Asuna Wu

Graphics Programmer at Euclideon
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Location
AU

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Experience

    • Information Technology & Services
    • Graphics Programmer
      • Feb 2023 - Present

      Working on graphic rending stuff - including GPU rending, WebGL, shaders, etc.

    • Lead Solutions Developer
      • Dec 2021 - Feb 2023

      * Puts into practice-relevant processes to aid in software delivery for Professional Services department coding projects.* Day-to-day management of the Solutions Development team to deliver short-term goals.* Act as scrum master for the team* Maintains/prunes the project backlog* Holds the team accountable for development ceremonies* Establish expense/time tracking system* Leads the daily standup* Technical Documentation.

    • Software Engineer
      • Feb 2020 - Mar 2022

    • France
    • Computer Games
    • 700 & Above Employee
    • Online Programmer
      • Jun 2019 - Nov 2019

      I was working on a mobile game. It has been published in Apple Arcade. I worked on different plantform builds, included iOS, Mac and tvos. My responsibilities include writing online game play logic, fixing bugs, working with design team, UI team, engine support team and Apple. The major programming languages are C# and objective-c. I was working on a mobile game. It has been published in Apple Arcade. I worked on different plantform builds, included iOS, Mac and tvos. My responsibilities include writing online game play logic, fixing bugs, working with design team, UI team, engine support team and Apple. The major programming languages are C# and objective-c.

    • Computer Games
    • 1 - 100 Employee
    • Senior Software Engineer
      • Nov 2016 - Jun 2019

      Current Project: Modern Naval Battles, a real-time PVP card game. Worked as main back-end developer in this project. The project was launched 28th March 2018, on both China and Korea. It currently has a 15 million(Chinese Yuan) monthly revenue. The project was developed in C++, using third-party library proto-buffer as communication protocol. For database, TT-Server was implemented. I’m responsible for developing both features within single server and features cross servers. I also designed the protocol for communication between server and client, protocol between servers, and specific protocol corresponding to specific gameplay from game designers. Show less

    • China
    • Computer Games
    • 1 - 100 Employee
    • Senior Software Architect
      • Mar 2014 - Nov 2016

       Project1: Squad Conflicts, a PVP third personal shooter game. This project is currently in soft launch on Google Play. The back-end server was developed in Java. It was using third-party library Proto-buffer 2.0 for data transmission and MYSQL as database. I was responsible for designing the architecture of servers and network communication protocols. Developed different functional servers and communications between them. Implemented communication between server and database data transmission. Implemented 3D navigation algorithm on server side. Designed and devloped java interface to support PhysX physic library. Responsible for gameplay and skill system development.  Project2: Iron Force Unity, a real-time PVP tank battle game. Worked as core back-end developer in this project. Responsible for reconstructing the low efficient network message handle system, which gain 85% performance increase after reconstruction. Fixed the memory recycle problem. Developed automatic testing bots for server stress test, and optimized server according to the test result. Show less

    • Technology, Information and Internet
    • Senior Network Engineer
      • Feb 2012 - Feb 2014

       Project: YueFei, a MMORPG. Worked as server technology director. Responsible for development of complicated gameplay on back end. Worked at: BigWorld Game Engine. BackEnd Progromming, use C++ and Python. Client render system optimizing, render memory cache optimizing. Client package tool, use c++ and MFC. GM web tool, use html, php, apache. Management and scheduling for programmer department.  Project: YueFei, a MMORPG. Worked as server technology director. Responsible for development of complicated gameplay on back end. Worked at: BigWorld Game Engine. BackEnd Progromming, use C++ and Python. Client render system optimizing, render memory cache optimizing. Client package tool, use c++ and MFC. GM web tool, use html, php, apache. Management and scheduling for programmer department.

    • China
    • Computer Games
    • Senior Network Engineer
      • Jan 2010 - Aug 2011

       Project: Splatoon, casual shooter game. Responsible for designing and developing servers. Developed lobby server that contains following features: handling client’s connection request, queuing, matching (creating rooms and joins rooms), friend system and chat server, etc. use C++ programming, ACE, PHP, Perl.  Project: Splatoon, casual shooter game. Responsible for designing and developing servers. Developed lobby server that contains following features: handling client’s connection request, queuing, matching (creating rooms and joins rooms), friend system and chat server, etc. use C++ programming, ACE, PHP, Perl.

    • Technology, Information and Internet
    • Senior Software Engineer
      • Feb 2008 - Dec 2010

       Project: FengHuo World, a MMORPG Responsible for the development of game features, including: AI for NPC, Battle module, Skill system, Navigation algorithm for front end.  Project: FengHuo World, a MMORPG Responsible for the development of game features, including: AI for NPC, Battle module, Skill system, Navigation algorithm for front end.

    • IT Services and IT Consulting
    • Software Engineer
      • Jul 2006 - Dec 2008

      Responsible for transplanting games from PC platform to Java cell phones, Using J2EE as developing tool. Use Java, J2EE. Responsible for transplanting games from PC platform to Java cell phones, Using J2EE as developing tool. Use Java, J2EE.

Education

  • Sichuan University
    Bachelor's degree, Computer Software Engineering
    2002 - 2006

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