Ataberk Güzel

Junior Art Director at Design In Situ
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Contact Information
us****@****om
(386) 825-5501
Location
Istanbul, Turkey, TR
Languages
  • English Professional working proficiency
  • Turkish Native or bilingual proficiency

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Bio

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Experience

    • Türkiye
    • Design Services
    • 1 - 100 Employee
    • Junior Art Director
      • Oct 2021 - Present

      I work with international clients across a wide spectrum of industries and provideservices in the following areas: Public Space & Digital Design Interactive Art Immersive Environments Digital Storytelling Brand Experience UI/UX Design Processes I work with international clients across a wide spectrum of industries and provideservices in the following areas: Public Space & Digital Design Interactive Art Immersive Environments Digital Storytelling Brand Experience UI/UX Design Processes

    • United Kingdom
    • Advertising Services
    • 1 - 100 Employee
    • Developer
      • May 2019 - Sep 2019

      I helped them add more features and parts to their applications using Unity Engine. I also contributed to the development of interactive brand experiences. I wascreating application UI kits and some of the animations that we were using foradvertisements. I helped them add more features and parts to their applications using Unity Engine. I also contributed to the development of interactive brand experiences. I wascreating application UI kits and some of the animations that we were using foradvertisements.

    • Türkiye
    • Entertainment
    • 1 - 100 Employee
    • Game Designer
      • Sep 2016 - Jun 2017

      I created additional maps and levels for the "Voidrunners" game they were creatingusing Unreal Engine 4. I was in charge of every element of the map I was making,including the lighting, particle effects, and shaders. Participating in the game designprocess as well. I was analyzing games or genres similar to our own, looking forintriguing components and abilities, and finding out how to fit those into the storyand gameplay. I created additional maps and levels for the "Voidrunners" game they were creatingusing Unreal Engine 4. I was in charge of every element of the map I was making,including the lighting, particle effects, and shaders. Participating in the game designprocess as well. I was analyzing games or genres similar to our own, looking forintriguing components and abilities, and finding out how to fit those into the storyand gameplay.

Education

  • Yeditepe University
    Bachelor of Arts - BA, Visual Communication Design
    2018 - 2021
  • Yeditepe University
    Bachelor of Education - BEd, Computer and Instructional Technology Teaching
    2015 - 2020

Community

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