Bagrat Hovhannisyan
Technical Animator at Sperasoft- Claim this Profile
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Experience
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Sperasoft
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United States
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Computer Games
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500 - 600 Employee
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Technical Animator
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Sep 2022 - Present
Technical Animator, Rigger Technical Animator, Rigger
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Playrix AM
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Armenia
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Computer Games
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1 - 100 Employee
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3D Generalist
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Jul 2021 - Sep 2022
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betconstruct
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United Kingdom
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Gambling Facilities and Casinos
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300 - 400 Employee
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Bet Construct Head of 3d animation VFX department
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Jan 2019 - Apr 2020
- Prioritize and assign tasks to team members- Responsible for the quality of the products and ensure that they are produced on time- Communicate with other Leads and team members- Provide reviews to the PO on the progress of the work carried out by the team- Suggest solutions when necessary so as to meet set objectives- Discuss with team members on any problems on the needs of the project- Refine and improve workflow
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3D Animation VFX Team Leader at BetConstruct
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Jan 2017 - Dec 2018
- Contribute to the development of the game’s content- Create and integrate production-ready game assets including spanning characters, props and environments- Attend team meetings to discuss art related issues, work progress, workflow, road maps, etc.- Keeping team focused within the project and ensure that it’s fully functional and productive- Manage multiple short-term and long-term projects at the same time- Functioned as liaison between 3D animation team and other related departments- Mentor, guide, and lead less experienced artists- Give an opportunity to each team member to educate and level-up- Understand the project requirements and develop high quality product accordingly
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Level Designer 3D Artist
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May 2014 - Dec 2016
- Animate characters and objects for 3D arts- Create high and low polygon models of 3D characters, clothes, accessories, and props set to specific technical and aesthetic guideline- Utilize 3D modeling, mapping, texturing, lighting techniques etc. to create visual elements- Review 3D arts and provide recommendations for improvements- Optimize 3D arts for creating realistic environment- Create 3D models from photos and real-world objects- Develop high poly sculpts and textures- Create 3D assets for arts and models- Develop and explore characters in various styles from initial concept to final design
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Human3DStudio
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United Kingdom
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Graphic Design
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CEO&Founder
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Dec 2010 - 2019
• Manage a team of 8• Modeling• Texturing• Rigging• Animation• Dynamics and simulation• Lighting • Manage a team of 8• Modeling• Texturing• Rigging• Animation• Dynamics and simulation• Lighting
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Team Lead 21tv
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Jan 2014 - May 2014
- Project management- Rig and animate 3D characters and objects- Animation- Rendering - Project management- Rig and animate 3D characters and objects- Animation- Rendering
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Locator CJSC
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Technology, Information and Internet
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1 - 100 Employee
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Team leader
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Jan 2013 - Mar 2014
- Project management- Team leader- Manage a team of 12- Creating and texturing high poly models- Modeling both organic and hard surface characters- Translate the character from 2D to 3D- Rendering - Project management- Team leader- Manage a team of 12- Creating and texturing high poly models- Modeling both organic and hard surface characters- Translate the character from 2D to 3D- Rendering
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Monkey studio
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Norway
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Interior Design
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1 - 100 Employee
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3d artist, animation, supervising
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Feb 2010 - Dec 2010
• Modelling• Texturing• Animation• Lighting• Rendering• Supervising• Project manager • Modelling• Texturing• Animation• Lighting• Rendering• Supervising• Project manager
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3D Artist/Modeling Team Manager at Ixibit Armenia
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Mar 2006 - Dec 2009
- Manage a team of 5- Volume modeling and rendering- Texturing- Animation- Quality control- Creation of low- and high-quality polygon 3D objects (architecture, sculpture, technique etc.) - Manage a team of 5- Volume modeling and rendering- Texturing- Animation- Quality control- Creation of low- and high-quality polygon 3D objects (architecture, sculpture, technique etc.)
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Education
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Yerevan State Institute of Culture
Master's degree, Painting