Austin Brunkhorst
Software Engineer 2 at Azure PlayFab- Claim this Profile
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English Native or bilingual proficiency
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Bio
Jason Burch
Assiduous, creative and efficient. Those three words are at the core of Austin Brunkhorst. He is the type of person where a milestone could be the next day and you might be missing three main features and he will say, "I will have it done in the morning". He is extremely gifted and knows nothing but to work hard. He finely crafted and iterated the core systems of the Ursine Engine (The engine used for Genetic Drift), as well as he is more than capable of developing tools for programmers and designers alike. Austin would make an excellent pillar in any project.
Jason Burch
Assiduous, creative and efficient. Those three words are at the core of Austin Brunkhorst. He is the type of person where a milestone could be the next day and you might be missing three main features and he will say, "I will have it done in the morning". He is extremely gifted and knows nothing but to work hard. He finely crafted and iterated the core systems of the Ursine Engine (The engine used for Genetic Drift), as well as he is more than capable of developing tools for programmers and designers alike. Austin would make an excellent pillar in any project.
Jason Burch
Assiduous, creative and efficient. Those three words are at the core of Austin Brunkhorst. He is the type of person where a milestone could be the next day and you might be missing three main features and he will say, "I will have it done in the morning". He is extremely gifted and knows nothing but to work hard. He finely crafted and iterated the core systems of the Ursine Engine (The engine used for Genetic Drift), as well as he is more than capable of developing tools for programmers and designers alike. Austin would make an excellent pillar in any project.
Jason Burch
Assiduous, creative and efficient. Those three words are at the core of Austin Brunkhorst. He is the type of person where a milestone could be the next day and you might be missing three main features and he will say, "I will have it done in the morning". He is extremely gifted and knows nothing but to work hard. He finely crafted and iterated the core systems of the Ursine Engine (The engine used for Genetic Drift), as well as he is more than capable of developing tools for programmers and designers alike. Austin would make an excellent pillar in any project.
Experience
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Microsoft Game Dev
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United States
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Computer Games
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1 - 100 Employee
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Software Engineer 2
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Sep 2019 - Present
playfab.com playfab.com
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Microsoft
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United States
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Software Development
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700 & Above Employee
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Software Engineer
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Jul 2017 - Sep 2019
- Xbox SDK tooling - Xbox mobile app - Internal BI platform - Xbox SDK tooling - Xbox mobile app - Internal BI platform
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Microsoft
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United States
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Software Development
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700 & Above Employee
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Software Engineer Intern
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May 2016 - Aug 2016
Implemented a feature on Outlook Desktop. Implemented a feature on Outlook Desktop.
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Teague
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United States
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Design Services
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100 - 200 Employee
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Software Designer
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Jan 2015 - May 2016
Built and maintained lighting control software. Built and maintained lighting control software.
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Teague
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United States
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Design Services
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100 - 200 Employee
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Systems Design Intern
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Apr 2014 - Aug 2014
Worked closely with a number of design disciplines to develop experiential tools and microcontroller software over the course of 5 months. Worked closely with a number of design disciplines to develop experiential tools and microcontroller software over the course of 5 months.
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Daring Development
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Software Development
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Software Developer
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Jun 2013 - Jun 2014
Integrated web and desktop technologies for a streamline application named "Horizon". Integrated web and desktop technologies for a streamline application named "Horizon".
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Education
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DigiPen Institute of Technology
Bachelor of Science (BS), Real Time Interactive-Simulation -
Sno-Isle Tech Skills Center
N/A, Game Development