Aurélien Lachat

Gameplay Programmer at Old Skull Games
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Lyon Area, FR
Languages
  • French Native or bilingual proficiency
  • English Professional working proficiency

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5.0

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Andréas Bonnardel

Aurelien started working on the game Amber's Airline: 7 wonders as a programmer. However, we quickly saw that, beyond his programming skills, he was especially care about the game experience. Then, he became a technical game designer, and this change allowed him to improve the game content and bring a lot of quality to the game, from his own lead. Aurelien is a clever person with a certain artistic eye that allows him to polish the sign and feedbacks with visual animations. Because he is concerned about quality, he takes up the challenges and find ways to always improve the game content while keeping a game design point of view. Aurelien succeeded to prove his game design skills thanks to his motivation, and he was rewarded by the improvement brought into the productions!

Antoine PASTOR

J’ai recruté Aurélien en janvier 2019 et l’ai encadré en tant que Lead Programmeur de Old Skull Games. Nous avions été attirés par le coté polyvalent d’Aurélien et sa sensibilité à toutes les disciplines du jeu-vidéo (code, design, animation). Il a travaillé sur l’intégration de minigames dans nos jeux de Time Management, et a rapidement progressé. Son implication sur les projets (personnels comme professionnels) est une véritable force. Au cours de son expérience à OSG, Aurélien a appris à coder de manière plus professionnelle, et a également développé ses capacités à rendre un travail propre : intégration de signs & feedbacks, debug… Après avoir travaillé 5 mois comme Gameplay Programmer, il a terminé sa mission à Old Skull Games en tant que Technical Game Designer. Cette double expérience lui apporte une connaissance des tous les stades de la conception d’un mini-jeu qu’Aurélien saura assurément utiliser sur ses projets à venir. Aurélien est également très sympathique et avenant, ce qui lui permettra de s’intégrer facilement dans une équipe et d’apporter sa bonne humeur sur les projets.

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Experience

    • France
    • Computer Games
    • 1 - 100 Employee
    • Gameplay Programmer
      • Nov 2021 - Present

    • Technical Game Designer
      • Feb 2020 - Nov 2021

    • Junior Technical Designer
      • Jun 2019 - Feb 2020

    • Junior Gameplay Programmer
      • Jan 2019 - May 2019

Education

  • ESA Games
    Game Design, Videogame
    2016 - 2019
  • Lycée Jules Viette
    Audiovisual B Tech, Video Editing & Post production, Audiovisual Communications Technologies/Technicians
    2011 - 2013

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