Ataberk Güzel
Junior Art Director at Design In Situ- Claim this Profile
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English Professional working proficiency
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Turkish Native or bilingual proficiency
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Bio
Experience
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Design In Situ
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Türkiye
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Design Services
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1 - 100 Employee
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Junior Art Director
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Oct 2021 - Present
I work with international clients across a wide spectrum of industries and provideservices in the following areas: Public Space & Digital Design Interactive Art Immersive Environments Digital Storytelling Brand Experience UI/UX Design Processes I work with international clients across a wide spectrum of industries and provideservices in the following areas: Public Space & Digital Design Interactive Art Immersive Environments Digital Storytelling Brand Experience UI/UX Design Processes
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milklab Agency
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United Kingdom
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Advertising Services
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1 - 100 Employee
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Developer
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May 2019 - Sep 2019
I helped them add more features and parts to their applications using Unity Engine. I also contributed to the development of interactive brand experiences. I wascreating application UI kits and some of the animations that we were using foradvertisements. I helped them add more features and parts to their applications using Unity Engine. I also contributed to the development of interactive brand experiences. I wascreating application UI kits and some of the animations that we were using foradvertisements.
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RealityArts Studio
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Türkiye
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Entertainment
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1 - 100 Employee
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Game Designer
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Sep 2016 - Jun 2017
I created additional maps and levels for the "Voidrunners" game they were creatingusing Unreal Engine 4. I was in charge of every element of the map I was making,including the lighting, particle effects, and shaders. Participating in the game designprocess as well. I was analyzing games or genres similar to our own, looking forintriguing components and abilities, and finding out how to fit those into the storyand gameplay. I created additional maps and levels for the "Voidrunners" game they were creatingusing Unreal Engine 4. I was in charge of every element of the map I was making,including the lighting, particle effects, and shaders. Participating in the game designprocess as well. I was analyzing games or genres similar to our own, looking forintriguing components and abilities, and finding out how to fit those into the storyand gameplay.
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Education
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Yeditepe University
Bachelor of Arts - BA, Visual Communication Design -
Yeditepe University
Bachelor of Education - BEd, Computer and Instructional Technology Teaching