Ayomide Fatoye
Logistics Team Lead at TAMUhack- Claim this Profile
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Yoruba Native or bilingual proficiency
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English Native or bilingual proficiency
Topline Score
Bio
Credentials
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Learn React Course
CodecademyJan, 2022- Nov, 2024 -
Learn JavaScript Course
CodecademyJul, 2021- Nov, 2024 -
Learn Node.js Course
CodecademyJul, 2021- Nov, 2024
Experience
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TAMUhack
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United States
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Software Development
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1 - 100 Employee
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Logistics Team Lead
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Mar 2023 - Present
• Organized outreach and talent acquisition for TAMUhack, the biggest hackathon at Texas A&M University• Served as company liaison to obtain sponsorship from over 30 companies for funding TAMUhack, resulting in an event budget of over $100,000• Connected recruiters with over 800 college students by setting up career-fair booths for TAMUhack sponsors
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Hackathon Organizer
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Sep 2021 - Apr 2023
• Managed outreach and talent acquisition for TAMUhack, the biggest hackathon at Texas A&M University• Served as company liaison to obtain sponsorship from over 30 companies for funding TAMUhack, resulting in an event budget of over $100,000• Connected recruiters with over 500 college students by setting up career-fair booths for TAMUhack sponsors
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Software Engineer Intern
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May 2023 - Aug 2023
• Engineered solutions for VFX tools using C++, to increase operational efficiency for 75+ environmental artists • Utilized C# to debug developmental tools for “The Sims 4”, leading to smoother operations for 120+ game developers • Improved intern experience for 60+ interns, by organizing weekly relaxation events in order to combat intern-burnout • Engineered solutions for VFX tools using C++, to increase operational efficiency for 75+ environmental artists • Utilized C# to debug developmental tools for “The Sims 4”, leading to smoother operations for 120+ game developers • Improved intern experience for 60+ interns, by organizing weekly relaxation events in order to combat intern-burnout
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Software Engineer Intern
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May 2022 - Aug 2022
• Debugged the Frostbite engine’s source-code using C++ to improve operational fluidity for 100+ software-engineers • Developed character-design tools, utilizing C# and Visual Studio Pro to decrease the number of bugs across design projects • Performed proper source/version control of 30+ C# files using Perforce • Debugged the Frostbite engine’s source-code using C++ to improve operational fluidity for 100+ software-engineers • Developed character-design tools, utilizing C# and Visual Studio Pro to decrease the number of bugs across design projects • Performed proper source/version control of 30+ C# files using Perforce
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Forum One
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United States
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Technology, Information and Media
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100 - 200 Employee
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Technical Intern
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Jun 2021 - Aug 2021
• Streamlined company projects by developing infrastructure to allow compatibility with newer technology • Organized 500+ GitHub repositories by centralizing data in Excel to facilitate proper access and management of the repositories • Developed a website using JavaScript, HTML, and CSS that enables users to look up 700+ comic book characters • Streamlined company projects by developing infrastructure to allow compatibility with newer technology • Organized 500+ GitHub repositories by centralizing data in Excel to facilitate proper access and management of the repositories • Developed a website using JavaScript, HTML, and CSS that enables users to look up 700+ comic book characters
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Education
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Texas A&M University
Computer Science, Computer Software Engineering