Baptiste Lebouc

Head of CG - Trainer (Texturing, Shading, Lighting) at ESMA - Ecole Supérieure des Métiers Artistiques
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Location
Caluire-et-Cuire, Auvergne-Rhône-Alpes, France, FR

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Phil Johnson

I worked with Baptiste on Assassins Creed at Double Negative. Baptiste is a very capable TD who is dedicated to producing high quality work. Baptiste is highly motivated, a great communicator within a team and an absolute pleasure to work with. I would have no hesitation in recommending Baptiste.

Keanan Cantrell

Baptiste is a safe, dependable pair of hands and a pleasure to work with on any team! We worked together on "Star Trek Beyond" and he was a great help and addition to the team, maintaining a positive, cheerful attitude during a stressful time and long hours. He always managed to get his work done quickly and efficiently and I really appreciated relying on him for lighting and lookdev assistance. Would definitely work with him again.

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Credentials

  • SUMMER OF UNREAL 2022
    INCAS Training und Projekte GmbH & Co. KG
    Aug, 2022
    - Sep, 2024

Experience

    • Head of CG - Trainer (Texturing, Shading, Lighting)
      • Sep 2017 - Present

      Working in team with all ESMA locations to structure, improve and develop the ESMA training program, my goal is to use my film experience to train students to be ready to join studios right after graduating. I have a wide range of responsabilities, from working on the training program to the teacher team management, while also being a lighting, texturing, shading, lookdev trainer, working on the school pipeline for creating short movies and solving many different issues that might occur during… Show more Working in team with all ESMA locations to structure, improve and develop the ESMA training program, my goal is to use my film experience to train students to be ready to join studios right after graduating. I have a wide range of responsabilities, from working on the training program to the teacher team management, while also being a lighting, texturing, shading, lookdev trainer, working on the school pipeline for creating short movies and solving many different issues that might occur during the production process. My responsibilities include sharing my knowledge, teaching and supervising lighting, texturing, shading, look development and pipeline management on CG projects.

    • CG Short Film Supervisor, Production manager
      • Sep 2017 - Present

      CG students short films monitoring and supervision. Mainly focusing on Surfacing, Lighting and Production Management. Graduating students short films supervision (50+ students, 7 short films of 5 minutes each) - Global supervision coordination, milestones and planning - Production management from visual development to final exports (tools, techniques, bids, organization, assets managers, vertical charts, meetings, using excel or Ftrack) - Surfacing supervision (transcription… Show more CG students short films monitoring and supervision. Mainly focusing on Surfacing, Lighting and Production Management. Graduating students short films supervision (50+ students, 7 short films of 5 minutes each) - Global supervision coordination, milestones and planning - Production management from visual development to final exports (tools, techniques, bids, organization, assets managers, vertical charts, meetings, using excel or Ftrack) - Surfacing supervision (transcription of the concept art in CG, texturing, shading, render stylisation and r&d) - Lighting supervision (sequence lighting, shot lighting, from color script to lighting a shot, ACES workflow) - Rendering supervision (render setup, AOVs, scene optimisation, rendertime optimisation, renderfarm monitoring) - Pipeline (pipeline structure and organisation) - Ftrack architecture, implementation, support and training for users

    • Sr. Lighting TD
      • Feb 2017 - Jul 2017

      Meg : Lighting development with atmospheric tests, optimisation and look researches. Blade Runner 2 : Look development of cars (spinners) and buildings.

    • Lead 3D Artist
      • Jul 2016 - Feb 2017

      Assassin's Creed : First steps into leading using Maya and Clarisse. On my own, I was responsible of a dozen shots, from the layout of the Seville city buildings, ramparts and markets to lookdev of bespoke assets for my shots to lighting and rendering. American Assassin : Building lighting rig, lookdev setups and render tests for the show.

    • Lighting/Lookdev TD
      • Dec 2015 - Jul 2016

      Lighting, look development, texturing and generalist tasks using Clarisse for Star Trek.

    • Costa Rica
    • Machinery Manufacturing
    • 1 - 100 Employee
    • 3D Artist
      • Oct 2015 - Dec 2015

      Look development, lighting, FX and all 3D tasks required to the accomplishment of high quality visual effects in advertising. Look development, lighting, FX and all 3D tasks required to the accomplishment of high quality visual effects in advertising.

    • United Kingdom
    • Movies and Sound Recording
    • 700 & Above Employee
    • Lighting/LookDev TD
      • Apr 2015 - Oct 2015

      Lighting and Look Development on Gods of Egypt, using Maya, Nuke and Arnold Render. Lighting and Look Development on Gods of Egypt, using Maya, Nuke and Arnold Render.

    • Lighting/LookDev TD
      • Oct 2013 - Apr 2015

      From lighting to lookdev through pre-compositing, I've been working on Maleficient, Guardians, Exodus and Jungle Book, using Katana, Nuke and Renderman. I work on the integration of complex CG elements, characters and FX in shots but also in the look development of hairy characters for Jungle Book. This is a heavily team work accomplishment, with other artists, leads and supervisors in order to achieve stunning and high quality visual effects. From lighting to lookdev through pre-compositing, I've been working on Maleficient, Guardians, Exodus and Jungle Book, using Katana, Nuke and Renderman. I work on the integration of complex CG elements, characters and FX in shots but also in the look development of hairy characters for Jungle Book. This is a heavily team work accomplishment, with other artists, leads and supervisors in order to achieve stunning and high quality visual effects.

    • Spain
    • Hospitality
    • 1 - 100 Employee
    • Co-Director
      • Sep 2012 - Sep 2013

      The last year of ESMA school was dedicated to the creation of a short movie, where I was co-director with four others students. I was responsible of the schedule, team management and pipeline production during the whole project. This was a really enlightening team project where I was mainly in charge of lighting, shading, rendering and compositing with Seraphin Guery. I've also worked on characters modeling and assets texturing. The last year of ESMA school was dedicated to the creation of a short movie, where I was co-director with four others students. I was responsible of the schedule, team management and pipeline production during the whole project. This was a really enlightening team project where I was mainly in charge of lighting, shading, rendering and compositing with Seraphin Guery. I've also worked on characters modeling and assets texturing.

    • Canada
    • Animation and Post-production
    • 700 & Above Employee
    • Intern
      • Jun 2012 - Aug 2012

      That was an amazing first experience where I've been able to discover more about big studios way of working. The first month of this internship was dedicated to an advanced training of shot lighting, compositing, stereoscopic and pipeline process. Then, I've been fully integrated to a lighting team, participating in dailies, weeklies and monthlies with supervisors and leads for Oz, the great and powerful. Working in team was a strong and enriching experience and I've learnt a lot from very… Show more That was an amazing first experience where I've been able to discover more about big studios way of working. The first month of this internship was dedicated to an advanced training of shot lighting, compositing, stereoscopic and pipeline process. Then, I've been fully integrated to a lighting team, participating in dailies, weeklies and monthlies with supervisors and leads for Oz, the great and powerful. Working in team was a strong and enriching experience and I've learnt a lot from very talented and experienced artists. Show less That was an amazing first experience where I've been able to discover more about big studios way of working. The first month of this internship was dedicated to an advanced training of shot lighting, compositing, stereoscopic and pipeline process. Then, I've been fully integrated to a lighting team, participating in dailies, weeklies and monthlies with supervisors and leads for Oz, the great and powerful. Working in team was a strong and enriching experience and I've learnt a lot from very… Show more That was an amazing first experience where I've been able to discover more about big studios way of working. The first month of this internship was dedicated to an advanced training of shot lighting, compositing, stereoscopic and pipeline process. Then, I've been fully integrated to a lighting team, participating in dailies, weeklies and monthlies with supervisors and leads for Oz, the great and powerful. Working in team was a strong and enriching experience and I've learnt a lot from very talented and experienced artists. Show less

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