Axel Rohmer
QA Project Lead at Ludia- Claim this Profile
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Français Native or bilingual proficiency
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Anglais Professional working proficiency
Topline Score
Bio
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Experience
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Ludia
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Canada
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Entertainment
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100 - 200 Employee
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QA Project Lead
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May 2022 - Present
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Rogue Factor
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Canada
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Computer Games
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1 - 100 Employee
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QA Lead
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Nov 2018 - May 2022
For : Unnannounced New-gen Title (PC, PS5, XSX) • QA pipline and full Jira workflow creation • Test plan creation • Automated reports creation with Python Tools : Jira, Microsoft Office 365, UE4, Plastic SCM For : Necromunda: The Underhive Wars (PC, PS4, XB1) • QA pipeline creation • Bug database management • Schedule preparation alongside the Production Team • External communication with remote QA Team in France • QA Team coordination • Creation of automated Daily Report through Google Spreadsheet/App Script Tools : Phabricator, Google Spreadsheet, UE4, Git (w/ SourceTree) I also happened to fill an Junior Project Coordinator role for a few weeks, at the very end of the project. This includes : • Sprint preparation with the help of the Producer. • Task management and supervision of developers priorities. • More communication with external partners (publishers). Show less
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Spearhead Games
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Canada
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Computer Games
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1 - 100 Employee
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Lead Development tester
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Oct 2016 - Nov 2018
Missions : Validate the good implementation in the game of all the features, according to the design documentation. Realizations : - Quality Assurance - QA Team coordination - External communication with several partners - QA Junior formation - Assisting the Producer with QA pipeline creation Tools : Jira, Slack, Unreal Engine 4 Missions : Validate the good implementation in the game of all the features, according to the design documentation. Realizations : - Quality Assurance - QA Team coordination - External communication with several partners - QA Junior formation - Assisting the Producer with QA pipeline creation Tools : Jira, Slack, Unreal Engine 4
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Quality Assurance Tester
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Oct 2015 - Mar 2016
Mission : Ensure stability and good quality in final product Realizations : • Quality Assurance Tools : Bugzilla, Unreal Engine 4 Mission : Ensure stability and good quality in final product Realizations : • Quality Assurance Tools : Bugzilla, Unreal Engine 4
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Education
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ISART DIGITAL Montréal
Conception des Mécanique de jeux -
Université Joseph Fourier (Grenoble I)
Mathématique et Informatique