014 - 2016

Community

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