Artur Augusto
3D Artist at Paradox Interactive- Claim this Profile
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Topline Score
Bio
Experience
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Paradox Interactive
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Sweden
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Computer Games
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300 - 400 Employee
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3D Artist
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Jan 2021 - Present
- 3D Artist Generalist. - Hearts of Iron 4 game, working on assets for DLC expansions ( Eastern Front Pack, No Step Back ). - Responsible to create vehicles, especially Hard surface props and models. - Creating and polishing animations for assets when necessary for the game. - Texturing 3D models, maintaining the style of the game on new assets. - Looking after outsource assets, feedback and track of progress during development. - Working closely with Content Designers and… Show more - 3D Artist Generalist. - Hearts of Iron 4 game, working on assets for DLC expansions ( Eastern Front Pack, No Step Back ). - Responsible to create vehicles, especially Hard surface props and models. - Creating and polishing animations for assets when necessary for the game. - Texturing 3D models, maintaining the style of the game on new assets. - Looking after outsource assets, feedback and track of progress during development. - Working closely with Content Designers and other artists. - Implementing assets in game, textures, animations and testing. Show less - 3D Artist Generalist. - Hearts of Iron 4 game, working on assets for DLC expansions ( Eastern Front Pack, No Step Back ). - Responsible to create vehicles, especially Hard surface props and models. - Creating and polishing animations for assets when necessary for the game. - Texturing 3D models, maintaining the style of the game on new assets. - Looking after outsource assets, feedback and track of progress during development. - Working closely with Content Designers and… Show more - 3D Artist Generalist. - Hearts of Iron 4 game, working on assets for DLC expansions ( Eastern Front Pack, No Step Back ). - Responsible to create vehicles, especially Hard surface props and models. - Creating and polishing animations for assets when necessary for the game. - Texturing 3D models, maintaining the style of the game on new assets. - Looking after outsource assets, feedback and track of progress during development. - Working closely with Content Designers and other artists. - Implementing assets in game, textures, animations and testing. Show less
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Self-Employed
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County Dublin, Ireland
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3D Artist
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Jan 2016 - Dec 2020
- Working on Personal Projects, development of skills related to 3D Modelling, using of Unreal and Unity Engine and texturing/painting assets using Substance Painter, Mari and Photoshop. - Other related skills necessary for Personal Projects and/or Freelance works are lighting, recording videos, editing, adding musics and background effects for videos and images using Adobe Premiere and Photoshop. - Creating base meshes for later use for other artists and re-topology of high… Show more - Working on Personal Projects, development of skills related to 3D Modelling, using of Unreal and Unity Engine and texturing/painting assets using Substance Painter, Mari and Photoshop. - Other related skills necessary for Personal Projects and/or Freelance works are lighting, recording videos, editing, adding musics and background effects for videos and images using Adobe Premiere and Photoshop. - Creating base meshes for later use for other artists and re-topology of high poly assets into more optimized versions for better performance inside the game Engine ( Unreal or Unity ). -Creating Dioramas, Environments and images for thumbnails, banners, posters and wallpapers. Show less - Working on Personal Projects, development of skills related to 3D Modelling, using of Unreal and Unity Engine and texturing/painting assets using Substance Painter, Mari and Photoshop. - Other related skills necessary for Personal Projects and/or Freelance works are lighting, recording videos, editing, adding musics and background effects for videos and images using Adobe Premiere and Photoshop. - Creating base meshes for later use for other artists and re-topology of high… Show more - Working on Personal Projects, development of skills related to 3D Modelling, using of Unreal and Unity Engine and texturing/painting assets using Substance Painter, Mari and Photoshop. - Other related skills necessary for Personal Projects and/or Freelance works are lighting, recording videos, editing, adding musics and background effects for videos and images using Adobe Premiere and Photoshop. - Creating base meshes for later use for other artists and re-topology of high poly assets into more optimized versions for better performance inside the game Engine ( Unreal or Unity ). -Creating Dioramas, Environments and images for thumbnails, banners, posters and wallpapers. Show less
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Black Onyx Interactive
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County Dublin, Ireland
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3D Artist
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Jul 2019 - Jul 2020
- 3D Artist/Environment Artist, responsible for creating props and assets to be used in the Games and Projects being developed in the Company. - Delivering projects within deadlines set by the studio directors and planned releases dates. - Working closely with designers, programmers and other departments for a cohesive and smooth production of the projects. - 3D Level Artist, responsible to assemble props, creating environments and sub-levels, following the level designs and directions… Show more - 3D Artist/Environment Artist, responsible for creating props and assets to be used in the Games and Projects being developed in the Company. - Delivering projects within deadlines set by the studio directors and planned releases dates. - Working closely with designers, programmers and other departments for a cohesive and smooth production of the projects. - 3D Level Artist, responsible to assemble props, creating environments and sub-levels, following the level designs and directions for the game " Crackinho Beat'em up in the World" and other not released projects. - Creating and Editing videos to be used in the social medias, partners and website related to projects and Games in development. - Texturing and UV mapping assets within the pipeline for each of the projects being developed in the Company. - Use of Zbrush, Substance Painter and Substance Designer for texturing and creation of assets. - Maintaining cohesive vision of content through regular interaction with Art Directors and Game Director. - Implementing assets and setting up materials within the game engine in an optimized way for smoothly testing. Show less - 3D Artist/Environment Artist, responsible for creating props and assets to be used in the Games and Projects being developed in the Company. - Delivering projects within deadlines set by the studio directors and planned releases dates. - Working closely with designers, programmers and other departments for a cohesive and smooth production of the projects. - 3D Level Artist, responsible to assemble props, creating environments and sub-levels, following the level designs and directions… Show more - 3D Artist/Environment Artist, responsible for creating props and assets to be used in the Games and Projects being developed in the Company. - Delivering projects within deadlines set by the studio directors and planned releases dates. - Working closely with designers, programmers and other departments for a cohesive and smooth production of the projects. - 3D Level Artist, responsible to assemble props, creating environments and sub-levels, following the level designs and directions for the game " Crackinho Beat'em up in the World" and other not released projects. - Creating and Editing videos to be used in the social medias, partners and website related to projects and Games in development. - Texturing and UV mapping assets within the pipeline for each of the projects being developed in the Company. - Use of Zbrush, Substance Painter and Substance Designer for texturing and creation of assets. - Maintaining cohesive vision of content through regular interaction with Art Directors and Game Director. - Implementing assets and setting up materials within the game engine in an optimized way for smoothly testing. Show less
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