Axel Rohmer

QA Project Lead at Ludia
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Location
Montreal, Quebec, Canada, CA
Languages
  • Français Native or bilingual proficiency
  • Anglais Professional working proficiency

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Experience

    • Canada
    • Entertainment
    • 100 - 200 Employee
    • QA Project Lead
      • May 2022 - Present
    • Canada
    • Computer Games
    • 1 - 100 Employee
    • QA Lead
      • Nov 2018 - May 2022

      For : Unnannounced New-gen Title (PC, PS5, XSX) • QA pipline and full Jira workflow creation • Test plan creation • Automated reports creation with Python Tools : Jira, Microsoft Office 365, UE4, Plastic SCM For : Necromunda: The Underhive Wars (PC, PS4, XB1) • QA pipeline creation • Bug database management • Schedule preparation alongside the Production Team • External communication with remote QA Team in France • QA Team coordination • Creation of automated Daily Report through Google Spreadsheet/App Script Tools : Phabricator, Google Spreadsheet, UE4, Git (w/ SourceTree) I also happened to fill an Junior Project Coordinator role for a few weeks, at the very end of the project. This includes : • Sprint preparation with the help of the Producer. • Task management and supervision of developers priorities. • More communication with external partners (publishers). Show less

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Lead Development tester
      • Oct 2016 - Nov 2018

      Missions : Validate the good implementation in the game of all the features, according to the design documentation. Realizations : - Quality Assurance - QA Team coordination - External communication with several partners - QA Junior formation - Assisting the Producer with QA pipeline creation Tools : Jira, Slack, Unreal Engine 4 Missions : Validate the good implementation in the game of all the features, according to the design documentation. Realizations : - Quality Assurance - QA Team coordination - External communication with several partners - QA Junior formation - Assisting the Producer with QA pipeline creation Tools : Jira, Slack, Unreal Engine 4

    • Quality Assurance Tester
      • Oct 2015 - Mar 2016

      Mission : Ensure stability and good quality in final product Realizations : • Quality Assurance Tools : Bugzilla, Unreal Engine 4 Mission : Ensure stability and good quality in final product Realizations : • Quality Assurance Tools : Bugzilla, Unreal Engine 4

Education

  • ISART DIGITAL Montréal
    Conception des Mécanique de jeux
    2015 - 2018
  • Université Joseph Fourier (Grenoble I)
    Mathématique et Informatique
    2013 - 2015

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