Bagrat Hovhannisyan

Technical Animator at Sperasoft
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Location
Yerevan, Yerevan, Armenia, AM

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Experience

    • United States
    • Computer Games
    • 500 - 600 Employee
    • Technical Animator
      • Sep 2022 - Present

      Technical Animator, Rigger Technical Animator, Rigger

    • Armenia
    • Computer Games
    • 1 - 100 Employee
    • 3D Generalist
      • Jul 2021 - Sep 2022

    • United Kingdom
    • Gambling Facilities and Casinos
    • 300 - 400 Employee
    • Bet Construct Head of 3d animation VFX department
      • Jan 2019 - Apr 2020

      - Prioritize and assign tasks to team members- Responsible for the quality of the products and ensure that they are produced on time- Communicate with other Leads and team members- Provide reviews to the PO on the progress of the work carried out by the team- Suggest solutions when necessary so as to meet set objectives- Discuss with team members on any problems on the needs of the project- Refine and improve workflow

    • 3D Animation VFX Team Leader at BetConstruct
      • Jan 2017 - Dec 2018

      - Contribute to the development of the game’s content- Create and integrate production-ready game assets including spanning characters, props and environments- Attend team meetings to discuss art related issues, work progress, workflow, road maps, etc.- Keeping team focused within the project and ensure that it’s fully functional and productive- Manage multiple short-term and long-term projects at the same time- Functioned as liaison between 3D animation team and other related departments- Mentor, guide, and lead less experienced artists- Give an opportunity to each team member to educate and level-up- Understand the project requirements and develop high quality product accordingly

    • Level Designer 3D Artist
      • May 2014 - Dec 2016

      - Animate characters and objects for 3D arts- Create high and low polygon models of 3D characters, clothes, accessories, and props set to specific technical and aesthetic guideline- Utilize 3D modeling, mapping, texturing, lighting techniques etc. to create visual elements- Review 3D arts and provide recommendations for improvements- Optimize 3D arts for creating realistic environment- Create 3D models from photos and real-world objects- Develop high poly sculpts and textures- Create 3D assets for arts and models- Develop and explore characters in various styles from initial concept to final design

    • United Kingdom
    • Graphic Design
    • CEO&Founder
      • Dec 2010 - 2019

      • Manage a team of 8• Modeling• Texturing• Rigging• Animation• Dynamics and simulation• Lighting • Manage a team of 8• Modeling• Texturing• Rigging• Animation• Dynamics and simulation• Lighting

    • Team Lead 21tv
      • Jan 2014 - May 2014

      - Project management- Rig and animate 3D characters and objects- Animation- Rendering - Project management- Rig and animate 3D characters and objects- Animation- Rendering

    • Technology, Information and Internet
    • 1 - 100 Employee
    • Team leader
      • Jan 2013 - Mar 2014

      - Project management- Team leader- Manage a team of 12- Creating and texturing high poly models- Modeling both organic and hard surface characters- Translate the character from 2D to 3D- Rendering - Project management- Team leader- Manage a team of 12- Creating and texturing high poly models- Modeling both organic and hard surface characters- Translate the character from 2D to 3D- Rendering

    • Norway
    • Interior Design
    • 1 - 100 Employee
    • 3d artist, animation, supervising
      • Feb 2010 - Dec 2010

      • Modelling• Texturing• Animation• Lighting• Rendering• Supervising• Project manager • Modelling• Texturing• Animation• Lighting• Rendering• Supervising• Project manager

    • 3D Artist/Modeling Team Manager at Ixibit Armenia
      • Mar 2006 - Dec 2009

      - Manage a team of 5- Volume modeling and rendering- Texturing- Animation- Quality control- Creation of low- and high-quality polygon 3D objects (architecture, sculpture, technique etc.) - Manage a team of 5- Volume modeling and rendering- Texturing- Animation- Quality control- Creation of low- and high-quality polygon 3D objects (architecture, sculpture, technique etc.)

Education

  • Yerevan State Institute of Culture
    Master's degree, Painting
    2001 - 2006

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