Ashley Nguyen
Technical Animator at Turtle Rock Studios- Claim this Profile
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Topline Score
Bio
Experience
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Turtle Rock Studios
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United States
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Computer Games
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100 - 200 Employee
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Technical Animator
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Apr 2018 - Present
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Amazon Game Studios
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Orange County, California Area
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Character Technical Artist
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Jun 2017 - Mar 2018
- Worked on character rigs (reskinning characters to a completed rig and building a character after learning the in-house rigging system). - Created scripts to streamline animation work flow. - Maintained and updated all weapon rigs. - Worked with the Lumberyard game engine to get rigged assets in game. - Created cloth simulation for characters using the Lumberyard PRow System. - Worked on character rigs (reskinning characters to a completed rig and building a character after learning the in-house rigging system). - Created scripts to streamline animation work flow. - Maintained and updated all weapon rigs. - Worked with the Lumberyard game engine to get rigged assets in game. - Created cloth simulation for characters using the Lumberyard PRow System.
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Voracious Games
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Computer Games
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1 - 100 Employee
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Character Rigger (Freelance Contract)
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Feb 2017 - Apr 2017
- Created the facial rig for a game character. - Added additional controls to the clothes of the character for better articulation of movements. - Rigged a prop (ingredient chest) - Learned about the difference between rigging for a game engine and for film. - Created the facial rig for a game character. - Added additional controls to the clothes of the character for better articulation of movements. - Rigged a prop (ingredient chest) - Learned about the difference between rigging for a game engine and for film.
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University of Washington
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United States
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Higher Education
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700 & Above Employee
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Technical Artist
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Sep 2015 - Sep 2016
- Created four character rigs (one human and three otters) for the production. - Participated in the R&D process when new rigging tools and components were needed. - Created and maintained all websites for the animation program. - Taught the Rigging and Scripting teams the in-house rigging system and the basics of Python, focusing on the fundamentals of programming with the goal of automating parts of the production as needed. - Created four character rigs (one human and three otters) for the production. - Participated in the R&D process when new rigging tools and components were needed. - Created and maintained all websites for the animation program. - Taught the Rigging and Scripting teams the in-house rigging system and the basics of Python, focusing on the fundamentals of programming with the goal of automating parts of the production as needed.
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Education
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University of Washington
Bachelor of Science (B.S.), Computer Science -
University of Washington, Michael G. Foster School of Business
Bachelor of Arts (B.A.), Business - Operations and Supply Chain Management