Ashley Nguyen

Technical Animator at Turtle Rock Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Orange County, California, United States, US

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Experience

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Technical Animator
      • Apr 2018 - Present

  • Amazon Game Studios
    • Orange County, California Area
    • Character Technical Artist
      • Jun 2017 - Mar 2018

      - Worked on character rigs (reskinning characters to a completed rig and building a character after learning the in-house rigging system). - Created scripts to streamline animation work flow. - Maintained and updated all weapon rigs. - Worked with the Lumberyard game engine to get rigged assets in game. - Created cloth simulation for characters using the Lumberyard PRow System. - Worked on character rigs (reskinning characters to a completed rig and building a character after learning the in-house rigging system). - Created scripts to streamline animation work flow. - Maintained and updated all weapon rigs. - Worked with the Lumberyard game engine to get rigged assets in game. - Created cloth simulation for characters using the Lumberyard PRow System.

    • Computer Games
    • 1 - 100 Employee
    • Character Rigger (Freelance Contract)
      • Feb 2017 - Apr 2017

      - Created the facial rig for a game character. - Added additional controls to the clothes of the character for better articulation of movements. - Rigged a prop (ingredient chest) - Learned about the difference between rigging for a game engine and for film. - Created the facial rig for a game character. - Added additional controls to the clothes of the character for better articulation of movements. - Rigged a prop (ingredient chest) - Learned about the difference between rigging for a game engine and for film.

    • United States
    • Higher Education
    • 700 & Above Employee
    • Technical Artist
      • Sep 2015 - Sep 2016

      - Created four character rigs (one human and three otters) for the production. - Participated in the R&D process when new rigging tools and components were needed. - Created and maintained all websites for the animation program. - Taught the Rigging and Scripting teams the in-house rigging system and the basics of Python, focusing on the fundamentals of programming with the goal of automating parts of the production as needed. - Created four character rigs (one human and three otters) for the production. - Participated in the R&D process when new rigging tools and components were needed. - Created and maintained all websites for the animation program. - Taught the Rigging and Scripting teams the in-house rigging system and the basics of Python, focusing on the fundamentals of programming with the goal of automating parts of the production as needed.

Education

  • University of Washington
    Bachelor of Science (B.S.), Computer Science
    2010 - 2015
  • University of Washington, Michael G. Foster School of Business
    Bachelor of Arts (B.A.), Business - Operations and Supply Chain Management
    2010 - 2015

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