Ashwin Sundar

Game Designer at Reliance Games
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Contact Information
us****@****om
(386) 825-5501
Location
Chennai, Tamil Nadu, India, IN
Languages
  • English Native or bilingual proficiency
  • Tamil Native or bilingual proficiency
  • Hindi Limited working proficiency
  • Kannada Limited working proficiency

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Vamshi Varun Guduru

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Experience

    • Computer Games
    • 100 - 200 Employee
    • Game Designer
      • Aug 2023 - Present

      Balancing, creating abilities and equipments for Disney IP, American Dad: Apocalypse Soon! Balancing, creating abilities and equipments for Disney IP, American Dad: Apocalypse Soon!

    • India
    • Entertainment
    • 1 - 100 Employee
    • Game Designer
      • Oct 2021 - May 2023

      1. As a Game Designer at Nukebox Studios, I collaborate closely with the Lead Designer and Design Team members to create engaging game levels for an upcoming cooking game. Informed by player behavior data and user feedback, I use UI/UX wireframes created in Figma to design, balance, and fine-tune the game levels. 2. In addition, I assist the Lead Designer in managing and delegating tasks to Design Team members to ensure timely completion and adherence to project deadlines. I also collaborate with cross-functional teams to improve game features with a focus on enhancing player retention, engagement, and monetization, using the UI/UX wireframes to guide design decisions. 3. To ensure seamless project delivery, I document and edit game features from creation to delivery, incorporating feedback from stakeholders and iterating as needed, using the UI/UX wireframes as a visual reference. 4. Lastly, I conduct data analysis to balance in-game economy and maintain critical Data Sheets for features, proactively pushing changes to Production in Firebase as required. Show less

    • India
    • Computer Games
    • 200 - 300 Employee
    • Game Designer II
      • Oct 2020 - Oct 2021

      1. Written, iterated, maintained multiple Game Design Documents based on feedbacks from clients and team discussions. 2. Designed multiple levels in Unity for two different types of Match-3 games and mini-games. 3. Created multiple wireframes for a Game or a feature using Adobe XD. 4. Create and balance metric sheets for game systems based on feedbacks and continuous play testing. 5. Overlook games and work closely with Developers, Artists, and other Designers from inception to launch in achieving the client's vision. 6. Pitch feature ideas to the team and guide the team in implementing the said features 7. Gamified operating flight doors for 12 different flights for an American Airline Company. 8. Worked closely with the Art Team and Developers as a UI/UX designer and gamified a Cricket Fantasy App. Show less

    • Canada
    • Technology, Information and Media
    • 1 - 100 Employee
    • Associate Game Designer
      • Jul 2019 - Jul 2020

      1. Worked closely with Product Managers and Producers in planning release of in-game contents and pricing items. 2. Pitched new ideas for in-game contents, new features to retain players. 3. Designed quests by working closely with other Game Designers. 4. Co-written contents/story for live social games with active player base. 5. Received a special recognition for my work during a monthly meeting with the company's higher-ups. 1. Worked closely with Product Managers and Producers in planning release of in-game contents and pricing items. 2. Pitched new ideas for in-game contents, new features to retain players. 3. Designed quests by working closely with other Game Designers. 4. Co-written contents/story for live social games with active player base. 5. Received a special recognition for my work during a monthly meeting with the company's higher-ups.

    • United States
    • Advertising Services
    • 1 - 100 Employee
    • Junior Game Designer
      • Jul 2018 - Jul 2019

      1. Worked closely with Product Managers and Producers in planning release of in-game contents and pricing items. 2. Pitched new ideas for in-game contents, new features to retain players. 3. Designed quests by working closely with other Game Designers. 4. Co-written contents/story for live social games with active player base. 5. Received a special recognition for my work during a monthly meeting with the company's higher-ups. 1. Worked closely with Product Managers and Producers in planning release of in-game contents and pricing items. 2. Pitched new ideas for in-game contents, new features to retain players. 3. Designed quests by working closely with other Game Designers. 4. Co-written contents/story for live social games with active player base. 5. Received a special recognition for my work during a monthly meeting with the company's higher-ups.

    • India
    • Information Technology & Services
    • 1 - 100 Employee
    • Junior Game Designer
      • Jun 2017 - Jun 2018

      1. Co-designed a system for an online cricket multiplayer game, where the players are matched up with each other based on their levels and arena 2. Responsible for designing Ul and programming(C#) for a kids focused learning game. 1. Co-designed a system for an online cricket multiplayer game, where the players are matched up with each other based on their levels and arena 2. Responsible for designing Ul and programming(C#) for a kids focused learning game.

    • India
    • Education Administration Programs
    • 1 - 100 Employee
    • Internship
      • Nov 2016 - Apr 2017

      1. Learnt C# Language and Unity Engine. 2. Developed prototypes based on mechanics as a part of training. 3. Play tested few in-house games. 1. Learnt C# Language and Unity Engine. 2. Developed prototypes based on mechanics as a part of training. 3. Play tested few in-house games.

Education

  • ICAT Design & Media College
    BA(Hons) Game art and design, Game design
    2013 - 2016

Community

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